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  • Tyrsenus
  • Member Since Mar 19th, 2008

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Gold Capped: Manage your crafting with a queuing addon {WoW}

Oct 21st 2010 10:03AM "Now that you have all your mats, click (once!) on the item at the top of the list, and it will start crafting. If you put in a quantity of 10, it will craft 10. "

That sounds like a violation of the ToU and EULA to me.

"You agree that you will not, under any circumstances: A. use [...] automation software [...] designed to modify the World of Warcraft experience"

It's not simply a matter of number of hardware events, but when those events occur. If I were to click Shadow Bolt ten times to queue ten spells before even the first one were cast, that would be in violation. In general, Blizzard wants each hardware event to occur after the previous action is executed.

Ultimately it's up to Blizzard, and I would request their judgment.

The Frozen Throne is now in Icecrown (sort of) {WoW}

Jan 14th 2010 9:14PM Hey team- Did you get my submission from a few days ago, (RE: Beams)? Definitely related to this...

Breakfast Topic: What bosses do you think we'll be facing in Icecrown Citadel? {WoW}

Aug 15th 2009 9:35AM Saurfang hasn't been spoken of since Wrathgate. Bolvar's fate was hinted at by Alexstrasza immediately after Wrathgate, and again in Ulduar, in the visions of Yogg-Saron.

For certain we'll see:

1. Bolvar Fordragon
2. Sindragosa
3. The Lich King


-Young Saurfang, but unlike Bolvar, there's been no indication he survived the Wrathgate.

-As usual, we'll see a grab bag of other bosses representing the forces of the Scourge: Vrykul, spectral, nerubian, abomination, death knight, liches, etc.

-Arthas may be trying to wipe out Yogg-Saron's last minions from Naz'anak, so there may be a Faceless-related boss. (Keep in mind that the Lich King's throne is on a pinnacle _underneath_ the entire glacier.)

-The Scourge are dependent on saronite, and with Yogg-Saron dead, it'll be interesting to see how they cope with the flow of the metal now stopped.

-We'll see some Horde/Alliance banter early on in the dungeon (or as part of story progression before we enter), but we'll be forced to fight alongside them.

-We'll be following Tirion Fordring around through the dungeon, culminating with a showdown between Ashbringer and Frostmourne.

-I expect Tirion to die, possibly sacrificing himself to kill the Lich King.

-The Knights of the Ebon Blade have nothing else to live for after the Lich King is dead. After the Lich King dies, they'll reveal their next plans. Since the Lich King telepathically controls the Scourge, they'll be running around aimlessly when he dies. (Sounds a lot like the situation at the end of StarCraft/beginning of Brood War. With the Overmind dead, the Zerg ran amok.) I suspect Mograine will become a central figure in Warcraft after that point. (Remember what Kerrigan did?)

Onyxia returns in Patch 3.2.2 {WoW}

Aug 12th 2009 9:56PM Regardless of how many people are playing which content, there are still people paying $15 a month to enjoy Vanilla content, and I think they should have the right to keep playing it that way if they choose. I understand that minor changes are made to the game in the name of balance, but taking a dungeon I previously payed for, re-packaging it and requiring me to pay for two expansions if I want it back is shady. It's also demonstrates laziness on Blizzard's part: they doesn't have to fork out the money to design an entirely new encounter, and they get away with it because players think it's cool.

And yes, I took issue with Blizzard removing vanilla Naxxramas as well for the same reasons.

Onyxia returns in Patch 3.2.2 {WoW}

Aug 12th 2009 9:32PM Although this is cool, there's still a few (like maybe three) guilds that enjoy Pre-BC content at level 60 and deliberately don't upgrade their accounts. Why should the content that they're paying for be taken away? This isn't setting a very good precedent.

Sea Turtle gets new idle animation in patch 3.1.2 {WoW}

May 19th 2009 7:49PM Better question- Why does the shell pop up before the legs pop out?

Disappointment with the patch 3.1 game world {WoW}

May 7th 2009 1:43PM I whole-heartedly agree that the momentum in WoW has come to a stand-still.

Yogg-Saron is hardly a menacing foe. There's a few Northrend quests that mention him, and before 3.1 is only mentioned twice in name by Loken and Ursoc. He wasn't put in the forefront of players' minds throughout Northrend; an afterthought. What would happen if he escaped from his prison? Is he really interested in coming after the Horde and Alliance, or does he have bigger fish to fry?

One alliance quest in particular hints at hostility between the Lich King and Yogg-Saron, which would have been a powerful conflict to introduce and added a lot of depth to the story. Unfortunately, all we got was a vague dialogue in Yogg's vision.

Additionally, I was hoping that the "Black Knight" at the tournament would be a character of significance... but was instead a simple, nameless pawn of the Lich King. And what about Mal'Ganis? Is the Burning Crusade still seeking retribution for the Lich King's betrayal?

The overarching problem here is that story lines are isolated, and when the end of one is reached, players have to "switch tracks" to another, making it seem like there's no true direction or flow to the game. Ulduar seems like just an obstacle on the way to Icecrown. Simply content to we have "get out of the way," the Zul'Aman of Wrath of the Lich King.

Breakfast Topic: What do you want to see in the Argent Tournament? {WoW}

Apr 25th 2009 8:29AM I have a hunch that the Tournament is training us for mounted combat in an instance again, just as the daily quest involving the red drakes outside the Nexus was a "trainer" to phase 3 of Malygos.

Activision-Blizzard is not Blizzard {WoW}

Apr 12th 2009 7:45PM "There are no mergers, only acquisitions."

-Peter Drucker

A Lawyer's take on the new UI policy {WoW}

Apr 1st 2009 7:26PM That quote is out of context. The full quote is:

"Based on all the changes Blizzard is making, I believe the Blizzard business model is to "Monetize" UI Mods/add-ons by developing them in house and offering them for sale to players. "Monetization" is adapting non-revenue-generating assets to generate revenue. The "non-revenue" generating assets are those created by the add-on developers that interact with the Blizzard code to make the gaming experience more enjoyable or meaningful for the player."


Develop In-house addons -> better UI -> Greater player satisfaction -> Greater player retention -> Increased revenue


Develop in-house addons -> Charge players to use them -> Increased revenue.