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  • Lerxst
  • Member Since Mar 20th, 2008

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Recent Comments:

Reserve your Death Knight name right now {WoW}

Nov 7th 2008 9:21AM Headcheese.

Reserved since Death Knights were announced.

Blood Pact: Affliction and Demonology in Patch 3.0.2 {WoW}

Oct 24th 2008 9:13AM All this QQ about Paladins is getting to be a bit much. I raised one to 60 pre-TBC as Holy, just because it sucked slightly less than Ret and Prot. From 60 on I obstinately stuck with Ret. I have had every other class /laugh at me in PvP. Paladins have been waiting for their day in the sun for three long years. We've suffered through the glory days of Shamans, then Rogues, then Warriors, and most recently Warlocks.

Paladins aren't over powered, people are just so used to them being a laughingstock that now that their damage potential is on par with other classes, no one knows how to handle it.

That being said, I've been raising an Affliction Warlock and I'm having quite a bit of fun. Dotting the bejeezus out of a half dozen mobs at a time and just letting them whack on me because they can't keep up with the life being returned is quite awesome.

Forum post of the day: Honor, glory, and coercion {WoW}

Sep 29th 2008 9:37AM I disagree. As a player who doesn't generally have time for 6 hours of raiding a night with a small chance of getting a usable drop for whatever class I'm playing, I enjoy being able to pop into a battleground and know that in a few weeks I'll be able to purchase an upgrade.

As it is, it's already difficult enough to get the honour required, not to mention all the various marks (I'm in a battlegroup where we routinely lose everything but AV on the Alliance side). Perhaps difficult is the wrong word, as really it's just time-consuming.

I've never afk'd my way through a battleground, and I've been playing since before there were battlegrounds. I don't enjoy the idea of being punished because some people are lazy and unwilling to put the effort into actually playing the game.

If anything, the reporting system should be improved. A majority rules kick vote would be nice, like many online shooters feature. Unfortunately, like everything else in WoW, it would eventually end up being abused.

Forum post of the day: How to Rogue {WoW}

Jul 18th 2008 8:58AM @5 - david.edward.myers

"Sure the rogue has been the target of massive QQ the past few months, as people are unlocking the true power of the class... but getting to that point is no small feat."

Past few months? Rogues have *always* been the target of massive QQ, generally with good reason. If you never saw them, and can still find them, try to find the World of Roguecraft videos. It's pre-TBC, and not as relevant now, but they're still entertaining to watch.

Patches, addons and drama in the forums {WoW}

Jul 17th 2008 9:20AM @51 - Nick

"Nerds can go stuff it. Bunch af complainers. Thats what makes a nerd a nerd. Not their interests... but their ineptitude as human beings... epic fail el forum nerd."

nerd - An individual persecuted for his superior skills or intellect, most often by people who fear and envy him.

You sir, are definitely *not* a nerd.

Arcane Brilliance: Why Frostfire Bolt could change everything {WoW}

Jul 14th 2008 9:06AM Your wall of text is immediately rendered moot due to your inability to properly spell "Rogue".

True, over the years people have complained about how every class is broken at one point or the other. Lots of them have since been fixed (Warlocks, Rogues and Hunters come to mind as being the most visibly "fixed").

However, Mages have *always* been "broken", from day one. Sure, there are a few absolutely fantastic players out there who min/max like crazy, know every skill and talent inside out and when to use them, are are quite successful at playing the class in both PvP and PvE. That can be said for players of every class.

But Mages are inherently screwed due to both their squishiness and the fact that they have to stand still for a considerable amount of time to do any real damage, and even then their damage output just doesn't compare to the other big DPS classes, in spite of it being their only role.

Am I alone in remembering just how long it took Blizzard to fix Arcane Missiles? And how many Mages still enjoy blinking *backwards*? Simple things that either took forever to fix, or, in the case of Blink, still haven't been fixed are a pretty good example of just how concerned Blizzard has been with the class. I will not hold my breath for this stupidly named new spell to be the saviour of the class.

And yes, I have multiple 70's, I could complain about most of them in some way or another, but of them all my Mage is both my most favourite and most frustrating.

Forum post of the day: Moving moments {WoW}

Jul 10th 2008 7:46AM How, pray tell, has fear been nerfed?

I cannot count the number of times my attempts to kill a warlock have gone as follows: Death Coil, Fear, dot, dot, dot, Shadow Bolt, Shadow Bolt, Fear, Shadow Bolt, etc... dead.

The whole time I'm running around like a chicken with its head cut off, the Warlock's pet is also wailing on me. Usually it's a Fel Hunter, so even should I (by some act of Gawd) survive the encounter, all my buffs are gone.

Rarely, if ever, does the Fear break prematurely. I've even had other players wailing on me while I'm Feared. Even if it does break, by the time I get back to him, he's already got his next Fear ready to go, or Howl of Terror, or Death Coil's ready to fire again.

But please, for the love of all that's holy, don't even look at my polymorphed target the wrong way. Even dirty looks and harsh language can break that bugger.

Breakfast topic: Future heroic classes {WoW}

Jun 27th 2008 9:27AM I think it'd be nifty to see an elemental shapeshifter. Big earth elemental for tanking, fire elemental for dps, and water elemental for healing. Basically a Druid and a Shaman mashed into one.

Druids also need another shapeshift form. Resto and Balance spec need a way to drop aggro, so I suggest something along the lines of Shapeshift: Possum (target plays dead).

Honestly, I think so-called hero classes is not the right thing to do. Introducing new classes is fine, but really there's nothing heroic about them. Six months after the expansion and no one will care, they'll just be another class some people play, nothing special.

What I do think Blizzard should do is give us some way to continue to advance our characters after we hit the level cap, beyond just reaching for that next epic.

SOE got it right in Everquest with their alternate advancement system. Allow a portion of experience to be dedicated to AA levels (from 0 to 100%), even at max level. Each AA level requires an amount of experience equal to some arbitrary level (say 256k per). AA points thus gained can be spent to improve our character's stats and abilities BEYOND just upgrading gear.

As a mostly solo player who rarely raids, doesn't do arenas, and mostly does battlegrounds for decent equipment, this would certainly fulfill my need to feel like I am developing my toon instead of just waiting until the next expansion to increase the maximum level.

Breakfast Topic: Your memorable PvP battles {WoW}

Jun 20th 2008 10:47AM (Old Man Voice) Well sonny boys, I remember back in the aulden days participating in an AV for an entire Saturday. Same BG, all day. After about 8 hours, I left. The following day I joined up again and found the same AV still being played. Over 20 hours that one lasted.

After 3 years of playing on a pvp realm, details are a little hazy because I got ganked so damn much. I remember kiting an Undead Warrior that tried jumping me in Feralas while I was on my Hunter. I was late 40's, he was 60, and somehow I won (he obviously wasn't that good).

My absolute favourite world PvP experience, however, was the botting Hunters that myself and a few guild-mates griefed and reported for over a week straight in the Alterac Mountains. After the third or fourth day of it, when it started getting just a tad boring, I took to killing his pet. I'd then watch as he would resurrect the pet and sit down to drink, at which point I would again kill the pet.

I'm not sure what's worse, the fact that someone couldn't be bothered to legitimately level their character (and Hunter is among the easiest to do so), or that I had so little to do that I could spend hour after hour killing the same toon.

And finally, there was Tokro (google Tokro Nathrezim and you'll find whom I speak of). Level 60 Orc Huntard that would wander up and down STV killing all the level 30's. He was horrible at PvP, contrary to what wowwiki's user page says of him. I feel like a loser for spending a week killing the bot... this guy ganked lowbs day in day out for months.

Honestly, though, transferring to a PvE realms was the best decision I've made. World PvP isn't PvP, it's bored high level players ruining the experience for lowbs.

EA CEO: Warhammer won't rival WoW {WoW}

Jun 20th 2008 7:44AM "Darkfall" is less than all?

Well, no wonder I've never heard of it then. Mustn't be that good if it couldn't even manage Darkfall > a few things, maybe.

Protip: < is less than, > is greater than.