May 11th 2008 4:05AM Would not that be more than a little anti-climactic, demotivating and down-right unfair to the people who have gone the entire 10-men progression chain?
I certainly hope this is not the way Blizz decide to go about putting some distance between the 10 and 25 person versions (which I think is necessary).
There is really no reason for it lore-wise either, as Daniel and many commentators stated. Your character is the hero unit of Warcraft III, not the cannon fodder you produce at the barracks.
May 10th 2008 1:59PM Your analogy with NBA made me consider some points:
- You don't get to apply for playing NBA, you are selected based on how well you play the game;
- From the pick-up team all the way to NBA, the level of quality increases yet it is still essentialy the same game; that is not true for WoW, since you do not get to try out 25 person raids untill you are a part of the guild that does 25 person raids, which are a different game compared to anything you can experience prior to that;
- You can dedicate yourself fully to playing NBA, since it is your job, not a hobby, and it will sustain you quite easily, probably for the rest of you life;
I could go on, but you get the point...
And I would not call someone bitter just because the things they have just said are the bitter truth.
May 9th 2008 7:14PM Well Chris, I hate to break it to you, but if someone is leeching, it is you. The development of the current raiding content has been paid from money that mostly comes from the casuals you so despise for they laziness, yet only a small percentage of players will actually get to see it.
Therefore, it is you who is getting a sponsored ride (or raid?). Think about it, if you have the time for something like that between playing WoW and playing WoW.
May 9th 2008 1:50PM Actually, I think the point of the Blizzard's decision was not only to allow the smaller raiding guilds to see all of the end game content (which I consider to be a good thing since the story progression happens largely in the raid instances), but also to free the larger raiding guilds from the need to go through the 10 person content first, like it was with the Burning Crusade.
May 9th 2008 5:53AM Arguably, using a small group might feel more "natural", heroic and in line with traditional fantasy and RPG concepts. A small group or a single hero is all that it takes to unroot a great evil. We all know that :-)
But really, I do not see the issue here, everyone wins. Except for people who always complain, but its their attitude that drives them down, not the world around them.
Apr 17th 2008 12:05PM That is A+ for reading comprehension to Aichon. Class dismissed...
Apr 3rd 2008 10:19AM Yes, the key word here being "average".
Mar 21st 2008 8:51AM Playing as a casual, i.e. all the time from 60 to 70 with rested XP, I had not even touched the quests in the Shadowmoon Valey, Netherstorm and Blade's Edge Mountains before I dinged 70. I still had some quests left in Nagrand and even Terokkar.
I completed those quests on a "couple of hours a day" schedule over the three following weeks, sold what I have picked up in the process on AH and found myself with approx. 7000 gold in the end.
Therefore, I think that the price of epic flying is a carefully calculated money sink and very appropriate in view of the amount of money you can make without any farming or such, not to mention gold buying.