Dec 27th 2010 7:52AM Tastey.....
Jun 23rd 2009 11:37AM Though I don't play Unholy all that often, I could see an Unholy rotation working out similarly to a Frost rotation. You set up your extended duration diseases, scourge strike, Blood Tap, and Blood Strike/Ghoul Frenzy for the two blood runes. Assuming you don't get COMPLETELY boned by RNG, Glyph of Scourge strike should refresh your diseases once per rotation after you're all set up (4 SS/Rotation, 25% chance, one hopes you get a refresh) and you get to slip into a SS, SS, BT/GF, BS, RP rotation.
Jun 23rd 2009 8:24AM My Paladin. Given the schizophrenic nature of the buffs and nerfs to paladins, as well as the HUGE post 3.0 backlash against our over-buffed OPness. I decided that my DK was going to be my new main. I was the first 80 DK in my guild of 500+, and about the 5th 80 overall, but even now I find my DK is fun, but my paladin is just... amazing to play. I loved the paladin class from when I started pre 1.9 (5 minute blessings, 10 minute greater blessings, 30 second seals WOOT) when I had NO clue what I was doing, and I have levelled 4 at different times in my playing career. Now I have an 80 DK, an 80 Balance/Feral druid, and of course, my 80 Paladin--who I swore was going to take a break. But it's impossible to put him down--now I'm working on making him the Achievement Whore/PvP toon of my many many alts.
Jun 13th 2009 11:12PM Having used Lucky Charms and having bound the symbols to keystrokes, I much prefer Lucky Charms as a Raid Lead. I've already got half a million things keybound and macroed up anyway, so sacrificing a small part of my screen real-estate to a bar I can easily click was a no brainer for me.
Jun 2nd 2009 3:51PM Guess I"ll go Frost PvP or something for that second Dual Spec. Quite right about it being hard enough to start out--Defense cap is a pain to get, and we already have less armour than our Bear brethren...
May 12th 2009 12:04AM My guild did the first shard by DKP. Thereafter, all shards go to the winner of the first drop, for 5% of their DKP. Also, they are not allowed to bid on any healing weapons until their Val'anyr is completed.
Feb 14th 2009 9:34AM This is dead on, IMO. While it's nice to not HAVE to have a crafting profession, what this really means is people creating new toons will probably just pick up gathering professions, or none at all. Half of why I picked up tailoring/blacksmithing/leatherworking on the appropriate toons (Mage/Priest/Warlock for tailors, Druid for LW, Paladin for Blacksmith) was so I could enjoy some of the more exclusive benefits of those professions. Now, it makes no sense at all for anyone to pick up those new professions, as the benefits associated with them are somewhat small, and force the min/max crowd even further into specific profession niches, as demonstrated by http://www.shadowpriest.com/viewtopic.php?f=60&t=17030&sid=5380463e92c4bb2558bbb22d84a7db16 . Blizzard hasn't done anything but force everyone to pick up JC and Blacksmithing (using spellpower as a medium of comparison, Dragon's Eyes supply 27 more spellpower over using similar epic-quality gems not yet implemented and the additional sockets from blacksmithing add an additional 46 spellpower if using same epic quality gems).
Feb 3rd 2009 5:39AM I jump when I mount up. Right as the casting bar enters the red 'latency' section (Quartz ftw!) I jump. Leads to some interesting graphics of my DK's undead gryphon standing stationary while gliding through the air...
Jan 25th 2009 4:39PM Actually, the issues I was having with it was post 3.0.3, I couldn't access the configuration menus at all, which meant I couldn't move it around recently when I re-did my UI. So I killed it for the time being. My other problem with it is it doesn't pick up on the new quest items at all, and the interface for selecting which quest item is on 'top' of the stack (the default button) seems to change regularly without any input from me. All in all, it was a handy addon, but the devil is in the details, and eventually the little things convinced me to drop it for other methods.
Nov 18th 2008 1:18PM Right off the bat in Ramps, I found it very useful. When something turns tail, and starts heading toward a squishy, Hungering Cold followed with an IMMEDIATE Deathchilled Howling Blast was more than enough to solidify threat.
Because of the short duration/long cooldown of Hungering Cold, I hesitate to call it a "CC" in instance grouping (Ret Pallies, remember 6 second Repentance?). But that it puts Frost Fever on the target, and thus renders said target immediately vulnerable to a double damage Howling Blast makes it quite useful.