Aug 6th 2009 2:33PM Bravo, BRK. We miss raiding with you, and there's always a slot open.
Jul 9th 2009 1:34PM For those saying "Oh, how is this new, it's just zero sum?"
Yes, it's zero sum, plus a vesting system, a class points system, an arbitrary rewards system in the form of "free spins," etc.
And no, it's not new. SWAPS is a zero-sum system that was developed back when Molten Core was the pinnacle of raiding.
Jul 9th 2009 1:29PM The incentive to being there for progression kills is that is where the large bids normally take place. Loot from farm bosses tends to go for minimum bid quite often, unless something that's never dropped before and is hotly contest drops. Loot from new bosses frequently goes for 5 to 10 times the minimum bid or more, leading to huge boosts to your pool if you're raiding that night.
One of the reasons this works well for us, however, is also that we're not an internally "competitive" guild for the most part. We keep our membership low enough so that we'll only have a few people sitting out based on who could make it that night. If we had a lot more competition for raid slots, such issues might come into play.
Jul 24th 2008 2:40PM For the record, I'm Fio, the GM of Aetherial Circle.
For what it's worth, I'm not implying that someone managed to get our guildy's CD key and secret question answer...what I think is most likely is the rep on the other end of the phone either didn't follow procedure, or didn't have a thorough procedure to follow, in order to remove the authenticator.
And unless it was her cats, no one else had access to her stuff, at least not without breaking into her house. That's certainly a bit more far-fetched than a lazy customer service rep.
Mar 21st 2008 6:56PM Yes, I'm the boomkin on the platform. :P Had to record the one where I couldn't seem to jump onto the platform for the life of me.
Just for an idea of what the rest of the raid is doing that fight, we've got all the melee (obviously) and the healers on the center ring. When the adds come up, our tanks quickly grab the ones in the center. Melee moves from one center add to the next. The one you see in this movie is the 3rd one we go to. No particular reason, you just need to start somewhere and that's how we normally go around the circle, so it's usually the last mob to die. We decided to kill those adds mostly because with our raid comp we can't always guarantee 3 mages, and since we have the DPS to burn them down, better safe than sorry.
Really, this is a no brainer fight for ranged DPS. Just don't get lazy on your cast/shot rotations so that you go OOM, and you're fine. Apart from that, don't get hit by the spout.