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  • niXo
  • Member Since Mar 23rd, 2008

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Recent Comments:

The Care and Feeding of Warriors: Karazhan DPS gear continued {WoW}

Jul 11th 2008 1:49PM I think he might be joking, since I doubt there are people this ignorant these days.

However, considering the current political situation in the world, I might be wrong.

I'm confused.

Forum post of the day: A crushing blow to Warriors? {WoW}

Jul 11th 2008 1:48PM Yeah, that would seem good, and considering Druids need a niche, burst threat might be it.

It's not the case at the moment, however, since Warriors do most TPS.

I think Blizz themselves are confused lol

Forum post of the day: A crushing blow to Warriors? {WoW}

Jul 11th 2008 7:23AM Well, personally, I will not be sad AT ALL if I don't have to mash the Shield Block button all the freaking boss fight.

I mean, I can see Warrior tanks being more of a Mitigation-Trough-Avoidance tanks come Wrath. Critical Block, increased Rage from Dodge/Parry/Block kinda makes that work.

The removal of Crushing blows will also help Druid tanks, which are, IMO, becoming more and more like warrior tanks. I have no problem with that, as long as we still get to tank.

I do have one problem with Blizzard not clearly stating which role they want the 4 tanking classes to play. Okay, so if DKs are Magic, Paladins are AOE, Warriors are superior Single-Target tanks, then where do Druids come in?

BTW, looking at the current DK talent trees, looks like any of the trees will be most likely able to tank easily in 5-mans and 10-mans, so I dunno. They are getting ridiculous amounts of armor and parry in the Blood Tree, too.

I'm just a confused, small gnome tank. And that's the reason why I'll spec Fury come Wrath (Titan's Grip is awesome).

Arcane Brilliance: How to fix Mages {WoW}

Jul 6th 2008 2:56AM Roxton, what I meant was, if a class brings a lot of damage to a raid (lets say, rogue), it should bring very little utility (and indeed, rogues are often a burden on the raid due to being melee dps), whereas if a class brings a lot of utility (I.E. Shamans), it should bring less damage, to balance it out.

Mellth, what you said is mostly true, however, the viability of other trees brings nothing to DPS trees of those classes. If I am about to DPS on my warrior, I don't really care if I'm my class is the best tank class (which might not even be true, considering both Paladins and Druids have their own special "ez mode" encounters and fare rather well in other fights). Also, I do not mean to say that Warriors are underpowered, but how do you imagine a good warrior taking down a good mage? We can only intercept so much, you know. And I accept that, WoW is Rock-Paper-Scissors on steroids, after all.

Yes, true, Warlocks are buffed Mages atm (with different spell animations and colors), but where did I deny it? So the only issue is not that Mages are underpowered (which they are not compared to other classes tbh), but that Warlocks are overpowered in PVE, don't you think?

Arcane Brilliance: How to fix Mages {WoW}

Jul 6th 2008 2:42AM Ever heard of Ice Lance? Or cancelling the cast?

http://www.wowhead.com/?spell=30455

Spell Reflect is basically useless against a good mage. It's godly, granted, against a bad one. Though seeing that it works most of the time, I'd have to think that there are more bad mages than good ones.

namralaks2001 - I'm going to ignore your pathetic attempt at swearing us off ("He doesn't share my opinion so he must be an idiot!"). People tend to be too much self-involved with the main class they play. Mages are by far not the most broken class in the game, don't overstate it.

Arcane Brilliance: How to fix Mages {WoW}

Jul 5th 2008 2:51PM Actually, this is exactly what I meant.

There are classes that need love way more than mages.

The way you are making it look like you can't do any DPS at all and die at the slightest touch is just ridiculous.

Survivability does not mean a lot to a DPS class in raids. In pvp - Ice Block, Shield, etc. Try playing the "strongest, most durable melee class" - warriors, who get totally destroyed by mages.

Sigh -__- I think I'm just a bit biased at how this post tries to imply mages are weak and underpowered, which is very far from the truth.

Arcane Brilliance: How to fix Mages {WoW}

Jul 5th 2008 2:43PM While I can't say much about how Mages are underpowered in late game (seeing as I never played one seriously), I'd like to call you out on a few on your points.

You say that "every class has their own version of it (CC)". I'd like you to tell me what CC Paladins, Warriors, Shamans, Priests (Shackle only works in like 2 instances), Druids have in PVE. Also, don't even compare Sheep to, lets say, Freezing Trap or Sap. Mages are still the kings of CC, no mistake about that. I am personally a tank (Warrior) and I would nearly always prefer another mage instead of a Rogue or a Warlock in instances that require heavy CC.

Don't forget that Mages are rather popular in the arena and do really well.

I also don't get this whole "Mages should do the most DPS" thing. Why? Why not warriors? Or Ret Paladins? Or Hunters? Or Warlocks? Every class is supposed to bring about the same amount of Raid Damage and Utility. What raid utility do Rogues bring? You atleast give a raid buff and CC against trash.

Yes though, Mages have fallen short in terms on AOE Dps to warlocks ("Spam seed!") and that needs to be adressed.

TL;DR version: Less QQ, More pewpew

The Care and Feeding of Warriors: Titan's Grip! {WoW}

Jun 28th 2008 3:27PM Titan's Grip!

I've wanted that freaking talent since I saw it in leaked Alpha Info.

Currently, dual wielding something like Stormherald/Gorehowl would already net a pretty big increase in DPS compared to the best one-hand weapons, not counting added stats and imba Whirlwinds. I guess the issue here would be inconsistent rage, which may mean having to use a one-hand weapon as offhand till you get good enough gear to maintain rage.

Anyhow, I love that talent and I can't understand people who are saying it's bad because it's not realistic, etc - guys, this is the Warcraft universe, it was never meant to be realistic.

Defense cap defined {WoW}

Mar 23rd 2008 6:30PM Heh, the graph suggests that you'd be the most satisfied with 0 defense :P

It should be a parabolae.

Nice article otherwise.