May 14th 2009 4:04PM Is it just me or do all the screenshots and videos for this game make the graphics look circa 2000? Not sure how long this game has been in development, but seriously, this game looks terrible.
Apr 14th 2009 4:23PM I can't wait. My guild has been clearing Naxx 10 for about 2 months. I think it's going to be difficult for us, but we're looking forward to the challenge.
I'm just excited to be able and ready to participate in the next level of content the day it comes out. Even if you don't feel like you're ready just yet, you're only a couple of good runs in Naxx to be ready (assuming you have some gear from there already). That's the beauty of this expansion.
I never had a shot at reaching Illidan or Kil'Jaeden from the day it was released - unless I switched guilds. Feeling excited about putting up the guild's first Ulduar run for this week is awesome.
Apr 7th 2009 3:38PM Maybe I've been around WoW for too long, but it seems like a lot of famous citizens of WoW are leaving "for family reasons" lately.
A lot of my guildmates seem to be getting bored of WoW as well. Even moreso than when we were waiting for WotLK to arrive. I usually don't doom-and-gloom, but I feel like something's up lately with WoW.
Mar 17th 2009 1:35PM @rosencratz
I couldn't agree with you more. I remember running through ZG and not caring a bit in the world about damage meters or threat. BC changed that significantly, followed by WotLK. My damage per second matters - and I can still pull aggro, but now know how to manage it best.
I know what enchants, gems, and how to best spec my class. Blizz expects a lot more out of people now - kiting Drakkisath was something only "good" hunters knew how to do...now it's expected that we kite adds on Gluth.
I think something vital is missing from this article. The simple change from 40 to 25, and now being accessible by 10 made all the difference in the world for most players. That's what really changed the amount of people that could access a raid.
Mar 13th 2009 5:09PM So true. I was disappointed by this trailer to be honest. It looks pretty, but literally there were 15 words of dialogue spoken at max. They were typical trailer language:
"On a mission."
"To save his world."
"By doing amazing stuff."
Anyhow, I love the creativity and hope that the storyline they are pulling from gets captured adequately.
Mar 4th 2009 9:42AM I'm the raid leader of a small guild and I've never heard a complaint or argument about bringing a replenishment class to a raid. We've cleared all the current content (no Sarth 3d yet), and it hasn't been an issue.
I think people like to blow things out of proportion and make them a bigger problem than they actually are. Many people think that Shaman are great for heroism, but we usually don't run with one. I guess we've grown accustomed to running an unusual group and working with it, but I'd much rather bring someone who has high dps than someone who has replenishment and low dps.
Mar 4th 2009 9:05AM "I don't see how requiring my 10-man raid to bring one of five specific DPS specs, or face the consequences, makes the game more fun."
Is it really that hard to find a group that includes one of 5 different specs? Your group would be imbalanced if it didn't have one of these 5 specific dps specs. BTPNTC just means that paladins are sitting outside of Sunwell again, waiting to buff the raid inside every 30 minutes.
I think it would be harder to find a 10 man group that didn't include a dps class with replenishment.
Mar 3rd 2009 2:30PM BAH! Forgot about the ammo damage. Thanks for letting me know.
Mar 3rd 2009 1:47PM Thori'dal is still the best weapon in the game for hunters, regardless of the Magical Ammo. The closest any others come is the Envoy of Mortality off of Kel in heroic Naxx.
Feb 27th 2009 1:59PM While it isn't the most sophisticated, I think WoW does by far the most with what little processing power the game takes.