Feb 27th 2009 9:27AM It seems to me that you have to go about killing him in two ways. Be sure to stand on the ice patches he drops from the ceiling when he's casting his freezing block, or stand near a cozy fire.
The freezing blows damage buff is going to make this fight much more manageable. To me, this seems like a fight that's about coordinated movement more than anything else.
Feb 25th 2009 9:33AM Why are you glad BM is staying the same? I was hoping the buffs that were mentioned by GC would be forthcoming in 3.1 to make it a more viable spec for Ulduar. Currently, I'm SV and it looks like I'll be sticking there, but I really think BM still needs another small buff.
BTW, has anyone found the changes they're making to bullets so that quivers and ammo pouches go bye-bye? I can't wait to get 20 more bag slots to work with on my hunter.
Feb 25th 2009 8:59AM There isn't one for hunters either. I don't think they have anyone on staff that focuses on those 2 classes at the moment.
Feb 24th 2009 10:37AM In World of Warcraft, many of the quests require you to bring back the freshly-removed head of an NPC as proof of your kill.
My guild leader had just completed one such quest with a group of guildies, and posted in party chat:
"I got head."
She has never lived it down.
Feb 23rd 2009 5:36PM I agree and disagree with some of the comments posted here. 10 mans CAN be harder because of the need for each person to do their part. Are they harder right now? Absolutely not.
I run mostly 10 mans and I find the content just as easy, if not a bit easier. No worries about MC on Kel'T...no "LF1M, must be SPriest" for Razuvious....etc etc. Heroic is a bit harder and requires a bit more for the moment.
Maybe soon, we'll see what real hard modes like ZA with 4 chest timer can do for an instance. Even Sarth 3d with 10 man is harder, but the reward isn't necessarily worth the effort. A bear mount guaranteed...so worth the effort.
Feb 2nd 2009 5:48PM He was trying to prove something: that his dps was better than everyone else's, even when he had no gear on.
I've seen this type of behavior before from people that - in general - have inflated egos and think that because they're good at playing their class, they are better than other guild members.
Calling them out is the right thing to do, but not for goofing off. Calling them out for being a condescending jackass is the better alternative.
Jan 20th 2009 3:28PM I would agree that casual/hardcore is a state of mind. I have a friend that plays Guitar Hero (or did) competitively. He would go to tournaments on the weekend that would last about 5-10 hours over 2 days.
That's 10 hours a week, but he was certainly hardcore. I don't think he ever really "practiced" at home, having long ago mastered the game.
I play MMOs up to 6 hours a day on the weekends, and sometimes 3 to 4 during the weekdays. It's my hobby, and I'm sure I could find something else to do with my time. Watch movies, read books, go hang out at a local bar, etc. I just don't.
I don't consider MMOs anything more than a hobby. I play as a hobby, therefore I'm casual. It's as simple as that. If you think you're hardcore, you probably are. If you think you're casual, you probably are.
Some people like to question it as if it's addiction. Simple litmus test. Could the person spend a week outside of the game if they needed to?
Jan 16th 2009 9:21AM As someone who has a hunter and a shaman. I'm looking forward to dual specs, but only on my shaman. I don't usually PvP - and when I do, it's with my main spec on my hunter. I just think switching between a dps spec and a healing spec on my shaman is going to be useful, but it won't be something I do mid-raid.
Some pure dps classes keep saying they'll be benched for hybrids because of their utility, but it doesn't work like that. How many fights in a raid does your guild swap out players? Unless you are on the bleeding edge of raiding (or delusional), your answer is most often going to be "no."
So, how exactly, are you getting benched. You may need an extra healer for the entire run. GREAT! Take that dps shaman that has been picking up the mail healing gear nobody wanted. However, that's just going to mean ONE MORE DPS SLOT for the raid. This shaman would be going anyway, and you certainly can't heal....so why would they replace good DPS when they just lost some good DPS?
This system will mean that more runs happen, and more runs are successful. Nobody is going to be swapping dps and heals 3 or 4 times a raid - and if they do - there is something wrong with the raid group in the first place.
Jan 15th 2009 10:51AM I hope this game launches on schedule. I don't plan to buy it, but it's time that something truly hardcore PvP comes out.
I don't know how this game will do, but I think it will find it's niche.
Jan 9th 2009 3:37PM I have a feeling that you should be saving Relics of Ulduar along with the Icecrown equivalent in preparation for those raids. I'll be using mine to finish off SoH rep, but these will have a use very soon when Ulduar comes out.