Sep 29th 2010 4:54PM You can tell the writers play alliance primarily.
From the perspective of the horde, the actions of the horde invasion was no more barbaric than that of the Roman Empire's campaign in Gaul and germania. They put victory over anything and were creative in their solutions to maintain power. Like Rome (network of roads) the horde's decisions backfired.
Rome believed that those not part of the empire were barbarians and were treated worse than live stock once concured.
Speaking of live stock, to the orcs, dragons were nothing more than horses. With that in mind, we do forced breeding of animals in modern day. Horses, dogs, endangered animals, ect. All breed for a purpose, the orcs did the same with dragons in their mind.
My point is all of you who think that the orcs were this font of evil, need to research roman expansion, or if youd perfer American expansion into the west. There are many similarities that can be drawn, and once done you'll see that it's not a black/white issue like our own history it's all in the perspective of the historian. Which is clearly not impartial here.
May 11th 2010 9:59AM In just over a week Im having a BBQ for 15 of my guildmates, only a handfull I've met in real life before. There are people from as far as Alabama and Michigan coming to my house. The joy of being a liked GM I suppose!
May 4th 2010 10:26AM This man speaks the truth.
Reaching the hit and expertise caps (not terribly hard if you're careful with gear), is worth alot more than the small amount of avoidance from gemming dodge or def. Also in the vein of gemming, dont gem for the bonus unless its for +9stamina or greater. (+6stamina is the minimum amount provided on socketed tank gear, making the statement in the article unproductive.) In general, gem for your expertise/hit caps (again not hard to do with t10), then stack stamina, arrange your gems to grab all +9 (or greater) stamina bonuses.
With respect to weapon enchant: Anyone who uses the rune of swordshattering is wrong. This IS an absolute. The comparison of 1% avoidance (4% parry vs 3%mixed, both no dimishing returns), to 2% Stamin as a blood tank (hell ANY tank) isnt even in the same league. The debate was viable in t8 gear, since ToC was released the scaling provided by the 2% Stamina (same reason Blood tanks are more prevalent in high end boss tanking) out weighed 1% parry. Even new tanks should use gargoyl, for most wont get above the cap till they have several peices of t9.
Glyphs, Im still on the fence with glyph of VB, its nice, but since cooldowns is reserved for burst damage (like Soul Reaper) more often than being run for the purpose of having a cooldown up (sorry chaining cooldowns while tanking died awhile ago). The additional time hasnt felt as useful as disease, rune strike, and deathstrike. If you plan on running heroics more than raids, and you dont trust your healers, then I can see the viability.
Daniel, I dont mean any disrespect, but your articles about DK tanking feel like they have been improperly researched. There is some prevaling thoughts like "LOL STACK STAMINA NOOB" that can get caughtup in, but that doesnt make them right.
Apr 7th 2010 1:29PM You dont tank or play a DK do you?
Im trying to find something correct in your post.......I cant.
Apr 6th 2010 6:14PM this is an amazing thing for the class. They will be able to balance us better and give us the more comparable strengths to the other established tanking classes (espically give the new mastery system).
PS. CALLED IT!
Mar 17th 2010 8:51AM Sorry guys but there are some defining features as to the way Mastery has been shown to work that you're forgetting.
1) The Masteries are tied to the number of talents in the tree, regardless as to where they are. Druids are a perfect example of this where they gain bonuses to both bear and cat regradless of where the points lie. So having 6 different bonuses depending on if you take Toughness, Anticipation, and other 'tanking' talents wont work. More to the point, how do you define a tanking talent? Sure there are the obvious ones, but how about imp Icy Touch? Improves IT damage, but it also reduces the attack speed of those afflicted with Frost Fever (and why most DK tanks take at minimum 5/8/5 as their base spec).
2) Now comes the problem with tieing tanking masteries to Frost Presence. DKs retain ALL their abilities regradless of presence they are in. Unlike Druids (which is what you're basing this on) we can still use all our high DPS abilities when sitting in Frost Presence. So as you're suggesting, we could sit in full DPS gear pop frost presense and gain all the survival of the tanking talents? Dont forget that Prot Warriors just finished getting nerfed for being too good in PvP, this idea just screams Over Powered in the PvP realm.
3) "Mix the Masteries" Unfortunately since gear is primarily the same between tanks, and between DPS, a mixed Masteries setup would make us Jacks of all Trades (and master of none). This would sideline us for the tanks with full tanking masteries and DPS with full DPS masteries.
Im sorry guys, but all the evidence points to a single tanking tree. Does it mean the other two trees would lose there cooldowns? Nope. Why? well look at the Frost and Unholy cooldowns. They either boost Str or a flat damage boost. Now look at Vampiric Blood, it is compeletly a Defensive cooldown with no Offensive bonuses. I truely do believe we'll see Blood become the tanking tree. If you look at the top DK tanks on your server, you'll notice that 75%+ are all Blood. You tank as Blood for progression for the 3% stamina, the higher single target threat (because yes, Trash doesnt mater), and the abundance of selfheals.
If you guys are adament to tank in other specs (and Im sure some tanks will) not only will the Frost Presence change allow you to, but using a 'DPS spec' will produce higher threat and allow you to burn through heroics faster. I just think that come raiding to tank you'll have to spec a specific tree (not unlike it is now in ICC).
Sorry to be a buzz kill
Mar 3rd 2010 11:46AM Two phenomenal times to use AotD as a DK tank, is during Gormok while the second tank is tanking to reduce the impale damage by ~50%, and on Anub p3. (Both of these are really helpful on ToGC, normal mode the damage isnt so over-the-top that its worth it)
Something I havent seen anyone mention: Deathpact. Although summoning a ghoul causes the GCD to go off, but if you know you're about to have very spikey HP (say Festergut 3rd inhale), Raise Dead then waiting for your HP to dip low (and it does on festergut) sac him for a huge heal. Obviously this is more important for tanks (even unholy, your pets dont give you threat and can actually be a liability if you are tanking the adds in p1 Lich King). I will say that both Raise Ally and Raise Dead can be alittle awkward as a tank, since movement and finding a free GCD can be difficult.
Feb 19th 2010 3:14PM Thank you Rossi
it's nice to see another tank appreciate the value of threat stats. Too many tanks competely ignore them.
Feb 19th 2010 9:46AM Something Im surprised the Mama's didnt say:
"The Guy should probally respec or reroll a DPS character."
I know everyone has the right to play whatever roll they enjoy, but if stress is getting to The Guy healing a raid isnt the way to go. Trust me if Uldar is overwhelming him, it only gets worse in more advanced raids.
I've raided as all three roles, and by a large margin healing is the most succiptible to tunnel vision. New raiders (and players) should learn the ropes in a DPS function where they dont have to worry about grid, damage spikes, and add management. Ideally this player will become comfortable with the basics of raiding, then will be more suited to switching to a role that he would perfer. To be honest it doesnt sound like he is enjoying healing at the moment anyways.
Hope this helps
Feb 12th 2010 1:37PM My guild functions in a similar purpose: "Progress as friends". But there is a certain mentality that people need to have to make it work.
Like Robin said; When you improve your own spec, its not just for yourself its for the rest of your raid. Every raid member needs to realize that every little improvement helps their fellow DPS, helps the healers, helps the tanks. If you dont want to help your friends, why are you raiding?
The other side of this is our DPS is extremely competitive, and we've started competitions for top DPS or least damage taken. Raiding DPSers will find that they always want to be #1, those that dont care typically dont care about raiding (from my experience).
Lastly, Im sorry but Upper Spire isnt for the casual raider. It is difficult content, with very little room for error or slacking off. At the moment it is very tightly tuned around people giving it 100%
Best of luck, both with your drama and your ICC raid.