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  • Scoobydruid
  • Member Since Mar 31st, 2008

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World of Warcraft dips to a mere 11.4 million subscribers {WoW}

May 9th 2011 11:56PM This is the unmistakable peaking of WoW. It starts with a sub base that stops growing, hangs flat for a while then begins to decline. Losing 5% of their subs 4 months into an expansion is evidence that people are tiring of the game. I've been playing for over 5 years and for the first time, not only have I not done a single raid, I haven't even completed half the instances. I go more than 2 weeks without logging and it's pretty I'll be closing my account soon. The game has stopped being interesting.

Blizzard discusses the state of PvP {WoW}

Jun 17th 2009 12:32AM I wrote a comment further down but Plan's reply below said it better than my choice of words. Arena has formed a ghetto. Even with hard work, the scrubs are doomed because of the gear gap. So we don't play. Setting up the system so that elite teams are the only ones who get the truly high powered gear is ridiculous. It solidifies their dominance and removes all hope for the scrubs.

I'm not suggesting the high ranked players are just lucky - they're awesome players and that didn't happen by RNG. But why are you giving the super powers even more overpowered weapons?

Blizzard discusses the state of PvP {WoW}

Jun 16th 2009 9:39PM I still don't understand the point of giving the really best gear to
the best players who could beat you in greens. At least in S1-3 we
could grind our way to stuff over time. Your still going to get your
head clocked but it made more sense for the larger community to
participate because the rewards were helpful in BGs and even
instances.

The Arena system is like NASCAR rewarding the top
drivers even faster cars while the rest of the field rides in gimped
old models that are underpowered. And this is supposed to be a
competition?

Breakfast Topic: Cross-character consistency {WoW}

Jun 6th 2009 4:30PM Let's see....

Scoobydruid
Scoobysnack
Scoobymoo
Scoobydoom
Scoobysenior
Scoobylock

I was crushed when visiting Universal Studios that I missed getting my picture taken beside the Mystery Machine with Scooby and Shaggy. My wife wanted to hurry up and get to the next show. Sigh.

Ulduar nerfs and Blizzard's new raid philosophy {WoW}

May 3rd 2009 11:00AM I couldn't be more happy with Blizzard's new approach. With more people experiencing the raid content, it becomes much easier to run PUGs with alts. As for the nerfs, I beg to differ with the hardcores who whine how it easy it is now. It's not easy for regular players like me who play perhaps max 10 hours per week.

65% fewer Arena teams in Season 5 {WoW}

Mar 25th 2009 1:18AM The ratings reqt's completely killed it as has been pointed out in previous comments. What is the point of participating when you need a minimum 1500+ to get even a single item? It's an excercise in futility. With the removal of lower end players, it makes obtaining even a modest 1550 score even more difficult. My estimate is that 1500 players are close to where 1700 used to be in S1 and S2. This is based on well-regarded players from those seasons and seeing where they land now.

I see what 'median-rated' players look like from casual BG play. Some player is ripping people and he's a 1500-1600 rated player which puts him in the tails of the overall distribution of player caliber now. If he's 1800+ rated, it's beyond silly.

Arena is so absurd now there's absolutely no point in bothering.

I'm fine with it - I don't need to play arena - but it seems uneconomical to make a key part of your game irrelevant to so many players. The object is to keep most people happy paying customers, not cater to a small fraction of the player base.

Activision-Blizzard September results reveals box sales paradigm {WoW}

Nov 6th 2008 9:22PM Yup it's just GAAP. The cash flow from selling you the game is recognized immediately, but the sales (and therefore earnings) from the sale get spread out.

As a portfolio manager, I'm more interested in cash flow than earnings. Companies go bankrupt because they run out of money, not earnings.

Fortunately I own ATVI (Activision Blizzard) in my portfolios and it did great today! Woot!

Scoobydruid the PM

Analyst: WoW to add a million players in a year {WoW}

Oct 15th 2008 10:06PM Warhammer had 500K users after the first week and announced 750K users on Friday Oct 10. That's a pretty good start. But the key to success is keeping subscriptions for a long time like WoW has done.

There are a number of things in Warhammer that I expect WoW will copy because they're really great ideas.

Analyst: WoW to add a million players in a year {WoW}

Oct 15th 2008 9:56PM WoW averages $7 or $8 per subscription when you take all the payment plans around the world. I read the number today in an analyst note, but can't remember which it was.

As for WAR, I play and it is very good. For the moment, it's far more entertaining than WoW for me, but it's not without it's warts and there is always the question of staying power. The PvP is more fun - it's more, well War-like. Think Epic battles.

War is definitely different from WoW. I'm hoping for big things from WotLK but I wouldn't hesitate to focus more on War if WotLK turns into BC Part 2.

POLL: Age-o-meter {WoW}

Jul 11th 2008 7:26PM I was hoping I wasn't so underrepresented but I guess once you hit 40 most people don't have time for video games.

My family has the extreme end points well covered since both my mother-in-law and son play too.