Sep 5th 2010 7:34PM If the writer is correct that they are pushing holy paladins to be melee healers, I would welcome this. It would be a change from the recent trend towards homogenization of all healers (and tanks, and ranged dps, and melee dps). Unlike the other 3 healing classes, paladins have no ranged dps spec. We wear plate and have always been portrayed as a melee class in WoW and other games. I think it's fitting for paladins to recover mana by slugging their enemies just as it fits for shamans to recover mana by zapping them with lightning bolts. To this end, I would like to see them move the judge-at-range talent further up the ret tree.
Jun 27th 2010 12:47PM Wrynn certainly had a no-brain moment at Undercity, when he let his emotions get the better of him. His mistrust of orcs and the Horde is understandable, but it was absolutely not in the Alliance's interest to start a full-scale war with the Horde. The Alliance would be as likely to lose as to win even without the threat of the Scourge, and as it was the most likely result would have been to cripple both the Alliance and the Horde to the point where neither would provide much opposition to a Scourge takeover.
The Saurfang scene shows him possibly moving away from such a black-and-white view, but I could see him flying off the handle again in a moment of stress as at Undercity. Of course, if Garrosh ends up running the Horde and launching a full-scale war on the Alliance this will all be moot.
As for Thrall, he's a good guy but his handling of Garrosh is inexcusable. As mentioned above he might not have been able to completely cut Garrosh out for political reasons, but he should have seen early on how dangerous Garrosh's attitude is and shunted him off to a peripheral position such as head of the Warsong Outriders (where he could vent his rage at the Alliance to his heart's content). As is, he's created a monster.
Jun 12th 2010 10:17PM Varian Wrynn is a bad leader, because he ignores all the evidence except for his own personal experience. This is a very immature, self-absorbed approach. Of course he has reason to hold a personal grudge against the Horde and the orcs in particular, but as a chief executive he has a duty to try to put his personal biases aside and look at all the evidence before making decisions.
May 8th 2010 11:33AM I welcome the reduced number of trash pulls in the new instances, but I agree that having to use crowd control and kill orders made them more interesting.
I also miss attunements for raid instances. You needed to pay your dues to get into Karazhan...
Dec 9th 2009 10:18AM The Horde logo is better. It's cleaner and more distinctive. The Alliance logo has too much fine detail. I think the old Lordaeron L glyph (which of course is also used by the Scarlet Crusade) looks better than the lion's head.
The lion's head was the symbol of the human nation of Azeroth in WC2. It would probably make more sense for the Alliance logo to be something that isn't tied to one of the 5 races.
Nov 5th 2009 9:03PM Floor-length skirts look awful on any class (try playing football or basketball in one) and especially ridiculous on a plate class. The warrior and death knight sets looks like plate armor. The paladin set looks like cloth.
Aug 12th 2009 10:21AM I don't have the time to wade through 200 comments so this may have been said before, but one solution would be to have a deep holy talent converting strength to intellect, and hit and armor penetration to mp5. You wouldn't need anything for attack power per se because plate pieces don't have attack power, and holy paladins would still be able to roll on caster rings, cloaks, necklaces, and weapons. Holy paladin dps would still be very low due to the lack of attack moves, but any concerns about pvp could be fixed by reducing the damage that holy shock does to players.
This would not change the mechanics of how holy paladins play, which might be worth doing but wouldn't be necessary just because caster plate is gone.
Aug 5th 2009 11:16PM The one time I had anchovies on pizza I figured I might has well have just dumped salt all over it to get the same effect, but I hadn't thought of washing them off. That might be worth a try.
Jan 22nd 2009 11:14AM I think most players should have a good idea how to handle themselves in a group by their third proper instance run, meaning that no one in the group is overpowered for the instance and you have a designated tank and healer. I ran a bunch of instances while leveling with my guildies who were all rookies too. We threw heals only when someone was about to die, and our only pull strategy was "voidwalkers first". I didn't really learn how to heal instances from that.
Likewise, I would expect a good number of mistakes from anyone on their first or second run as a given class or spec.