|Weblogs, Inc.||2 Comments|
|Download Squad||1 Comment|
|Engadget HD||2 Comments|
|Joystiq Playstation||3 Comments|
|Joystiq Nintendo||7 Comments|
|Joystiq Xbox||168 Comments|
|Engadget Mobile||2 Comments|
|Second Life Insider||1 Comment|
|The Barb Dybwad Weblog||1 Comment|
|The Brad Hill Weblog||1 Comment|
|Mike Propst||1 Comment|
|The Jason Calacanis Weblog||5 Comments|
Dec 27th 2011 5:11PM @Zoot Suit Jedi Grammar Hammer En
Dec 8th 2011 11:02AM @PR0F3TA
It's got to be a bitter pill to swallow for MS, but I'm super impressed they swallowed it anyway. Was definitely the right thing to do for iOS-owning Xbox users. Now, how about Android ...
Dec 6th 2011 5:34PM @aroGADGET
It's tied to your external IP, so someone else at your employer could get the same code if they share that IP.
Nov 15th 2011 2:01PM @Vic Fontaine
Nov 15th 2011 1:22PM @darkinchworm
I added "Each" to make it more obvious.
Nov 11th 2011 8:30PM @Roxas560
Same here, I randomly get into parts and then it stops working.
Nov 11th 2011 8:30PM @Adventfire
I think the answer to that is "they don't know." Hopefully sooner than later – CLAN JOYSTIQ needs to be born!
Nov 11th 2011 10:37AM @ApexOneder
SCEE confirmed to gamesindustry.biz that it was shipped. Their update wasn't very transparent, but here's the original post:
And here's the new version:
If it was actually SOLD, I think Sony would have been a lot more aggressive about getting coverage and trumpeting that success.
Nov 11th 2011 9:51AM @Enola Gay
I heard Rembrandt actually used the same paint on multiple paintings! What a ripoff!
Nov 11th 2011 9:28AM @JimmyHACK
That 3.8m was "sell-in" which is code for "shipped" which is why we didn't cover it at Joystiq.