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  • Jeremy Cox
  • Member Since Apr 2nd, 2008

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Recent Comments:

Badges unbound {WoW}

Jul 23rd 2008 10:55AM I like the idea of account-bound items, like badges.

This goes to the heart of theme of blizz saying they want to make alt levelling easier.

Many items could be made this way. Rep turns, which are usually souldbound, for example would be an excellent choice.

Open the door to this mechanic opens up many doors. Since blizz is going the way of shortening XP requirements, this may not be the way to go, but I also imagined a token you could get from doing quests at 70s that gives some experience to an alt. Make that account bound!

Inscription to allow enchanters to sell on the AH {WoW}

Jul 21st 2008 11:31AM I forgot to mention...

Enchantments on the AH will cut down on the BS enchanters have to deal with.

1) I just came to ORG to buy my mats, can you come from shatt to here... for no additional tip?
2) TIP? I just spent 350g on AH, and YOU have the nerve to ask for a tip.
3) "Twink in Silvermoon city looking for ultra-rare rep enchant" ... spammed at nauseum
4) LF enchanter (though I dare not say what I am looking for)
5) Oh no, I don't have the right mats. You mind waiting five minutes for while I log and find my lost mats? (Yes, I do mind BTW, I just came to ORG for you, you *&&#$%) {After I wait}: you want a tip?
6) LF Enchanter, but I don't know why. I just know it would be cool to get something... to make me better... yeah. I don't have any clue how much they cost and I am going to hassle you about it. Oh, and if you give me any advice, I am sure to complain about it later, because my best friend says you are wrong, with whom I consulted after my purchase.
7) LF enchanter: +10 stam to boots. (Sigh)

Also, as a consumer, is anyone warry of giving 1000g in enchanting mats to someone claiming to be an enchanter JUST ON FAITH he will trade back and enchant your gear? Anyone ever been scammed out of mats? (I am sure blizzard customer support would be oh so helpful in that situation... not)

Inscription to allow enchanters to sell on the AH {WoW}

Jul 21st 2008 10:33AM I was looking forward to enchantment tokens (for lack of a better term). This will benefit people with rare enchants, but I was also looking forward to levelling and saving my enchants.

Guilds won't have to stockpile enchanting mats and trust someone is withdrawing the mats (usually at half price) for a mongoose enchant...

I like having another character craft the parchment, because a big concern I had is a market flooded with enchantment scrolls. If the scrolls have some amount of price, it makes it so there is a choice to be made about using a scroll or not (instead of a no-brainer). Thus, I expect enchanting scrolls to add a new OPTION to the game instead of totally changing how things work.

I like the promise of price stabilization this gives for enchantments, though. Should be good for enchanter and consumer.

Enchanted in Northrend {WoW}

Jul 18th 2008 4:48PM @ Blackhorn:

One of the things I don't like about enchanting is people always bring their own mats. So I miss out of profitting by selling mats. Making enchants on AH possible, as you said, shortens the supply of mats. This, to me, means they stay with enchanters, who can then benefit from both enchanting and raw material profit margin. This is a big win for enchanters.

This will be good for everyone else, too. The demand for enchanting mats won't fluctuate with the start of arena seasons and what not. You can stock up on what you need a few weeks in advance, and get your enchants right away when you get your new gear.

Also, grinding through enchanting levels won't mean the enchants have to go to waste: they can be saved for later, further increasing supply and lowering demand for all the consumers out there.

Enchanted in Northrend {WoW}

Jul 18th 2008 4:08PM Here Here!

Yeah, its great to get the rare +35 AGI 2H enchant drop for all the hunters out there, until you want to enchant your druid alt's staff.

Then you have to go beg people for hours on end in Trade to get an enchant you have.

But I'm not bitter!

Achievements officially announced for Wrath {WoW}

Jul 17th 2008 3:54PM I don't know what's hard to fix about Azeroth terrain ... slap up some invisible walls (they exist in outland, did you know?) and you are all set.

Breakfast Topic: Improving the noobgrind {WoW}

Jul 14th 2008 4:53PM It seems to me everyone is neglecting to discuss something very important:

The time it takes to level from 1-60 is about the same as from 60-70, and I presume it will be the same for 70-80. (This time is 5 play days, or 120 hours)

For example, starting a character at lvl 40 isn't even halfway to 80, it's more like one sixth. Whoopdy doo!

Starting a character at lvl 55 (Deathknight) still requires MORE TIME to level to 80 than it used to take from level 1-70.

BUt think about this: starting a brand new alt at level 1 will take 50% longer to get to 80 than it does to get to 70.

That makes me cry. We're talking 360 play hours just to raid as a new class.

I think there is a need, based on the length of the game increasing, to help people get their alts up a lil faster.

I have heard people say that having people level all the way teaches them to play. I am sorry; people are either mechanics stupid and can't be taught or mechanics smart and can be taught. And the truth of the matter is you don't really get to do instances to any degree until you reach the final tier of levels... which is where skill comes into play.

Therefore, IMO, starting anyone at 70 for WOtLK won't really hurt that much in terms of knowing how to play. I don't advise starting people at 70 for other reasons, but the preceding argument to me is silly.

I would advocate a system that allows people at the level cap an advantage on levelling alts. I liked the suggestions previous that give more of a bonus based on having more chars at level cap. This essentially means no one will feel cheated that someone "who didn't work for it" gets a level bonus.

Breakfast Topic: Improving the noobgrind {WoW}

Jul 14th 2008 8:36AM I feel blizzard waits too long to make changes. They always feel long overdue. For example, making it easier to level off smelting ore for mining? That's a no brainer that could have been released with BC.

Making levelling easier is great for everyone. Any hardcore MMORPG person who likes to spend hours on end grinding silly shenanigans is gonna disagree. I dont care. I play for fun.

The ground mount use to be a big upgrade. But compared to flying mount, it is small potatoes. My only concern is I think they should bring the price down so FIRST TIME PLAYERS can still get a mount at 30. Make it 1g.

IMO, they still need to make the rep grind easier. Cenarion Expedition gets you to almost revered through questing alone and has many ways to do it (this feels right), whereas Consortium requires running the same dungeon ad nauseum (30 ish times?) to get exalted. BOO!

They say they have finally learned to improve this, hence changes in WotLK. They could have done this in BC, IMO.

He Said/She Said: It's a man's WoW {WoW}

Jul 9th 2008 1:04PM I will admit, as single, 29, and looking for a lady friend who enjoys video games, my ears perk up when I find out a gamer is a lady.

I also think there is a good point overall that video games is a competitive environment, and definitely caters more to the masculine side, so natural things men like (like piggish humor), are the norm. I can see how it would be hard to be just a woman and not try to "be one of the boys."

He Said/She Said: It's a man's WoW {WoW}

Jul 9th 2008 11:05AM Wow,

I feel totally clueless on this issue. About 1 in 10 people I come across in my guilds are female. I've never seen any gender bias issues. My experience is that people are judged on performance and help to the guild.

All the sudden I feel worried that I insensitive to some big barriers out there.

Most of the time, I don't even know the gender of people I play with until I get into vent... and then I discover the priest is a 13 year old boy. Didn't see that coming!