Apr 24th 2009 8:28PM Actually, Mike, Warlocks now probably put Spirit to use better than most any other class. Between Fel Armor (30% of spirit to spellpower) and the Lifetap glyph (20% of spirit to spellpower for 20sec after using Lifetap) Spirit has become a very very attractive stat for Warlocks. It's to the point now that one point of Spirit is roughly worth one point of Haste/Crit rating.
Now trying to call you out on this particular, Mike, but Warlocks not liking Spirit is something of a relic of Warcraft lore left over from TBC/Vanilla. Just though I'd clarify =D
Mar 17th 2009 8:00PM I'm a hardcore player, but achievements don't much appeal to me. I'm concerned more with the combat mechanics of the game, boosting my stats, etc. Achievements are a silly way to milk more monthly payments out of completionist players.
Personally I play the game simply. Do the most DPS as possible and accumulate as much gold as possible. IE money and power. I don't play the game to get gold stars on my achievement report card =P
Feb 21st 2009 4:56AM In my case I'm very picky about how I'll even play the game. I really don't like playing alts because most classes aren't fun. I don't respec from Affliction because the other specs aren't fun. The whole vehicle system is the same thing- as the author of this article stated- it divorces me from playing the character I've customized to play in the manner I see fit (customizability of playstyle is a huge draw of RPGs) on to playing as some dragon with a very boring ability rotation that doesn't come close to being as interactive/enjoyable as Affliction is.
I play WoW to be an Affliction Warlock. Nothing else. That being said- props to Blizzard for trying to mix things up. A good portion of the playerbase probably loves vehicles, but I personally can't get into them because they are simply not fun.
Aug 14th 2008 2:41AM I'm level 77 and all it took was Howling Fjord, Grizzly Hills, 5 dungeon runs, and maybe a dozen quests between Zul'Drak and Sholazar. That WAY too fast to hit 77. It's no fun to totally outlevel so much content. I tried going back to experience it all but when you outlevel the content it just doesn't seem quite so much fun.
They needed to increase the XP requirement by at least 50%
Aug 6th 2008 5:50AM Really, there is a middle ground to be had. Spell pushback is very much needed, however maybe the pushback amounts could be tweaked down a little bit or maybe even cap how much a spell could be pushed back.
Why not change it so the maximum cast time with pushback were say 2x the base cast time. So 6 seconds for a 3 second spell. 3 seconds for a 1.5 second spell, etc. It would still limit casters and place them at a disadvantag in melee, but allow them to get a cast off.
Aug 4th 2008 6:43PM Such strong scaling? You must be referring the Destruction because Affliction's scaling will still suck. I've been pushing on the beta forums for them to look into it.
Also, every class is only getting 2 new abilities. One at level 75 and one at level 80.
Jul 20th 2008 4:37PM The major fix I'm still waiting for is DoT scaling off a stat other than Spellpower. Ideally crit should give a meaningful bonus to DoTs, especially since we're going to expected to use items that more nuke-centric classes/specs use in WotLK.
May 18th 2008 1:11AM One thing I suggest everyone do is level an alt on the opposing faction of a class/spec you're already familiar with.
I recently picked up my horde Warlock alt after leaving him at level 10 for what feels like forever. Knowledge of playing the spec, as you said it vital. My alliance main is an Affliction Lock and the horde alt is an Affliction lock as well. I just wanted to level up horde side for the unique experience...and I hate the whole sit/drink deal most classes have to do (I can only play Feral Druids, Warriors and Warlock or else I get antsy) I'm very good with Affliction, I know all the nuances, the tricks, exactly how to balance my stats as I level, etc. I do quests solo that I highly doubt I could have done 2 years ago. What makes it a nice challenge, however, is not to have your main feed it money. I've geared my alt totally with quest drops and what I could buy off the AH with the money I make off herbing.
Just give it a try and watch how fun it can be to level up again.
Apr 30th 2008 8:35PM I'm huge into numbercrunching and maximizing my damage output, so I'm hardcore in that way, but at the same time I only play specs I think are fun. So while I theorycraft the hell out of my character and go extreme lengths to get upgrades, etc I always play within the constraint of never changing my main talent tree.