Sep 3rd 2008 4:13PM Bleh, it does take into account attack power. I'm not usually Arms anything, heh
Anyways, it's worth checking out, and even more if your average damage is going to be applied as a bleed to every target that is critted by your thunderclap or shockwave crit. Even shield slam and heroic strike, come to think of it. Lots of interesting things start happening with Arms given talents in Prot that increase certain crit chances.
Sep 3rd 2008 3:54PM Hey Rossi...
Wild thought here. Crazy even.
Can you test whether deep wounds is proccing off of thunderclap and shockwave crits? I'm assuming that by "melee weapon's average damage" they are refering to half the listed damage on your main hand, excluding attack power. Slow main hand for AoE tanking? Yeah .. I know.. crazy. at this point I think we should test everything though, eh?
Sep 3rd 2008 11:05AM I'm mostly annoyed with why they don't rework Revenge to have more synergy with the new shield block. Revenge is effective because it's up when we need it as part of our rotation, mostly due to the old shield block. I'd much rather see Revenge reworked into an ability that returns incoming blocked attacks (though with lower damage than an actual parry). That way the new shield block could be used to increase the effectiveness of returned attacks in an AoE scenario, or as a mini-shield wall if Very Bad Things are about to happen in a boss fight. The added SBV to Shield Slam is gravy.
Having Revenge and Shield Slam on the same cooldown is an interesting idea. You could use Revenge for AoE tanking, or Shield Slam during the Shield Block twice for large single-target threat.
Aug 26th 2008 10:31AM Concerned citizens attempted to use smoke bombs to rid the Goldshire Inn of it's eRP infestation, to no avail.
(erase the other one please, typos)
Aug 26th 2008 10:29AM Conecerned citizens attempted to use smoke bombs to rid the Goldshire in of it's eRP infestation, to no avail.
Aug 13th 2008 4:12PM Nerdrage (see also, this post)
Jul 23rd 2008 11:37AM Saying that rogues don't have the things like bubble, AoE CC, etc, and not even mentioning what rogues do have to escape or shut down opponents (blind, gouge, sprint, stealthing mid-fight, sap) is fail.
Mar 18th 2008 9:37AM I play a protection warrior, and my girlfriend plays a holy priest. It's actually quite fun, because we are the core of any group. Grab some dps and off we go. I doubt it's as powerful as a "duo" like a warlock/shadowpriest, but it lets us tackle heroics and such more effectively.