Mar 16th 2010 2:04PM About collusion and oligopoly:
During BC, there were about five tailors on my server making netherweave bags in bulk on the AH. They netted me about 3 or 4 gold per bag and about ten a day nearly always sold in one posting. The gold paid for my repairs in PvP and over the course of a few months, my spellfire set (I kind of miss having it take weeks to get an item upgrade, but then again, I don't...). I bought the cloth off the AH instead of farming it (although I would also incidentally get a bunch of cloth because I was grinding Scryer rep), so my cash profits were easy to calculate. I would not buy cloth over a certain price because I knew that I would not profit from it (unless there were no bags posted at all and I could price a little higher that day).
Well, one day I got undercut by a single player, so I undercut him. And he undercut me. And so on. It got to where I was making a little less than 1 g per bag.
So what I did was I put him in my friends list and waited until we were both on. I whispered him with something like, "hey, we are in a price war, it's getting crazy." He immediately recognized my name and wrote back, "yeah..." I asked him if he wanted to fix prices and trade days on the AH and he went for it. It only lasted about two or three weeks or so, but we ended up keeping prices higher for a while. We agreed that if a person posted lower than us, we'd both flood the market for a day with low-profit sales, or if they were low enough, we'd buy all the bags on the AH. Overall, it was interesting because I think we probably ended up not making much more money on the higher sales, but it was certainly fun to have our little two man "cartel."
Mar 11th 2010 12:50PM I think adding a way for affliction locks to give their healing to someone else would be amazing. Even as a 2 minute cooldown ability deep in the tree, like:
Demon Link (or some other warlocky name). Mark a friendly character as your Link, transferring healing you would receive from Siphon Life, Drain Life, Healthstones, and Haunt to that character for 20 seconds.
Would be a really clutch ability during spike damage, and I think *fun* to use.
Mar 11th 2010 12:33PM This is the reason I have a frost PvE spec for my mage. When i phase into a heroic ICC five man dungeon, and I see a healer in mostly blues, I change to frost and make it my goal to never take a single point of damage between frost ward, frost barrier, mana shield and ice block. Also good old fashioned kiting. (mana shields are viable for frost mages because the spec is so mana efficient).
Since I've started doing this, I've noticed the runs go far smoother, and it's fun for me.
Mar 9th 2010 1:05PM re: the tanking changes and complexity of gearing.
My first tank was a feral druid (i've since played warrior and paladin). On the way to level 70 (when I started tanking in BC), it was confusing to gear up because of the strange stuff with resilience and there being very little Defense leather. I was new to tanking, and had no idea what to do in terms of farming gear. I shelved my druid for months and played my mage.
When I got WoTLK, I decided to play my druid again. For soling, I needed agility on my gear for the crits and attack power. When I started tanking in regular dungeons, I needed agility and stamina. My soloing gear was identical to my tanking gear, except I changed some enchants to stamina, but left others as they were. On the way to heroics, I just took anything with more agility, armor, and stamina. I'd gem with agility or stamina. Easy, I was in heroics the day I hit 80, wearing my 187s that dropped in the dungeons I had been running, and that I used for questing in cat form.
Now on to my Paladin. I levelled as Ret, and when I hit level 68, I decided to start tanking finally. I had to go and find myself a shield. Easy. I also, however, had to start replacing my Ret gear with gear that had defense. By the time I hit level 74, I had to start buying things off the auction house for tanking (the armor set is called saronite something or other) because I did not get many Defense drops. At 80, I had to buy even more Defense stuff off the auction house and replace all my gems with expensive +Defense gems until I reached the defense cap (which I had to research online to learn, not to mention to find out available sources of defense gear). I also had to farm regular Halls of Lightning for about 5 hours straight to get the defense trinket. In all, to get into heroics (despite running countless dungeons), I had to spend about 2000 gold and run a particular dungeon repeatedly. By the time I hit 80, I no longer had any gear that was appropriate for Ret (DKs took it all).
So tell me, which system is easier for a beginner? The one where the drops are useful for group and solo play and come naturally to your character, or the one where you have to find and acquire niche items that are only useful for a single role?
Mar 8th 2010 4:16PM Best analogy for hard cap I've seen to date.
"You can keep pouring water in it, but it won't help anymore. The glass is full, it can't get fuller."
Mar 8th 2010 1:24PM That's amazing! How did you get Berzerker on your sub-level-60 weapon? I would like to know because my twink rogue only has dual +15 Agi.
Mar 8th 2010 1:11PM Something to keep in mind is that IIRC they tune the respawn rate to correlate with the number of players in the zone. When you levelled your first char. through Wrath, there were lots of players in the zone, so the respawn rate was higher. On your later char, the respawn rate was much lower because of the lower population.
I recall they did this (respawn/population adjustment) and the drop percentage adjustment at similar times to make questing less cumbersome in populated areas and to make sure random quest drops wouldn't be so... random.
(I'm still feeling burnt by the Horde drop quests in Hellfire/Zangarmarsh!)
Mar 8th 2010 12:24PM When I bought Wrath, I did not buy a physical disk. I got a retail code from the Blizz store and downloaded it. I never got a disk.
However, I didn't buy Wrath for about 2 months after it came out. I think for a little time after the release you had to buy the physical disks, whether in person, or via delivery to your door.
Mar 5th 2010 5:21PM All of them except gaining 5 Health per second. There is nothing you or anyone can do about that.
Mar 5th 2010 4:29PM I think the better way to ask would be why they don't have threat-reducing abilities, like feint, fade, cower, invisibility/iceblock, soulshatter, hand of sanctuary, feign death etc.
AFAIK, the only dps specs/classes that don't have a threat reducing ability are the shaman, balance druid, warrior, and DK.
I guess you just have to hope that you have a Pally tank or healer casting hand of sanctuary on you (I have that in my healbot set for healing and tanking on my pally).