Skip to Content

WoW Insider has the latest on the Mists of Pandaria!
  • rwmiller
  • Member Since Apr 16th, 2008

Are you rwmiller? If So, Login Here.

WoW3 Comments
Massively4 Comments

Recent Comments:

EVE Evolved: The EVE Online that could be {Massively}

Sep 5th 2010 10:01PM Updates in Eve have generally been touted as free to the player but the problem is that as stated in the article outside of these updates there are very few if any content patches to the game in between the big updates. Previous updates have upgraded the quality of graphics spaceships and stations but since the player can't customize these the long term impact of this is negligible.

In Eve since the majority of items are player crafted the lack of any sort of player housing or individuality in the player, or their ship has been a very basic hole in the game. Other than a killmail there really isn't any way in the game to celebrate your achievements but with an actual avatar that opens up the possibilities of being able to have and show trophies and to customize and change over time the avatar and its surroundings so this has the potential to dramatically expand not only the game for the player but the overall economic foundations as the need for clean underwear will become pandemic.

There is a basic problem with Eve in that it wants to be a PVP game and wants to minimize the PVE part of the game but since a losing player loses not only the match but their ship and possibly implants a loss in a PVP event is not a trivial event (rightfully so) which means that you can't realistically expect people to PVP 24x7 though it feels as if CCP expects there to be constant warfare and struggle for territorial control and so gives the PVE aspect of the game short shrift.

Considering that CCP is currently struggling to be able to support large numbers of players engaged in a single battle it seems that making more and more diverse PVE content available would go a long way towards keeping players busy and happy.

Other issues or limitations such as the poor ship control seem to be nowhere on the agenda.

Hulkageddon II event begins in EVE today, miners despair {Massively}

Jan 8th 2010 10:57AM The elitists that play Eve and run CCP have no sympathy for anyone that simply wants to mine or play in Empire so an orgranized event to grief players will be completely allowed and anyone complaining about it will be ridiculed and told to learn to play. Not really a game for people that want to have fun unless your idea of fun is being a foot soldier in some tyrant's corporation or griefing other players.

EVE Online celebrates 54,446 simultaneous users, a new record {Massively}

Jan 8th 2010 10:49AM Saying it is a single server when it uses a cluster isn't an issue but to imply that all the players are all in the same zone/instance at the same time is. Not only does Eve use multiple servers effectively each time you jump in to a new solar system you move to a new instance and Eve will use traffic control to stop one instance from getting too full. So while there might have been 54,446 players playing Eve there was not 54,446 players in the same system. Maybe a thousand in Jitta and the rest scattered all over a very, very large universe spread out over a lot of servers. Eve can just about barely handle 200v200 battles which is large but nothing like what people seem to imply or think.

Shifting Perspectives: The Druid of 2008, Part III {WoW}

Dec 31st 2008 3:53AM WG may be less of an issue for 10/5 runs for a resto druid but in our 25 man raids we have two resto druids that are consistently top healers (we clear Naxx) and WG according to WWS WG provides most of their healing. The 6 second CD is going to hit them and the CoH priests pretty badly.

WoW Moviewatch: The Craft of War: BLIND {WoW}

Dec 26th 2008 12:52PM This is simply a great video and that INCLUDES the music. Unlike others that might have a limited taste in music I found the music to pace the video perfectly and to add drama to the fight.

Yes the movie had many scenes that some might say was a bit like Matrix but actually they were much more like the fly by wire kung fu movies and which fit in with the story line very well.

Making the battle one between a male and female added to the overall story line also. I like that at the end there was no cutesy ending where she blew him a kiss but instead just gave an ominous look and disappeared into the night.

This is a video anyone could be proud to have crafted.

The Colosseum: Aelli of Reckoning, Quad-boxer achieves #1 Arena spot {WoW}

Jul 20th 2008 6:07AM For those that seem so hung on his "cheating" get over it and realize that what he has shown here is not only how to win but how to beat a setup like this.

Coordinated and unified control almost always will beat disorganized mob action especially in the arena where there are equal numbers facing each other.

There is nothing but laziness and a lack of practice that would prevent any team from being able to execute with nearly the same level of precision and with the added bonus of truely having 5 independent players in the battle.

From the start he explains he is in a defensive battle to overcome the loss of flexibility that his team as with only two players and to be honest possibly only one if his healer is mostly passive. This means he depends upon two factors lack of co-ordination in the opposing teams and the inability to have full independent control of his team.

People don't really multi-task. They time slice and there is a limit to how fast they can respond.

One major tenet of battle is don't fight on other persons terms but again this requires discipline and team work things that are sadly lacking in a lot of teams.

Once you have worked out a viable strategy and developed the ability to execute it I suspect that this would be a team you could consistently beat.

Player vs. Everything: Raid leaders are jerks {Massively}

Apr 16th 2008 8:42AM Our raiding guild has been around for quite a long time with a few members having been in the guild for 6 or 7 years. We started out in Everquest and while we have a small group in EQ2 and other games we are mostly in WoW at the moment. In WoW we have progressed nicely through the content and are currently raiding BT having entered it prior the removal of the attunement quests.

Our RL is reasonably effective and probably yells and screams like a sailor at all of us. We just don't know it. Why? Because we don't use or require voice comms for raiding. We have raided all the content solely using the game UI and chat windows.

Does this make things harder at times? Possibly but the interesting thing is that it tends to make things more intense as you get into the mood and atmosphere of the game.

So possibly he is screaming at us for our 5th or 6th stupid wipe in a row but having to type things out means that there is a lot less grief and needless hard feelings. And, we do eventually get the boss down and move on to the next one.

Voice comms - just say no.