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  • Drache
  • Member Since Apr 16th, 2008

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Blue Posts: Ghostcrawler on bear damage, tanking philosophy {WoW}

Apr 3rd 2012 12:18PM Oh look, a new expansion, which translates into:
- Hi all classes, you're playing a completely new game, but your characters and the world looks somewhat familiar.
- Hi warrior and bear tanks: please re-learn your class/role completely. Again! And sorry, we'll buff and nerf the everliving sh*t out of you, just like we did in the past. We'll also try to ensure that you'll never again run a dual-tank spec, because you'll suck outside of dungeons.
- (made-up blue) "our intent is that the rest of the party in dungeons will realize what kind of tank they're running with and adjust accordingly by playing smart." (queue laugh track)

In other news, water is wet, the sun is bright.

As always, the dedicated of us will adjust, all others re-roll (probably for ranged DPS or Panda-Rogue :P )

Mists of Pandaria Beta: Vendor filters make sorting items easier {WoW}

Mar 29th 2012 10:44AM They don't do that. Same with Power Auras.
Of course there would be issues with just snagging an addon and implementing it (who owns what rights to what etc.).
What they do is take some key elements of successful addons and put it in the game for some "quality of life" improvement for people who don't run (m)any addons, which helps a lot of people. At the same time it doesn't make the existing addons useless, as they still provide some additional benefits. I think that's a good balance to gradually make the default game better and still keep addons valid (and keep addon authors interested)

Mists of Pandaria enchants revealed {WoW}

Mar 23rd 2012 10:28AM Colossus. 7,500 absorb.
I hope they fix that. Since they didn't go for a "squish", I'd presume health numbers go significantly up by lvl 90, and of course that means that bosses will hit for significantly more than they do now.
I realize that tank enchants are difficult, but a random bubble usually just means "that much overheal" in raid situations. Now, in 5-mans, and during the start of an expansion, I'm sure it'll be quite useful.

Is it time to kill daily quests? {WoW}

Mar 16th 2012 2:06PM I don't mind the dailies - it can be a nice routine. On my alts, well, I did "pebbles" only because I wanted that pet, and didn't care doing any if that one wasn't up.

On the raiding main - sure, I did them (Molten Front) - nerd points, mount, all that, and at that time they were sufficiently new - and through the gating, I *had* to stop after doing them for an hour (depending on how far in you were).

Now my alts are slowly grabbing them - mostly just for the mount. There's enough variety in them to make it not too bad, even though I seem to bandage NPCs a lot.

I kinda liked the progression/limits/etc. with the MF dailies - you knew where you were, and what you had to do to get to the next step - and it wasn't dependent on the rest of your faction's progress/regress ;)

Sometimes having something familiar to come back to that also offers good rewards isn't a bad thing. It also gives me incentive to leave the cities when trade chat gets, umm, annoying.

And no, don't do the "When the moon is up" or "once a week" crap. I have a real life and a real job and really can't be on at some elusive exclusive hour. "Having" (rather: wanting) to do DMF is hard enough to schedule, because I'm limited to one week.

3 things that need to change about WoW's auction house {WoW}

Mar 16th 2012 1:22PM I'm all for an overhaul of the AH UI - especially if it could lump all those 496 single leathers/flowers/cloth/etc together, posted all at the same price. They're just there to distract from lower priced items that show up on page 24 of the AH list.

As to money and prices? I still kinda "don't get it". In BC, I *had* to find a way to make gold to afford the repairs and other basic raiding mats. Nowadays, between boss kills and heroics, I don't *have* to make excess money. I like it that way!

Item enhancements. Sure, they appear to be a little high, depending on your server, but you can save gold by asking for a crafter in trade. Even if that takes too long for your taste, and you decide to buy it for "the exorbitant AH prices", it's really not all that much - a few dailies on top of a heroic instance or two should cover that expense.

There are some "overpriced"(what does that actually mean?) items. Usually they're BoE items from normal or heroic raids, or rare vanity items. First off, you don't need a vanity item. If you're a casual raider or LFR raider, you don't need that rare BoE drop to be effective. If you are a more-than-casual raider, you have access to it through your raid, or yes, you have to put some gold away if you think it's that huge of an upgrade.

In my opinion, the gold-players just play for the thrill of getting gold maxed. But that doesn't really affect me. I'm far from that million gold that "everyone" seems to have - I have an amout that I'm comfortable with, and that amount stays pretty solid and even grows a little every week. I can afford re-gemming and re-enchanting my gear if something new drops, and easily build my gold back up without much effort to be ready for the next drop.

What would a gold sink do? It would just make me "want" that item, yet remain near unaffordable. The gold players will always find a way to have so much gold that the purchase won't really matter to them.

Perhaps I'm missing something here, but I just don't "get" it :/

Breakfast Topic: What's your WoW grudge? {WoW}

Mar 15th 2012 9:50AM Yes. Fel Reaver. I still visit Outlands every so often for various reasons - and whenever I see that thing, it will die.

Oh, and then there would be that "Son of A... Arugula" or whatever, but he's quite a wuss nowadays :/

Blizzard's post-mortem on Cataclysm dungeons and raids {WoW}

Mar 6th 2012 12:45PM "People" (in general) seem to forget what it was like when the dungeons first came out. They were a challenge, they took time (read: wipes) to learn - even in normal, depending on your gear!
Of course, after a while you outgear the content, many people ran instances 'til they got sick of them, "Everybody" knew what to do, right? No, not everybody. There's always someone with a "first toon", or even later, with a "first melee toon" etc. Just because they can roflstomp content on their FL geared mage means jack when they're on a melee class, stand in front of the boss (or in the AoE). Or if they don't have their raid healer backing them, but an appropriately geared healer *squish!*

The only thing that I dislike about the pre-HoT and pre-Troll instances is that they were unforgiving when played "at gear level" - one mistake by anyone and it's a wipe. The trolls should've had a big disclaimer "This was a raid once, please be awake and pay attention" just to wake people up. They were/are challenging, required you to pay attention, and you might still wipe. The bad thing was that you *had* to run them for points - and having only 2 instances for that did get on my nerves.

HoTs? Not as much of a challenge, some neat mechanics (for 5-mans), but still had rough/challenging spots if you weren't in FL gear.

And now people raise their alts, and can't grasp the fact that "no, you're NOT OP for the content, stop being an idiot". I don't care that your main has an ilvl of over 9,000, *this* toon doesn't so stop being stupid *and* a dick. And by all that's holy, please DO get out of the bloody fire!

It's not Blizzard, it's the players. Stop being arrogant and things will go a lot smoother and it might just be fun at any level.

Heart of the Aspects video and giveaway {WoW}

Feb 15th 2012 12:23PM That mount is worth using - please let me win one :)

Potions, Portals, and Scrolls of Recall: How to get around Azeroth as quickly as possible {WoW}

Feb 8th 2012 1:16PM From any major city (at least Horde-side), there's a portal to the Blasted Lands near the respective mage trainers. It puts you almost in front of the Dark Portal to Outlands.

Once you go through the Dark Portal (still level restricted afaik), you can turn right (Horde), jump down the stairs/ramp, and should see a portal to Orgrimmar. I'm assuming "Left" works for Alliance and Stormwind.

Sure, you can walk down the stairs and make a nice U-turn, too...

It's a great way to get to SE Eastern Kingdoms, Outlands, or back to your faction capital.

The OverAchiever: Guide to Lunar Festival 2012 achievements {WoW}

Jan 27th 2012 10:41AM Well, so far Brill and Crossroads have been near-impossible for my freshly rolled DK.
If you're not near max level, the archers are deadly. Fortunately an 85 friend of mine was able to kite them long enough for me to get those two.

Yay for macros, bubbles, and the range on rez.

Yes. Those mere "level 15 NPCs" turn into raging rampaging skull levels. I wish I could level that fast!!!