May 3rd 2009 8:41PM The real proof that he "didn't know it was wrong" is that he used it on his main toon, and his main account.
I associate with a lot of people who play warcraft. I've known botters, exploiters, gold buyers and sellers. The one thing ALL of them have in common, is that they keep questionable activity OFF of any main accounts that they intend to use to play the game.
No one who has invested that much time in their main character would even consider knowingly doing something bannable on it. Therefore it is clear that whatever lapse of judgement he may have had (and he clearly had several) He is telling the truth when he says that he didn't consider it a bannable offense at the time.
He's a customer, not an employee, it is their job to make the game stable and bug-free. If he choses to help them out by reporting bugs, that's just a bonus.
The blame falls 99% on blizzard for screwing up royally, and 1% on him for failing to fix their problems for them.
May 3rd 2009 8:21PM I think the most interesting thing about the whole scandal, is that Blizzard is doing everything they can to cover up what they have done here. They have pressured Wowhead to delete the item from thier database, along with the comments about it there, and I'm surprised they haven't "cleaned up" Wowinsider. I fully expect that within a week all articles regarding Martin Fury will be purged from this site at Blizzards request.
While Karate and some others certainly share some blame for what happened, clearly the BIGGEST blame should fall on Blizzard.
People have been using "Creative use of game mechanics" ever since WoW was introduced. People bug out the drakes on Malygos in order to have them through the whole fight for a 6 minute achievement. People used to BoP Razergore to bug out the razer fight. (I know, that was a while ago). People used Voidwalkers to tank Sarth 3D even though Blizzard said that was not the way the fight was intended to be done. These are all examples of completing things in the game, that you would not otherwise be able to complete.
It's easy to be very holier-than-thou and say YOU wouldn't have used it, but I think past history shows that a vast majority of players would have not only used it, but used it to a much greater degree.
Blizzard screwed up.
Blizzard got embarrassed by their screwup
Blizzard overreacted by blanket-banning an entire guild, most of which had nothing to do with the screwup
Blizzard tried to cover up their over-reaction by purging all references to it from every site that they have sway over.
Apr 18th 2009 6:58PM I'm not afraid of people ranking me AT ALL. Because I treat people with respect, and am not the sort of person who would inspire large groups of people to downrank me.
I understand how scary this system looks if you're the sort of person who often pisses off entire guilds.
Apr 17th 2009 4:56AM That statement "It's just a game, don't take it so seriously"
I swear I heard a rogue say that when he stole all the epix from Sarth and logged off.
If everyone is rated negative, then people will avoid the folks who are rated MORE negative than the average. Yea, people will downrank for no reason occasionally, however someone who is consistently bad, will be consistently downranked, until it is obvious that they stand out from the population as a truly bad player.
Warcraft right now is the wild west. People can do anything they want, to anything they want, and have no repercussions whatsoever. The most you can do to try to prevent people like that is to spam trade chat, which is of limited use at best.
This game needs a way for people to be held accountable for their actions.
Blizzard should implement this system in game, and also tie the rating directly to the account, so that you can't just transfer, rename, or reroll to escape the reputation you have earned.
It would result in everyone being more mature across the board, because actions would suddenly have consequences.
Apr 17th 2009 4:22AM Can't you see how a system like this, only implemented in game, would FIX that problem?
You're right, players are trying to weed out the bads using whatever tools they have, and the only tool they have is achievements. IF they had a tool that allowed them to see that you were a good player who knew your class, then they wouldn't care about the achievements any more.
Apr 17th 2009 4:09AM The people who would object to a system like this, are exactly the type of people this system is attempting to help you avoid.
I would compare the system to the Ebay ranking system more than anything. I can glance at a sellers 5 stars and know they are trustworthy, I can read all the comments to see what people say about them. If one or two people with a vendetta post negative remarks, it tends to get lost in the overall rating.
Feb 26th 2009 4:16AM I was... actually looking forward to a deep blood build using Imp DS instead of the unwieldy and poison purging Obliterate.
As were a ton of other people
Which is why they took it away. It was flat out too awesome.
Feb 11th 2009 11:00PM "they're planning on making it so that you would only be saved to an instanced when it's partially or even completely cleared"
Where are you getting this crazy idea? Blue has never posted anything close to that anywhere I have seen, and none of your links contain anything even similar to that idea.
Did you come in to work drunk today?
It's far more likely that they will either:
A. Give a lock confirmation window if you're about to be saved to an instance.
B. Save per boss instead of per instance.
Of course I'd prefer B, but A is far more likely.
Jan 22nd 2009 6:18AM Seriously, the roll timer takes an obnoxiously long time to count down in any case. Plenty of time for anyone to type "I'd like that for offspec" and someone else to reply "I'd use it for mainspec" and the first guy to say "OK, go ahead, it's all yours" and someone else to type "For petes sake roll need, we're already 3 trash packs ahead!"
Jan 18th 2009 1:31AM Most of the time I really love the class-specific authors here, but I'm going to have to violently disagree with.... well, basically the whole article.
Frostfire is the premier raiding spec, and as soon as your raid is geared more in purple than in green, it is the definitive DPS class.... none of this "second to moonkin" nonsense. Mages are the win foe PVE DPS, not even a contest. WWS stats is a good site, check it out sometimes.
Frost, is not a PVP spec. Are you on crack? (It's not a PVE spec either, it's a.... farming, maybe? spec.)
Arcane is THE PVP spec, and arcane mages are the best current class/spec for arenas. The only reason you see representation of DKs and Paladins is because they are the ONLY classes that can live past 3 global cooldowns vs an arcane mage.