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  • Ilnara
  • Member Since Apr 18th, 2008

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WoW.com's April Fools Round-up {WoW}

Apr 2nd 2010 1:38PM If you have the RRS feed from the armory on your igoogle home page it displays the following..

"[Character]Has now cheesed [Cyanigosa kills (Heroic Violet Hold)] 9 times."

The Dungeon Finder and gear disparity {WoW}

Jan 2nd 2010 2:26PM Heard GC say it also counts the gear in your bags (and maybe bank).. so maybe your epically geared DPS DK decides to tank, and all you have is the crappy blue crafted Def set - It still sees that you have a epics someplace and groups you with like geared players.


Breakfast Topic: The high cost of playing {WoW}

Dec 7th 2009 12:00PM [quote]World of Warcraft servers were never meant to work together[/quote]

Uh, Cross realm Battle Groups, and in 3.3 Instances / raids called, they said you're absolutely WRONG on this point. WoW servers -were- meant to work together because -they do-. Just because it wasn't there from the start never meant it was their intention to never have them work together.

[quote]so someone had to create the transfer process. All the while making it secure, and error free.[/quote]

No they didn't, they had to write a script and create a call in the DB that would copy information from one DB to a linked DB. It's literally a scripted copy/paste routine that checks for duplicate entries in the destination DB.

[quote]For example what happens when you have two characters on the same realm with the same name? The original game wasn't intended to deal with this
[/quote]

Wrong... it's the same thing that has always happened... As this functionality has actually been in the game from the start.. what happens when you roll a new character and try to give it a name already in use on that Server? You get a call from the DB to change your name. Good Game to your theories.

Besides, Blizz basically said up front that the cost was created to keep the services from being abused by the players. They don't want us changing on a whim, or changing, then wanting to change back after a couple hours. Not to cover costs or R&D on creating the calls and scripts that already existed in their DB's. Besides, if that were really the case, as you assert, then the longer the program exists, the lower the price should go as R&D eventually gets 'paid for' - but we don't see that happening, because that was not the function by design of charging for the service.

Breakfast Topic: The high cost of playing {WoW}

Dec 6th 2009 11:53AM Also ; another example..

"I personally think you should get a discount bundling services that you use, and if you use certain services too many times, you pay more."

Could also work to get people to do things all at once.
Name change, Server change and race change... instead of $10+$25+$25 ($60) you only pay $45.

Breakfast Topic: The high cost of playing {WoW}

Dec 6th 2009 11:51AM I think what bothers me most is, we're paying that amount of money for a DB monkey to toggle a few 1's and 0's across linked DB's, If most of the processes aren't automated already. It's not costing Blizzard the amount of money they charge each individual to make these changes. And that is what I don't really like. Their price point is supposed to be a deterrent against changing things -on a whim- or to keep ninjas from rinse-repeating on numerous servers - but they pretty much do that now anyways.

I personally think you should get a discount bundling services that you use, and if you use certain services too many times, you pay more.

Ie, Name change $10 Avatar move $25 - buy both you only pay $30 instead of $35.

Or -

Name change more than 3 times, and the name change price for you goes up by $5 per every time there after.

Switch servers more than 5 times add $5 to each subsequent transfer.

This could allow them to create price points that more players can take advantage of, while making those that over use the systems pay more for making more work for the DB monkeys.

Breakfast Topic: How many of you play on a Mac? {WoW}

Nov 22nd 2009 9:51PM How about Win 7 on a Macbook Pro? Where is your smug now? ;P



Scientists study how the brain thinks about virtual avatars {WoW}

Nov 7th 2009 11:07AM I tend to more strongly identify with the class / race combination I'm playing in so far as how I actually conduct my affairs in game. Ie, I tend to approach things through the eyes of this character within the frame work of the story and world as opposed to the avatar being an extension of myself.

For instance, My Blood Elven mage fancies herself above the rabble and din of the more simple races, takes pride in her appearance, and does not like associating in particular with the less refined races of Azeroth or anyone who is not a Magus. She cringes at the thought of seeing Trolls, Gnomes, and Cowpolk, or anyone not of the Magus in Dalaran.
And thinks that any other magic using race is 'inferior' in every way to the Magi.
She is reserved, and eccentric and thinks that most people aren't good enough to waste breath on. She does have a soft spot for Other Magi, and Casters in general though.

Blood Sport: Patch 3.3, part II {WoW}

Nov 6th 2009 4:57PM "We're not 100% sure we're going to go forward with the Frozen Core change. It isn't a major PvE damage buff and has some problems with haste"

http://forums.worldofwarcraft.com/thread.html?topicId=20432626969&pageNo=13&sid=1#252

Hence the change to Deep freeze.

Hallow's End was exactly random enough {WoW}

Nov 3rd 2009 4:08PM [Morbo]

THAT IS NOT THE WAY DROP RATES WORK!

[/Morbo]

Hallow's End was exactly random enough {WoW}

Nov 3rd 2009 4:07PM Funny, I've seen 3 sinister squashlings... two in bags of candy.. once on the Horseman himself. Took me till this year to get a toothpick, I've only gotten 3 of the wands, and 2 of the masks.

It's all relative friends.