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The best loot comes from hard modes, not just Yogg-Saron {WoW}

Apr 18th 2009 10:01AM Yogg Saron with all keepers helping (i.e. easy mode) is much more difficult than any of the rest of the bosses in the instance non-hard mode and thus I feel it would be fitting if he dropped slightly higher ilvl loot. I don't see him being PuGed, well, ever so the situation where random mages running around in blue gear with Turning Tide while RNG forces those in raiding guilds to use Life and Death along with all their best-in-slot items shouldn't crop up again. Failing that, they might just put incredibly well itemised ilvl226 loot on Yogg, as we've been DEing a fair amount of trash so far.

To put things into perspective, I'm in a world top 25 guild and we blew through most of Ulduar this week. Yes, we had PTR experience but we still killed Hodir, who was on the US PTR and we never saw, on the third pull and Iron Council went down on the first. Deconstructor proved a bit harder because we were doing completely the wrong thing and didn't DPS the heart at all and Mimiron took about two hours of attempts.

Last night we started on Yogg Saron and spent eight hours on him. He's still not dead. He'll go down tonight I'm sure but probably not immediately. That length of time, while still insignificant compared to a boss like M'uru or Kil'jaeden is still far more than anything in Naxx or the rest of Ulduar required. Without wanting to give anything away, the fight will very much test your raid co-ordination, your raid's ability to not stand in "stuff", your DPS's ability to keep it in their pants when needed and will encourage your healers to multi-task in various areas of the fight. In short, it's not incredibly hard but it will prove a significant challenge for most guilds, even with all watchers helping.

Seeing what they've done with Yogg normal has made me very excited about seeing Algalon in a few weeks' time.

The Daily Quest: Of top tens, eight tips and Friday fives {WoW}

Mar 21st 2009 1:38PM Hah, I never expected to see Abbath on WI, nice work!

Still, with WotLK being all grim and frostbitten, I suppose it fits ^_^

Plagued and Black Proto-drake rewards to be removed {WoW}

Feb 26th 2009 5:56PM This doesn't work.

Kel'thuzad drops loot of the same ilvl as Ulduar bosses (213 on 10-man and 226 on 25-man).

Otherwise it would actually be quite an elegant solution.

Plagued and Black Proto-drake rewards to be removed {WoW}

Feb 26th 2009 5:43PM Yes, I've had both Glory proto-drakes since mid-January.

Plagued and Black Proto-drake rewards to be removed {WoW}

Feb 26th 2009 5:41PM You're completely missing/ignoring the point.

The Baron mount looks cool, but that's it. There's no correlation between it and skill or dedication or anything else. Patience for time spent, yes but that's true of hundreds of other things in the game.

Who cares that you can solo farm it, it in itself means nothing.

By contrast, the 310% protos are status symbols. They show that you had the skill and dedication to complete all the achievements encompassed in the meta. You EARN it, you don't get lucky.

By removing it in 3.1 all that's happening is that those who had the time, skill dedication or whatever to get it when it still meant something (i.e. before it's position as a status symbol was taken away by the achievement being trivialised) are being given exclusivity on the mount. That's fine and fair.

If you disagree with this, I return again to Gladiator mounts, and PvP achievements generally. Do you think it's unfair that only the top 1% of PvPers get a Gladiator mount and title? My guess is no, because it shows that they're at the top of the PvP game. When Season 5 ends, would you complain that you didn't have time to reach 2300 rating or whatever the rating for Gladiator in your battlegroup will be? Again, my guess is no.

Why should PvE content not have these exclusive rewards for those who are at the forefront of progression?

Plagued and Black Proto-drake rewards to be removed {WoW}

Feb 26th 2009 5:10PM It's not exactly a legitimate comparison though, is it?

The Glory achievements are based on skill/dedication whereas the Baron mount drop has always been about nothing more than blind luck.

Complete Glory and you WILL get the mount. Kill Rivendare and you have a tiny percentile chance of getting it.

They signify completely different things. The Baron mount is all about someone who was lucky enough to have it drop/crazy enough to farm it while the 310% Proto-drakes shows that someone was at the top of the raiding game in a given tier of content.

Why is that so terrible?

Plagued and Black Proto-drake rewards to be removed {WoW}

Feb 26th 2009 4:54PM To put a little perspective on this, what you're essentially asking for, then, is to be able to faceroll the achievements in Tier 8 gear rather than doing them when there's a hint of challenge about them?

Why should you be entitled to the same reward as those who put the time and effort in to get them while they were tough?

Enormous steps have already been taken to level the playing field. Now pretty much anyone can see all available content provided they can find a few hours a week to raid.

Let those who enjoy pushing themselves further enjoy what's left of progression-orientated raiding and be rewarded for going the extra mile.

Nobody complains about the 310% speed PvP mounts only being available to people with Gladiator titles. What's so wrong with giving the PvE elite their own mount reward?

Anyone getting really bent out of shape about not getting a 310% mount can either do the seasonal content for the Violet Proto Drake or up their game to complete the Ulduar meta achievement in time.

The European thread is a complete contrast to the US one and is well worth a read for a less QQ perspective on things.

http://forums.wow-europe.com/thread.html?topicId=8137346923&sid=1&pageNo=1

Countdown to Wrath Giveaway: Day 7 - BlizzCon Polar Bear Mounts {WoW}

Nov 6th 2008 3:16PM My collection needs a third bear :

Ask WoW Insider: Minimum raiding requirements {WoW}

Oct 27th 2008 6:59PM I suspect I'm very much in a minority here but I anticipate raiding six days a week during progression in WotLK, 5 or 6 hours a night with the option to extend if a first kill is on the cards. While most people will think this is completely insane and screams 'no lifer', bear in mind that bleeding edge guilds only ever do these incredibly intense bursts of raiding in times of progression and that because of the time we spend at it and the generally high quality players, progression is generally extremely quick. Once content is cleared, the number of raid nights drops way back as content is farmed. My guild put in this schedule to get Sunwell clear and has been enjoying the relaxed atmosphere of raiding two days a week since early June when Kil'jaeden died.

Obviously most people will find this kind of scheduling very, very hard to manage during progression but some of it consider it worth it in order to see content first and to enjoy months of being able to play the rest of the game at our own pace while also having access to the best raid loot in the game ;)

Hallow's End 2008 guide (updated) {WoW}

Oct 18th 2008 12:25AM Also, the drop table is pretty much the same as last year, with the ilvl 110 epic rings, identical to the old badge items. Other items that dropped for us were the Pumpkin hat and a 14 day duration Riding Skill 375 flying broom mount.