Oct 18th 2008 12:18AM I did the Horseman with a group of five two hours ago on EU Neptulon and have to contradict the comment about players getting two summons - it's most definitely only one.
Sep 12th 2008 12:09AM The complaints about easy levelling and all the rest completely miss the point. The section of the playerbase that has pushed hardest for this is the hardcore raiding community and on the whole we couldn't be more pleased.
The PvE raiding scene has been steadily deteriorating for some time with a smaller recruitment pool and generally fewer successful guilds. There's a reason why PvE servers have been dubbed PvExile by high end raiders. Several major guilds, including Juggernaut and Death and Taxes have rerolled from PvE to PvP to get access to the PvP recruitment pool - that's abandoning Sunwell geared characters and years of history on particular servers in order to compete on the same level as guilds on PvP servers, all because of an arbitrary choice you made about server type three years ago. That's why this change is going through, people shouldn't have to jump through these ridiculous hoops in.
Here's the effect that this change is going to have on me. I really don't care about PvP, I can take it or leave it. However, until earlier today I was in a Kil'jaeden killing guild on a European PvE server. I decided to leave before this change was made public. Due to the class and faction I play I literally had only one option if I wanted to go to a guild on the same level as my old one on PvE servers. With the opening of transfers, I now have a choice of ten. That's an absolutely huge difference. There are thousands of players like me, who rolled on a PvE realm years ago because our friends did who feel that we've been punished for this decision ever since. We're now free to be able to play wherever we want. We're the people this is really going to affect and I think praise should be lavished upon Blizzard for agreeing to it.
Aug 21st 2008 2:08AM "Original from EU Shadowsong killed Felmyst for the first time after months of recruiting people and gearing them up, tying them up for server first in progression on Alliance side. Grats, guys, nice work."
Erm, no it doesn't. At the time Original killed Felmyst both Automatic (4/6) and Core of Insight (5/6) were ahead of them on Alliance side. Core of Insight have since killed Kil'jaeden to become the second guild on the server to down Kil'jaeden. I think someone may be feeding you misinformation :)
http://www.wowprogress.com/pve/eu/shadowsong shows how things are currently.
Apr 21st 2008 11:44AM My guild had our first night of attempts on Brutallus last night. We hit 35% on the fifteenth attempt and were on course to beat Enrage, despite some seriously underperforming raid members. We're taking a fairly similar approach to the one detailed here but our main problem seemed to be our druid tank constantly getting gibbed (we're using a prot warrior/feral druid combo with the first 3 slashes on the warrior). Stomp seemed to have a really crippling effect on the bear and we lost him quite a few times to it. I'm fairly sure this is because he is, for some reason, stacking stamina over avoidance but even then he seems to go down a lot easier than he should. Is there anything you can recommend, aside from gearing differently, to improve his survivability?
The other issue we suffered from is, I suspect, related to the monstrous amount of damage our druid was taking. Some of our healers had some serious mana issues (mostly paladins and tank-healing priests) further into the better attempts and eventually just couldn't keep up with the tank healing. I play a Resto Shaman and was assigned to keeping Ancestral Fortitude up on the tank (chain casting Chain Heal so it spilled over into the soakers) while also making sure the soak group on my side was topped up after the Meteor Slashes and didn't find mana to be much of a problem.
We're back for more tonight so hopefully we'll manage to iron out these kinks in our strat and get him down soon!