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  • raedix
  • Member Since Apr 21st, 2008

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Recent Comments:

The Daily Grind: Your favorite MMO pop culture reference? {Massively}

Mar 4th 2009 1:13PM In WoW, in Outland, there's a Engineering trainer named K. Lee Smallfry. Definitely my favorite reference. Shiny!

World of Warcraft college course has to be next {WoW}

Jan 29th 2009 9:17AM I was put off by that as well. Maybe the writers aren't all PhDs in Math, but I've never encountered calculus in any WoW theorycrafting. There's plenty of advanced discrete math, statistics, distributions, but very little calculus.

I guess the only thing that I can think of that involves calculus would be understanding the linearity of expected TTL given linear increases in avoidance, even though the percentage increases are subject to a logarithmic Diminishing Returns curve...

Ask a Lore Nerd: Demons rule, naga drool {WoW}

Jan 5th 2009 1:52PM They've already started to set this one up, and have been doing it since BC... even since Vanilla. So, why did we have to venture into BWL and kill Nefarian (son of Deathwing)? He was experimenting with combining powers of the various dragonflights into the Chromatic Dragonflight. Chromaggus was one of his failed attempts to do so, and as the story goes, we killed Nefarian before he was able to succeed in his attempts.

Many (myself included) are hypothesizing that the Father, in hiding, succeeded where the Son failed. Deathwing finished Nefarian's work, and the result is... the Infinite Dragonflight. He sent them after Nozdormu in the Caverns of Time, and sent them after Ysera in the Emerald Dream. We see beings who, while not explicitly identified as such, appear to be Infinites within the Emerald Dream (Nightmare?) during a questline in Icecrown.

So, again, pure speculation, but next expansion will probably be Azeroth-centric, with the Emerald Nightmare playing a prominent role. My assumption is that unlike with WotLK/Arthas, the storyline will be less "assault" and more "investigation", where we will be investigating who is behind the attack on the Emerald Dream and slowly uncovering the actions and whereabouts of Deathwing.

And then, off to Argus (the Eredar homeworld) for the assault on Sargeras!

Lichborne: Basic defense gearing for the Death Knight tank {WoW}

Dec 15th 2008 1:32PM It is nearly impossible for a DK to get to 540 defense without heroic gear unless you have the Seal of the Pantheon from Loken in regular Halls of Lightning. Hopefully, you'll be luckier than I was, as I had to farm him for nearly a week, doing at least two runs a day before it finally dropped. Hence why they're coming out with the +25 Def Skill runeforge for the next patch... to make getting a DK uncrittable less of a Herculean feat.

That said, running heroics as DPS is a reasonable way to get some gear (although DPS can easily be undergeared as well... make sure you can sustain at least, say 1100-1200 DPS to keep your group happy). I don't think that deferring to the tank, especially in a PUG, is necessary, but stating your intentions when you join the group should be common courtesy. Expect to be asked to leave a small percentage of times when doing this... hey, the guy who's tanking might have been farming this item for days... but most of the time they'll say fine. Even better, find a Bear tank :P

Patch 3.0.8: Analysis of Death Knight changes {WoW}

Dec 12th 2008 10:20AM Sorry, but if your DK tank thinks this is an overall nerf to his class, he's an idiot. We needed extra mitigation when the cooldowns were down, we had the same amount of armor as a Warrior, but no D-stance and no Block. No block means that while we were fine tanking big bosses, during any AoE we got smacked up much harder than a similarly geared "block-tank".

This is a bad idea, considering that DK tanks have (probably) the best AoE threat, and the worst (by far) single-target threat, until you start getting 25-man gear. I can blow through a 20-min heroic CoT without breaking a sweat, but once the DPS went from heroic to UBRSramas and MCramas gear, they're riding my tail on every single-target fight.

Patch 3.0.8: Analysis of Death Knight changes {WoW}

Dec 12th 2008 10:12AM Yes, DKs are overpowered when it comes to grinding and leveling. You know what? So are Hunters. So are Retadins. So are Mages. Some classes are better at grinding than others... that's just the way it is and the way it has to be to keep the actual game balanced.

Yes, DKs are overpowered when it comes to 1-on-1 dueling. You know what? So are Ret/Holy Paladins. So are Rogues (have been stunlocked, in tanking gear, in Frost Presence, with 26k hp and 24k armor, from 100% to 0% by a rogue on multiple occasions).

But when it comes to tanking, DK tanks have great AoE threat, but when cooldowns are up, are very squishy due to no shield and no Druid-like armor rating. DK tanks are great at tanking heavy-hitting bosses (we take about 10% less damage than similarly geared Warriors/Paladins), but have the lowest single-target threat output.

And in PvP, DKs have amazing survivability (hence, great duelers) yet our burst damage is virtually nonexistent. When I skirmish and lose, I'm always the last on my team alive... that doesn't make me happy, it just tells me that I wasn't a big enough threat to take down. And that's a problem.

Lichborne: A Death Knight statistics primer {WoW}

Dec 8th 2008 10:55AM "No that can't be right. I heard 540 for heroics and 560 for raid..."

So you're saying that for some reason, what you "heard" is more important than the +140 def to uncrittable game mechanic that has been in the game for literally four years? It's +125 def to be uncrittable by equal level mobs, and then +5 def per level afterwards. Boss mobs are equivalent to +3 levels, so, +140 from the "learned" cap of 400.

Remember, this means you DO NOT actually need 540 defense to tank any Heroic. The highest level mob in any heroic is level 82, which means you need 535 to be uncrittable in heroics. Now, WotLK is easy, so even crittable tanks should see some success in heroics/10mans... but with the fact that DKs are naturally somewhat bursty, we really need to smooth incoming damage out as best as we can, and that means getting to the cap, and stacking our armor to be used with our armor modifier.

15 Minutes of Fame: Retiring player goes out with a BOOM {WoW}

Aug 5th 2008 12:16PM "Thanks to my new wife, I'm not only attending my church but I'm getting involved with the children's ministries, which has been a passion of mine for a long time."

So he's leaving a fun, lighthearted imaginary world... for an oppressive, dogmatic imaginary world where his goal is to ruin the minds of innocent children. Instead of grinding for epics, he'll be grinding away at their rational inquiry, because they were unlucky to be born to ignorant parents. It's enough to make me sick.

Azeroth's new plague, Potion Sickness {WoW}

Jul 29th 2008 11:48AM Oh my god... DPS might not be able to get heals when they stand in the fire, don't move out from whirlwinds, or any of the other myriad of not-part-of-the-encounter ways they get randomly injured.

Maybe they'll have to learn to do what us old coots remember doing back in the 'dark ages' of pre-BC WoW... and step out to bandage... Oh The Humanity! (or Orc-ity, if you will)...

Reading between the lines: are more PvE to PvP transfers possible? {WoW}

Jul 24th 2008 10:55AM "I like PvP servers. They just FEEL right, you know? This is WAR-craft after all."

Back in the pre-expansion days, I would agree with you... but ever since BC came out, it seems that there's just something that doesn't feel right about World PvP... Back then, it seemed that most of the storyline was about the war between the Horde and the Alliance... sure, you raided Molten Core, Blackwing Lair, etc... but it always felt like you were doing it for glory and power, not because of any grave threat... Nefarian was a great danger, but he seemed to just be minding his own business in his pimped-out BWL bachelor pad until an armed mob of 40 people came to take his Ashkandi... AQ sort of started the move away, with the cooperative war effort, it became more of a competition between guilds to open the gates, than between the Horde and Alliance.

BC changed it all. We weren't raiding some dungeon for loot and glory, at least after Karazhan... Kael'thas was a threat, Illidan was a threat, Kil'jaeden was a threat... to both the Horde and the Alliance... it just doesn't make *as much* sense, that one would be killing Illidan's demonic minions, and a member of the other faction comes and stabs you in the back instead of helping you. Wrath will be similar... neutral city, subfactions the split each faction in two (like Aldor and Scryers), and a storyline that involves a great threat to Azeroth in Malygos and Arthas... again, we're all fighting the Lich King... if Jaina and Thrall can work together, why not "Gnomesmasha" and "Luvstospooj"...

Well, either way, I've never rolled on a PvE server... but I normally don't kill indiscriminately either... except for Night Elves... I hate Night Elves...