Jul 14th 2009 7:06PM And I thought WoW PvP as an E-Sport was a stupid idea
Jun 29th 2009 5:23AM Pretty sure anyone with an ounce of intellect could see he was just adding that in for flavor, since talking about a class that is as bland as the warrior can get dull real quick.
Jun 8th 2009 7:49AM Also disagree as well with Zach, as the above poster has mentioned it was a GCD that killed him, he got caught in a GCD and died before it came back up, these players aren't idiots but I don't think anyone was expecting them to drop a pally from 70% to 0 in the span of a GCD, a TotT'd shatter shaving off 60% of the pallys HP was pretty stupid.
Jun 7th 2009 11:07PM Before people start going "OMG RMP AGAIN" keep in mind they were going up against their straight 'counter comp' which dominated practically every other RMP in the tournament including Europes best RMP and it's doing amazing well in the Korean ladders. They deserved this win more than any other team in the tournament, regardless if they were playing a 'fotm' comp or not, they put in the effort and beat something that they were playing at a disadvantage too.
Jun 7th 2009 12:01AM And such is the failings of eSport, with sports, it's very simple at it's core, people can come in without knowing the game and pick up whats going on without two much effort, i.e two different teams, one team has to get the ball in the other teams hoop/goal.
Things like WoW, DotA etc are too hard to follow, I class my self as a fairly good PvPer and sometimes I find my self loosing track of whats going on, where as in DotA if you've never played it then you will have absolutely no idea whats going on, especially at high level play.
Fortunately, Wow and DotA seem to have a fairly large following (at least WoW players can relate, and then complain in the forums when their class doesn't do well in a tournament even they though they have no idea why) and thus sustained by their own fanbase, many games Dota and WoW don't really have the fanbase for people to do competitions with actual 5 figure payouts.
Jun 1st 2009 8:24AM You don't really need to ask this question, the obvious answer would be:
Because Engineering will always give you things other than just stat boosts and those things make a much bigger impact on the game, though lately all of thats been slowly taken away.
But for a ret pally it's obviously Engi all the way, the Pyro Rockets on top of a Ret pallys inane burst is already pretty stupid.
For healers it's alchemy but it's not as big as an impact as Engi Rocket boots were.
Bottom Line: Every professions seems to give a straight forward start boost, but the ones that are best for PvP are the ones that big something different, something that can actuall impact the game (i.e Alchemy and Engi). 64 Ap at the end of the day isn't big for PvP, but a Arena Sanctioned HP/MP Pot or Pyro Rockets are a whole different story
Jun 1st 2009 8:15AM That age old sterotyping of battlegroups needs to stop, to put it simply, there maybe less competition on ember storm but that doesn't mean the quality of players are bad, i.e the team Holyplay was on emberstorm, transfered to BG9 2-3 weeks before end of season and took rank 1 on 3v3.
BG9 is not what it was year or two back, unlike Europe people have spread themselves out/transfered off BG9 after/near the end of season 2.
More competition doesn't always mean the best teams.
May 30th 2009 8:13AM You always get two sides to this, for the classes who are on the chopping block they always seem to come to fast but the classes that need a little love they never seem to come fast enough.
Content wise, you can never have too much content :)
May 25th 2009 7:20PM Yeah because it's the only form of PvP where your clicking/keyboard turning ass doesn't always bring the team down, because you can be a total mouth breather and still do well in BG's.
May 25th 2009 6:25PM Why bind all your abilities to different keys when you can bind them
just to one?