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Recent Comments:

New mini Tyrael pet is underwhelming {WoW}

Jul 16th 2008 1:12PM Seconded. WOW players might be the whiniest bunch of people on the planet.

Forum post of the day: The fate of Outland {WoW}

Jul 8th 2008 9:36AM I'm not sure this point has been made yet, but I'll give it a go: from a narrative point of view, the pre-BC dungeons have already been beaten. I mean, Onyxia has been slain, as has Nefarian; the whole situation in Blackrock Mountain has been resolved; hell, an Old God has been taken down. And the whole Illidan/Kael'Thas/Kil'Jaeden arc on BC is done, too. The fact that the dungeons are still open is just because, in a game where you can rerun anything, it's easier to leave them than to close them. The leveling progress now is appropriate to the narrative arc. Of course no one's running LBRS anymore; in the context of the metaplot, there's no reason to.

Questioning the fate of 25 mans in Wrath {WoW}

May 9th 2008 4:43PM While I understand your concern, I think that it's probably going to be all right. For one thing, I'm sure Blizzard will make the two versions of the raid different enough that people will still go for the 25-man ones. But 10-man and 25-man raids are two completely different completely animals. Compare any of the boss fights in Karazhan with the much more intricate and tactical strategies of even Magtheridon, to say nothing of Gruul, Maulgar, etc. It would seem that there would have to be a fundamental difference between the two. Large-group raiding is unique because it involves so much complexity, flux and flow. Considering Blizzard's own love for the stuff, I don't think you have to be too concerned.

One reason tanks won't PuG {WoW}

Apr 22nd 2008 11:56AM Dear idiot DPSers, loot ninjas, and other feebs:

The tank is there so that all those bad guys beat up on him, not you. The tank is making a bit of a sacrifice. It's not a glamorous role, really. So some appreciation of that fact would go a long way.

The reason I don't PuG anymore is that, while there are many deserving groups that could use a halfway decent tank, it's such a crap shoot. Yeah, I could luck out and fall into a group that knows what they're doing. Or, I could end up in a group where the warlock decides he's the tank, or the hunter won't trap, or the healer's not really paying attention, or the other party members are 13-year-olds in PVP gear who don't get why they just can't DoT every mob in the room. So the question becomes: do I really want to risk suffering through three+ hours, endless wipes, epic levels of frustration, and general asshattery, so your punk ass can ninjaloot the one trinket that might make me BETTER at this?

The problem, of course, is that unguilded players who are actually decent people will lose out on opportunities, thanks to the actions of a few. Sucks all around.