Mar 19th 2009 4:46PM This change is garbage. I want a talent tree for shadowfiends! :)
Feb 5th 2009 5:36PM With WotLK, Blizz opened up the flood gates and gave everyone and their mom access to epic gear with hardly any time or experience commitments (ie. easy mode Naxx, Vault, OS, Heroics, etc.). They give everyone the ability to get geared up quickly with nice gear that ensures that most, if not all, of the encounters become trivial (as all encounters in WoW eventually do).
Now, they complain that characters in general are too powerful, their encounters are too easy, and that people's mana regen is too good.
Sorry Blizzard, this one's on you. You can't have it both ways. You can't give end game access to the masses, and still make all encounters challenging. By making healing hard again, it's going to bump out a lot of guilds that were able to get access to end-game content with sub-par healers; thus excluding lots of people from content that you claimed they'd be able to see in the new casual friendly WotLK.
Oh well, I guess it's time for the pendulum to swing back in favor of harder difficulty. I'm not complaining, the challenge will be fun for me at least (druid healer). Just think it's funny that they keep going back and forth on it.
Feb 5th 2009 5:15PM Not hard to figure out. It doesn't have to be mutually exclusive.
Stress = Tedium
Sitting on a couch watching TV while spamming three DPS buttons != Stress or Tedium.
Feb 5th 2009 4:56PM Way to ensure every group has replentishment: Give it to DKs.
Nov 7th 2008 5:54AM Leveling up weapon skill on elite mobs is very legal. Why would it not be? [rant] Speaking of weapon skills, am I the only one who thinks that weapon skills should be removed from the game? That whole mechanic seems dumb. With all the "streamlining" that they did for classes, races, and game mechanics in WotLK, you'd think that they'd have gotten rid of weapon skill; especially since they took away the easiest ways to skill weapons. Now if you decide to pick up a new weapon skill late in your leveling career, you're spending a TON of time running around looking for easy targets to pick on. They'll get rid of poison crafting, but not weapon skill... just seems dumb to me... [/rant]
Anyway, back to the topic...
I've used both the N50 and N52 since wow launched. Never had a problem from Blizzard or their watch dog software (Warden?). Both peices of hardware are great and can generally be had pretty cheap off ebay. Just DL the drivers and software from Belkin, and you're good to go. The N5o may be XP only at this point (at least that's what I use it on).. but I know the N52 runs on vista32 just fine. Highly recommended.
Oct 23rd 2008 4:25PM BTW, your Shadow Hunter sounds cool. Isn't that just a boomkin? :P
Oct 23rd 2008 4:17PM I think you're misunderstanding me. I know they currently don't become hero classes, but I think they should. It'd be a cool way to continue playing on the same toon (with all of it's history, not to mention the time you have invested in it), while at the same time be able to transform into a "hero" class. Why is it so unheard of that as a toon becomes more and more powerful, that they'd eventually become a hero? They should be able to be heros. That's my point.
That way, everyone is happy, and Blizzard gets to keep good on it's word to deliver "hero" classes to the masses. Instead, now we have a tacked on "hero" class that really isn't any more powerful than any other class in the game (because if it was no one would play anything different). It's just a new class, balanced to play with all the other non-hero classes. Pretty limp attempt at a hero class, imo.
Oct 23rd 2008 3:52PM I think the idea is to keep healing enguaging.
I don't think it'd be nearly as fun (yes, I do enjoy it) if we just needed to spam a few buttons here an there and they automatically heal whomever takes damage. Part of the thrill of healing is the feeling like you're really keeping the raid going, as opposed to just spamming the same three to four buttons over and over because that's the key combo that puts out the most DPS.
Dumbing down healing does not make it more fun.
Oct 23rd 2008 3:46PM I agree. They should have just called 60-70 the "hero" class for each class. After all, it included new abilities, making the class more powerful, while at the same time taking the existing character, and morphing it into something new. Oh well...
Oct 23rd 2008 3:30PM Some would say that a shield is just an instant heal, or an "oh crap" heal though. I don't know that throwing bubbles on people to prevent damage would be any more fun than the current mechanic anyway.
Other than designing specific boss encounters that get healers more involved with the fight (maybe healing an undead type boss to do damage to it?), I don't know how you can get away from the current system. As existing healing mechanics, they already have instant heals, shields, slow hots, fast hots, instant hots, hot/heal combo heals, fast heals, slow heals, group heals, self heals, heals that bounce around to different raid members, now we even have a spell that will save a player from death. Without changing the fundamentals of raiding (DPS/Tank/Heal), it's going to be hard to keep coming up with new toys for players to heal with.
What may be interesting is to change the interface in which a healer interacts with their raid members, maybe integrating the threat/enemy targeting systems so that a healer may be able to anticipate where damage may be headed at any given time. Or give bosses "rage" meters that a healer could see to tell them that large amounts of healing will be needed soon, so they could prepare for it.
Anyway, just a few ideas...