Apr 2nd 2012 6:09PM "I don't find fist fighting to be that interesting.
Especially when the guy next to me is chucking fireballs or the guy across from me is carrying one of WoW's famous 20' long swords or axes........."
See, that's exactly why monks appeal to me, and it's more or less one of the reasons warriors appeal to me: the monk has the mad skillz to keep up with the fireball-throwing freak or the monster with the 20' long sword. (For the warrior it's sheer skill and determination versus the various flavors of magics that the other classes bring, but it's just a variation on the theme, even if the warrior is one of the guys toting the giant weapons around.)
Apr 2nd 2012 3:56PM Because Hellfire Ramparts made sense the instant the Dark Portal opened? Or any of the new expansion starter dungeons? Not likely.
Add in that for some people the only PvE content they do are instances and its less likely to require an out-of-dungeon quest to unlock the place; additionally, the debacle of dungeon finder + unlocking locations from Cataclysm to avoid certain dungeons makes it even less likely.
Me? I'm going to want the whole story. But there are lots of folks playing the game that don't actually care; there's internet dragonz to slay and lootz to be had, and red is ded. And hey, as (cutaia) mentioned, there's alts to consider (and, quite frankly, alts are one of the things that lead to folks who run JUST the dungeons because how many times can one player stand to rescue Corki, anyway?)
Apr 2nd 2012 3:43PM I'm a fan of variable bosses; less a fan of varying loot tables. I find iterative randomness is less fun than just the one layer.
Or worse, the hybrid loot tables. There are few things more annoying than to finally get the one boss that drops the loot you want and then have them drop the shared piece of loot that you've sharded a half-dozen times.
Apr 2nd 2012 1:48PM There was a while where the items to learn the CE pets were multiple-use and account bound (just like the baby blizzard bear and mini-Onyxia are these days); I took advantage of that when I noticed the change to make sure all my characters had learned them all.
But these days you get one-use soulbound pets in the mail if your account is flagged for them, just like the corehound pup or Mr. Chilly.
I'd certainly expect that sending a ticket in would get you the missing pets, though.
Apr 2nd 2012 1:39PM Wowhead says: a bow with intellect and spirit is a random 'of the owl' item. And no, they didn't fiddle with which suffixes are allowed with what, and for 1-60 that means any suffix with just about anything. If they didn't mess with that at the beginning of Cataclysm, they're not very likely to mess with it now, either.
The suffixes get more discriminating once you hit BC, though, and that's when you start seeing secondary stats on random greens.
Apr 2nd 2012 1:24PM "Both Banes are best left until they fall off, contrary to the refreshing most DoTs get. This is because Doom ticks at the end..."
How does this make Bane of Doom any different from any other DoT? And just like any other DoT, if you renew Bane of Doom any time between the last two ticks (i.e., any time BoD has less than 15 seconds duration remaining), you will get five more ticks in before the spell expires in 61 - 75 seconds.
The only unique thing about Doom is that it doesn't scale with haste.
Not that renewing Bane of Doom is likely to come up on trash, especially for affliction; little trash will last more than seventy-five seconds (and less than that means there's no point in renewing it.)
Apr 1st 2012 4:11PM Oh, and as an aside, no bosses have had parry-haste since ToC, so that isn't likely to be a reason for brewmasters to eschew dual-wielding.
Apr 1st 2012 4:08PM The only heirloom weapons that monks can use are
1) The caster maces
2) The caster staves
3) The dps 1h-swords
4) The dps 1h-maces
Now, the devs have mentioned that the plan is for brewmasters to use agility polearms and staves like ferals and guardians do, but it isn't particularly clear (to me, at least) why they'd prefer that to dual-wielding (which is supposed to be the preference of windwalkers), and at any rate there are no current heirlooms of these types; the feral weapon is a mace, specifically to prevent hunters from gaining another stat-stick, irrelevant as that may be in MoP.
As a caveat, the tanking sword heirloom may work for brewmasters, although it's restricted to main hand only and the strength on it won't help monks at all.
Apr 1st 2012 3:53PM It really depends on what information is available to the addon and what it actually grabs.
If the addon looks at your target whenever a loot window opens, and then adds the contents of that loot window to one looting of that mob name, then any time you AoE loot your numbers will end up off.
It's similar to how many elementals showed absurdly higher drop rates for the elemental bits (like Essence of Air) because most elementals never had any loot, which meant no loot window and not adding to the count.
It's not likely to be a real issue for bosses, since AoE loot will rarely matter there, but it's likely to cause problems with other stuff.
Apr 1st 2012 12:56AM While it doesn't mean much if the melee weapons don't get more stats to account for losing the ranged slot (since that affects pretty much everyone) it's kind of odd for ranged weapons to not get stats the equal of a two-handed weapon.
For comparison, at the moment Windrunner's Bow has 127 agi and 192 sta, while Axe of the Tauren Chieftains (a two-hander from the same dungeon) has 406 str and 611 sta.
On the other hand, we've got a larger discrepancy with the existence of Titan's Grip, so maybe they won't bother.