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  • Braille8011
  • Member Since Apr 24th, 2008

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Balancing class strength and flavor {WoW}

Mar 13th 2010 9:56AM "'You really don't want Beacon of Light given to druids.'

This is actually a very good point on why sharing abilities between classes is a bad, bad idea. Beacon healing from raid coverage? Say bye to all other healers as they're made obsolete."

I used to think BoL was just really cool, until I started doing ICC10 without it. Then I realized that the team that has BoL is playing with an extra player, since the pally is fully capable of healing as powerful as any other healer, especially on single-target...

So my ICC10 that couldn't get a pally healer has 10 players, while...
An ICC10 that gets one pally healer has 11 players, one that just copies whatever the other holy pally does, and only on one target.

Guess which group can run with "two" healers (read: 3 healers, since one is the BoL copycat) and which is forced to run with three at all times?

So your comment about all other healers being obsolete? I already feel that way when it comes to the "other healer" in 10 man raids. One of the healers can be anything, but the "other healer" should be a pally, or else you're gimping your group.

So, I'd like to see BoL disappear and some AoE spells given to Holy Pallies. BoL is just way to powerful in small groups.

Raid Rx: 3 steps to assigning healing roles {WoW}

Feb 27th 2009 12:21PM "Your healers have to trust each other to do their jobs. Otherwise what's going to happen is they're going to start compensating for another for no reason. Assignments are deviated from. Eventually crap hits the fan and the raid wipes."

This is precisely why I make the distinction between "raid healer" and "tank healer." If my raid healers are compensating for a lack in my tank healer (or the tank), I need to know that. Yeah, if it's an emergency for the tank and the raid doesn't need healing at that time, sure, but if it's being done often, that tells me something is wrong with my tank healers, or the tank they are healing.

WoW Patch 3.1 PTR: Death Knight glyphs and undocumented changes {WoW}

Feb 25th 2009 11:20AM After reading the patch notes for Heart Strike and Blood Strike, I thought they were killing the weapon scaling, too. Then I read it again...

- Blood Strike now instantly strikes the enemy, causing 40% weapon damage plus 305.6, increased by 12.5% per disease on the target at rank 6. (Previously caused 50% weapon damage plus 191, and an additional 95.5 bonus damage per disease)

- Heart Strike now instantly strikes the target and his nearest ally, causing 50% weapon damage plus 368, increased by 10% per disease on the target at rank 6. (Previously caused 60% weapon damage plus 220.8, and an additional 110.4 bonus damage per disease)"

Check out the change to the "per disease" damage bonuses. Those are now percents instead of flat damage. At the very minimum, that means

- Blood Strike increased from only 50% weapon damage to at least 50.6%% weapon damage with 2 diseases up (assuming the 12.5% per disease doesn't include the flat damage increase of 305.6).

- Heart Strike increased from only 60% weapon damage to at least 60.5% weapon damage (again assuming the 10% per disease doesn't include the flat damage increase of 368).

Of course, the way the tooltip is written, the "per disease" percent increase might be calculated after the flat damage modifier, which would result in a much higher overall damage.

Cro Threadstrong and his crushable apples {WoW}

Aug 9th 2008 11:56AM Actually, I love Cro, but most people don't seem to really listen to what he's saying, and so they mistakenly think that Granny Smith is the Fruit Vendor in question.

Some of Cro's comments include:
1. "Does this fruit vendor not value his life? YOU ARE RUNNING OUT OF TIME FRUIT VENDOR!!"'
2. "Who is this fruit vendor to make such a bold move? He's brought an ogre for support."
3. "Does the fruit vendor think that I am blind? Do they think I wouldn't see his ogre reinforcement?"
4. "HA! The fruit vendor must be scared for his life. He's enlisted support. Well two can play that game."

It's pretty apparent that the Fruit Vendor in question is a guy, and the fact that the cart still hasn't been moved might indicate that the true Fruit Vendor isn't even in Shattrath...

There isn't anything to indicate that the Ogre is connected in any way to Granny Smith, either.

There was a thread investigating this a while back in the forums. It lead to a floating island in Nagrand that has a corpse of someone who was clearly murdered, with a bunch of apples scattered all around... So it may be that the Fruit Vendor was already killed, but not by Cro, since Cro is still trying to get the cart moved.

The floating island in question is over the lake just south of the Throne of Elementals.

Around Azeroth: Lordaeronic Flight 815 {WoW}

Jun 13th 2008 11:28AM This is also in the current version of Hyjal. I scoped it out a month ago on my shaman.

To find it, go to the NE encampment and use Far Sight on the absolute tallest white-capped peak you can find. If you don't see it there, you didn't get the tallest peak. :P

There are 3 or 4 white-capped peaks, iirc, so take a look around and see if you can find it.

I had some fun with a guildie when i did, because he's always making jokes about how the alliance was an oppressive regime that refused to allow the gnomes to participate in Hyjal. So I found him evidence that gnomes were around... they just couldn't manage to master flight well enough to stay in the battle, heh.

Officers' Quarters: Jerk message of the day {WoW}

May 19th 2008 12:19PM If you really want to do a thorough investigation on something like this, there is a way. I don't think this situation really warrants it (I'm in the "don't get so easily offended" group of thought). But if you just absolutely have to know who changed the GMotD to an offensive phrase:

Have all of the people who have access to the GMotD file a GM ticket. They must take screenshots of the ticket itself and the GM response, and send it to the main Guildmaster privately (PM on your website or email). The ticket should ask for verification of whether or not the person's own account was used to change the GMotD.

By doing this, you should be able to ferret out whether or not anyone did it intentionally right from the start. That is, anyone who refuses to do the ticket is probably guilty.

If everyone does the ticket, and one person finds out it was them, but they didn't know, I am going to go out on a limb and figure they're going to apologize to the guild for it, and figure out which of their friends/family was messing with their account.

All in all, though, it looks like the issue was fixed the instant the GMotD was changed to something respectable. If the situation isn't recurring, why make a big deal out of it?

Legendary bow Thori'dal, the Star's Fury "nerfed" on live servers {WoW}

May 3rd 2008 1:02PM Black Bow of the Betrayer has 95.8 dps.
Any hunter far enough along to have a chance at the new bow will be using Scale of the Sands arrows (Timeless Arrow), which are 53 dps.
This means the hunter is effectively using a 148.8 dps weapon.

The new legendary bow is rated at 138.8 dps now. That's a LOSS of 10 dps, even if that only affects Autoshot, that's pretty silly for a supposed upgrade from an epic weapon to a legendary weapon.

So far, it looks more and more like this is just a pretty bow with orange text that shoots magic arrows and saves hunters a bag slot that should never have been taken up in the first place. That is, it's not an upgrade at all, but a flavor item.

Epic gems are 15 Badges after all {WoW}

Apr 28th 2008 1:46PM @ Hancock:

Off the top of my head...

Heroic Botanica = 45-60 min and 5-7 badges, depending on the heroic daily

Heroic Shattered Halls = 45-60 min and 5-7 badges, depending on the heroic daily

Heroic Underbog = 45-60 min and 4-6 badges, depending on the heroic daily

With a competent group, badge farming from heroics is not hard at all.

Five tips to minimize raiding downtime {WoW}

Apr 27th 2008 4:10PM No one said anything about having a stop watch around. However, if you can pull the next set of mobs in 10-20 sec after the last one died, instead of 2-5 min after, you save almost an hour off your trash killing.

That means you have more time to devote to learning boss encounters and defeating them, and much less chance of running up against the trash respawn timers when in that learn-wipe-learn phase.

Particularly if your guild has a limited raid schedule, this becomes immensely helpful for progression.It's either spend the an hour on the trash for a boss, or spend 20 min on that same trash, then 40 min more learning the boss encounter.