Apr 27th 2008 2:03PM @ Mukan:
What content are you in that the chain-pulling isn't doing you much good? Even in Kara and 5-mans, we've found chain-pilling to be helpful. Ever done a 45 min Heroic Shattered Halls? That's a lot of fun for 5-7 badges.
We once asked out MT to chain-pull faster in SSC and TK so we could get more bosses fit into our limited raid schedule (about 2 hrs a nighte, 4 nights a week).
Chain-pulling is fundamentally two things: Extra speed in the instance through the reduction of downtime, and practice in handling chaos for when you get to chaotic boss fights.
Now, if your tanks are chain-pulling without regard to ooc res'ing procedures, that's easily addressed. All of your ooc res'ers can easily start res'ing people the instant they're ooc, and as soon as everyone is alive and in the process of buffing, the next pull starts. This can take as little as 12 sec, which is still a huge time saver over waiting a minute or more between pulls.
Apr 24th 2008 7:57PM Cooldowns don't affect Autoshot. That's why you can use Arcane Shot or Multishot just after a Steady Shot without clipping the Autoshot.
Apr 24th 2008 6:15PM Although it doesn't actually change how the shot rotations are formed, well-informed hunters should be aware that haste affects the cast time of Steady Shot as well.
This is particularly useful when a Beast Master hunter, who specs for Serpent's Swiftness and Imp AotH, wants to use these and Rapid Fire at the same time.
It would appear at first glance that this would cause problems, as it would make the Auto Shot cooldown shorter than 1.5 sec, killing Steady Shot, but it's not bad at all. Since Steady Shot's cast time is affected by all that haste as well, it will work out to keeping the same Steady - Auto rotation, just much faster.