Dec 17th 2011 12:32AM Thanks to the introduction of transmogrification, I've been going back to Outlands a lot more. I didn't exactly care for the expansion too much when it was actually out, but going back now I'm actually enjoying it a lot and feeling a tad bit nostalgic. That being said, I don't want them to update or revamp outlands - not the current areas any way. It might be cool if they tack on a few more land masses for end-game purposes and end-game raids - that would be cool, but don't mess with what we currently have.
Also, the return of Illidan would be very cool, but you know what would make him even better? If he ended up taking control and rallying the Alliance faction - Illidan seems like the type of guy that could really accomplish that. There's been a lot of posts on wowinsider lately about how the Alliance need a leader, and our current Human King just isn't doing it, and I agree. You need some one who is wise, and knows how to pick a fight, but more importantly you need some one who is going to strike fear into the opposite faction. A redeemed Illidan could certainly do that, along with Tyrande at his side.
Dec 7th 2011 9:04PM I'm really enjoying the fact that they have included Conquest points for winning Battlegrounds now. Mostly because I think it offers me and others the chance to continue playing BG's, something which I have only recently come to really enjoy. Battlegrounds for the most part are the only thing which hasn't changed over the past 7 years - be it from the layout of the maps, how the games are played, to even the players; whom despite being different users, are all the same. When you play for so long you kind of take solace in just what hasn't changed, and Battlegrounds seem to be a haven for that.
It would be unfortunate if I could accumulate all the honor I needed and be decked out in gear after a few short weeks of playing, but now that's changed. I can do my battlegrounds, and slowly work my way up getting conquest points to buy more gear. There's no road block like there was with justice and valor points where I would eventually have to raid in order to get tokens - instead I can go at my own pace, play how I want to play, and not have to worry about other people. If I make a few friends along the way - hey, all the better, but in the mean time I'm enjoying being able to do things on my own time.
Dec 1st 2011 3:04AM I'm one of the people who is extremely saddened by the inability to transmorg the level 60 pvp gear. I played during that time, and I pvp'd a lot, but I was never very good, didn't have a group, and the title of GM was extremely sought after. The highest I ever got was Knight-Leutenant, and even than I had to work extremely hard to get it.
The day that they changed it so we didn't require the titles any more, I think I pvp'd day in and day out pulling 12-16 hour days just so I could collect all of the GM Gear - it was by far my all time favorite, especially being a warrior. It was unfortunate that I could only wear it for such a short period of time while it was still "relevant", but I loved that opportunity none the less.
When I heard about transmogrification just a short month ago, that was most certainty my call to jump back in the game after a very long hiatus. I got to level 85, polished off the old GM gear, and eagerly waited for the chance to wear it once more in battlegrounds. Yet, 2 days ago I discovered that every thing I wanted, the sole reason I really came back to the game, was something unachievable. Not sure what I'm going to do now, but I certainly am a lot less excited about playing!
At least though, I can still use my Dragonstrike!
Nov 24th 2011 9:58PM My first memories of WoW in order:
Sitting at the character creation screen, deciding on what I wanted to play. I already knew I wanted to be a warrior, and I already knew that I wanted to be on the alliance. My thought process was as such
Human - Too generic, and too popular! Every one is going to be a human warrior!
Dwarf - Really awesome, but every one is going to think it's awesome! Too popular.
Gnome - Silly, and I doubt many people will play it, but I don't want to be silly.
Night Elf - HAHA1 LOOK AT THIS! I bet NO ONE will ever play a night elf warrior - hell yeah I'm going to be really unique.
After creating my night elf warrior I did some quests, but came to the grand conclusion that "man, doing these quests is kind of cool, but I could just totally keep killing these guys over and over again, and get experience!".
followed by a lust of desperately wanting money to buy some sword, so I began to harass other new players saying "HEY, I'LL THROW MY SELF OFF THE TOP OF THIS TREE FOR COPPER!".
After that I remember doing the quest for the Demon, and after completing going into a panic thinking "NO, NOW THE NIGHT ELVES WILL HATE ME! WHAT HAVE I DONE?!".
Eventually there was concern of ever getting out of this area and getting to new content, while mind you I was still grinding mobs and rarely doing any quests.
But the grandest memory I have, is finally getting off the little night elf boat and thinking to my self "Wow...it will take me months, no, years to explore this entire world! It's so huge!".
I still thought I was the super unique only night elf warrior on my server up until I finally arrived in Ironforge, and saw droves of other night elf warriors.
Nov 23rd 2011 11:02PM GLORY TO THE ALLIANCE!
WHEN THE WORLD FALLS TO DARKNESS, IT IS WE WHO CARRY THE TORCH OF LIGHT
WHEN THE WORLD FALLS TO CHAOS, IT IS WE WHO BARE THE MARK OF HOPE
WHERE THERE IS INJUSTICE, WE SHALL BRING JUSTICE
WHERE THERE IS IGNORANCE, WE SHALL BRING KNOWLEDGE
GLORY TO THE ALLIANCE!
Nov 14th 2011 7:38AM I like to think of my self as a professional blade for hire. I earn a majority of my money through dailies, and running random heroics.
I've never cared at all for professions, or gathering; for some reason I develop a severe case of ADD when it comes to WoW. So the only effective way I've ever been able to get gold is through dungeons and the like.
Not necessarily the best source of income, but at the end of the day I can still buy enchants and gems.
Nov 2nd 2011 10:05PM first set I ever got was the imperial plate set. I was a night elf warrior, and man did I look ugly - but I didn't care, I was proud that I was all matching.
The next set that followed was valor, shadowcraft (I loved the way it looked, and made a lot of rogues angry), might, and wrath.
I've gone back and collected a lot more sets which now sit in my bank waiting for transmogrification; most of which I collected during down time of Vanilla or BC when I was bored. I never thought any thing like transmogrifying would be implemented, I just liked collecting the random sets. I'm glad now though that they are finally letting me put the gear to use again, and I've begun collecting the grand marshal set pieces too.
Oct 31st 2011 8:47AM I remember way way way back in my "glory" days of World of Warcraft speculating about Hero Classes. This was when Blizzard had a page of "things to come", along with vehicle combat, destructible environments, etc. there was the "Hero Class".
At the time no one knew what they were, or how they were going to be introduced into the game, it was all based off of speculation. The most popular of these speculations is that each class would have it's own Hero Class it could eventually turn into it, based primarily off of the spec of their choosing. So a warrior who specialized in the defense tree would become a "Stalwart" or something to that extent. A great thing about this time is that there was a lot of mystery about the game, which created a very unique atmosphere as opposed to today. A key part of that mystery was that some believed that hero classes were already in the game, and in order to obtain the ability to become a "Hero" you needed to find a very very rare and unique drop, which would lead you on a quest of glory.
I remember seeing a screen shot once when this speculation was going on, it was of a warlock who had apparently unlocked the hero class ability. Three new talent trees were opened, and with each a unique class. The one I noticed first was Demon Hunter; now I had played Warcraft 3 prior to WoW, and was all too familiar with the lore and story of Illidan. After seeing that obviously fake screen shot I desperately wanted to become a demon hunter. To the point where I actually leveled a warlock to 60, and farmed the demons in Winterspring (where the apparent quest drop was) to no end in an attempt to unlock the hero class ability.
So what would I add to World of Warcraft? The Demon Hunter class, of course. It would be a mixture of rogue and warlock combined into one. It's resource bar would consist of "fel energy", which would be gained similarly to how energy is. Their class armor would be cloth, yet they would rely heavily on melee as their main damage source. As talent trees are being done away with completely in MoP, I don't see a reason to create one now.
But, their main roles would consist primarily of damage along with a bit of support. No healing at all though.
Along with the introduction of demon hunter, a new weapon type "glaive" would be needed. It would be the only weapon type available to the demon hunter, but in additional it would also be offered to any melee class which can currently dual wield.
May 16th 2010 8:26AM Unfortunately, I believe that a majority of the forgotten gems in this game are few and far between. I remember when I first played WoW, the entire experience of a whole brand new world being readily available to me, zones that seemed to take ages to cross always had little nooks and crannies which you could readily explore, each area although maybe empty, had something interesting about it. I remember one particular moment when I was wondering around in Feralas, and discovering a camp with a lit camp fire, but no NPC around. For what ever reason I became extremely enthralled by this, and decided to explore even further, traveling across the world of Azeroth.
Than the exploration video came out, the holy grail of people like me who were so immersed in this serene giant world. As soon as I watched the video I instantly began my own exploration expeditions into these uncharted, or forgotten areas. Going into the Caverns of Time when it was nothing more than an invisible floor and endless space, where you could drop at any moment and fall to your demise. Or traveling around Hyjal, the vast emptyness of it giving an eerie feeling, and even going above the Eastern Plague Lands, home to what is now the Blood Elf area, with untextured ground and holes in the middle of it.
Even though these areas were "off-limits", and could lead to a potential ban, there was something about it that kept beckoning for me to come back, and I found my self on the coat-tails of entering areas which were once off limits, but now due to a glitch allowed you to get in, or even discovering new things my self that no one knew about.
Unfortunately, I feel that with the implementations of things such as flying mounts, the vastly lowered cost of buying mounts, and additionally giving them at lower levels has really made the world of Azeroth much smaller. Additionally it only enforces the idea of simply traveling from point A to B, and not going off the beaten trail to explore. To me, this is the real down fall of WoW, because the final selling point for me was when I talked to a friend who played during Beta "If I see a mountain in the distance, can I go and climb that mountain?" his answer was "Yes", and I bought it on release.
Jan 11th 2009 2:20PM I charged vael. I don't think my guild will ever forget that one.