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  • Sanders
  • Member Since Apr 28th, 2008

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Breakfast Topic: Too powerful {WoW}

Nov 10th 2009 7:32PM It seems perfectly paced to me...

In Vanilla, you are traveling to exotic locations, cleaning up the messes of others and sometimes foiling somewhat dangerous schemes. You are a quintessential adventurer, defeating dangerous no-names and maybe raiding against a couple major enemies (a fallen Old God, some dragons you've never heard of, and Kelthuzzad)

In BC, you are the cream of the crop of Azerothian adventurers called in to settle a new frontier and fight back the demons who previously attacked your home planet. You are still an adventurer, but your experience on Azeroth prepares you to deal with situations no normal adventurer would be qualified to deal with. You fly, foil some elaborate schemes, and B-list lore figures enlist you to take out some of Azeroth's most wanted.

In Wrath, if you've made it to level 70, word of at least one of your exploits has made its way around, and you are treated as a hero. You are essential in stopping the greatest peril "on" Azeroth, and are amongst the strongest and most experienced of the Horde/Alliance soldiers. You fight alongside faction leaders, make pivotal decisions, and stop THE necropolis, a dragon aspect, an un-fallen Old God AND the Lich King. The colosseum was just for your ego.

In Cataclysm, you will be fighting against the worst of the worst Azeroth still has to offer as the elemental planes force their way into reality and you fight several ancient evils still remaining. You will be, essentially, the saviors of life of Azeroth against the very essences of the planet. You will be (probably) a little less powerful than major lore figures, probably more powerful than lesser ones.

From there are only pockets of things left on Azeroth of any concern. The emerald dream seems way more dangerous, as does Sargeras, who is still out there somewhere. I think our characters are paced really well for the kind of tasks they undertake. But maybe thats just me.

World of Warcraft: Cataclysm announced {WoW}

Aug 21st 2009 3:16PM Uh...except its mostly new content...

and how does a redesign of old azeroth count as recycled content? if anything, theyre adding longevity to content that is basically pointless now (yeah, Im SURE you hang around the azshara all the time)

to me, this is even more exciting than a cut/paste expansion

Countdown to Wrath Giveaway: Day 5 - Papa Hummel's Pet Biscuit loot card {WoW}

Nov 8th 2008 12:39PM You know what's better than a felhunter? An extra large felhunter (one that likely EATS gnomes).

Mystery continent spotted {WoW}

Nov 7th 2008 8:09PM I'm pretty sure that's not true. Whatsoever.

None of the future expansions have been "confirmed" yet, and it is more likely that we'll be visiting the South Seas before the Emerald Dream, considering the levels of epicness involved with each.

The Light and How to Swing It: Uncle {WoW}

Nov 2nd 2008 5:33PM If ret is the problem, why do holy and prot have to suffer? As a holy paladin, I really liked what the changes had done for us post-patch. I was actually having fun doing dailies (imagine that)!

My point is this: if I promise to never ever spec ret, can I have my pre-nerf skills back? Please Blizzard? I promise! I'm sure plenty of prot pallies will too!

Faction frustrations eased in Wrath {WoW}

Jun 30th 2008 10:27AM 0.o It's just an example. They're obviously not going to make the tabard/mechanic require exalted to use, because that would make absolutely no sense.

Honestly, I realize the whole system of giving away "epics" for honor is a step in the wrong direction (I also believe people should work really hard for their gear), that doesnt mean a change like this is WoW catering to casuals. Little things like these just make the game more interesting and fun, which is why WoW is so popular in the first place. I dont know how someone could consider this a bad thing, especially considering you still have to grind rep. Your hard work just gets put to better use, plain and simple.

In BC, farming an instance for rep is "cool", but if theres nothing that drops there for you, it can get really tedious really fast. If youre running instances anyways, and doing all the hard work, you might as well get rewarded with a little extra rep for another faction, so that you can work towards gear AND rep, instead of picking one or the other. I hardly see this as a bad thing, and its just one more case of Blizzard keeping our sanity intact by trying to reduce the number of mindlessly boring tasks.

Know Your Lore: Auchindoun {WoW}

Apr 28th 2008 12:07AM Awk-in-dune, I'm pretty sure