Apr 2nd 2012 6:47AM @MMOaddict
Having used WoW's Dungeon Finder for some time, the cross realm population results in almost instant dungeons for Tank and Healer and 5 to 15 min on average for DPS. The dungeons drop gear and give valor points which can be accumulated for more gear and they of course suffer from the usual symptoms of pugs - sometimes its bad and sometimes it's good. But even with the amount of heroics available in WoW it still gets old after a time and the gear is only ment to prepare you for rading. Unfortunately 10 and 25 person raiding usually requires a guild and planning so most players were stuck with heroics and an occasional raid pug when the raids got nerfed enough.
However, Blizzard then added Random Raid Finder which allows people with a base level of gear to participate in the raid content with a group of 25. Yes, it's detuned from the normal and heroic modes, so people without a voice server from disparate realms might have a chance at succeeding and the gear drops of the 8 bosses were better than heroics. It also functions as a substitute for heroics as it also awards valor points. More importantly it's allowed a huge segment of the player base to enjoy the final raid - something they never had before. Of course, some nights it's more like finding out how many ways idiots can use to wipe, but for the most part it;s fun and when you are familiar with it, you can actually relax a bit and enjoy the scenery. It does get a little boring runnning it twice a week (more than that and you only get money rather than drops or valor) but since Mists will bring another 3 Raid Finder raids as well as scenarios and challenge dungeons, it's a promise of good things to come.
Given my experience I'd have to say cross server dungeons, raids and scenarios are a great idea.
Apr 2nd 2012 1:15AM As an old English teacher and a voice-over artist, I must admit I wince everytime Deathwing says "I have been busy in my absence". It should be DURING my absence ;-) IN my absence is used to describe things that happened while you were absent.
Not that I'm nitpicking ;-)
Mar 26th 2012 8:25PM @(Unverified)
Essentially Eve is a Lord of the Flies MMO.
Mar 25th 2012 7:09PM How about DPS making healers love them?
Use some damage mitigating cooldowns at the appropriate time, rather than relying on healers to save you - they might need their mana later. I heal as druid, disc, holy and pally, so when I play my DPS toons, I make sure I use available damage mitigation cooldowns when appropriate.
If there's a stomp, an elementium bolt or any damage you can see coming, try and reduce it. For a mage, a mana shield and a mage ward will reduce your damage, barkskin on the druid, various on the pally and so it goes. When you see ice raining from the sky, I know it's not fire, but don't stand in it anyway.
Oh and that lightwell isn't just there for decoration.
Yes it's going to decrease your DPS fractionally if you try and look after yourself a little more, but a dead DPS or a wiped raid will decrease it even more.
Mar 20th 2012 11:06PM I remember when boomkins dropped a few DOTS, a Starfall and a Hurricane, threw Barkskin on and everything died while we chuckled maniacly. Now all I have is some magic mushrooms, a Starfall which is more like throwing rice, a Hurricane that uses nearly all my mana and a slow ping pong game called Eclipse.
We were gods once, now we just look silly. (or maybe we always have ;-) ) Never mind, it lead me to healing ;-)
Mar 19th 2012 10:36AM Take all the potshots you want, because WoW is a moving target.
I've played since classic where the only game was questing, some dungeons and a raid and all I saw was the questing as the end game was only the province of the very few. After 7 years I now have a game that offers me multiple ways to enjoy myself and keeps constatntly improving. Dungeon Finder gave everyone a chance to participate in 5 person dungeons and Raid Finder let the majority experience 25 person raiding and see Deathwifn destroyed/ PvP offers world, arena or battlegrounds and the rated versions suit the more hardcore.
Yes it gets boring before the next xpac and Raid Finder definitely has its highs and lows, but all I've seen is improvement. Yes, I've tried other MMOs that used other lore and mechanics,, but for the most part they're strangely empty or highly instanced or their end game is non existent. Some even like the upcomimg GW2 lack a role I like to play - healer. They essentially lack depth and that's what WoW has, simply from being around for that long and having a dedicated team of artists, designers and programmers interested in improving the game experience. Let's also acknowledge the good idea of using lua for the UI, which has generated so many good user developed mods that lead to improvements in the core game UI.
Yes Blizzard makes mistakes and hindsight is the only perfect science, but they seem to learn from them and MoP reflects that.
So now I get a new continent, 7 new zones with great looking art, better questing, new class, new races, new NPCs, new talent system, new batttlegrounds, scenarios I can do with 2 friends or with 24 of my guild, new heroic dungeons, new raids (3 new Dungeon Fiinders) and challenge mode dungeons with levelled gearing. Also for those inclined, we have Pokemon and Farmville, new achievements, new pets, new mounts etc. What's not to like? ;-)
I like WoW and am looking forward to MoP. You can vote me down now ;;-)
Mar 17th 2012 8:03PM The limits of my worrying about fashion is to occasionally buy a shirt to match my gear or not display a helmet. I only notice it on the character screen, as my camera is too far out in actual fights to distinguish detailed outfits. I've never transmogged and I identify too much with my toons to have a female, but I realise I may be in a minority. As for objecting to clothing, considering some of the looks of my undead, troll and orc guildies, skimpy clothing isn't really going to make a difference ;-)
However, yesterday when I stumbled upon guildies playing dressups with their female toons to get a "sexy" raid together (started by one of our female members), saying that heroics and DF were too boring, I began to pray MoP comes soon ;-)
Mar 12th 2012 8:35PM I have four healers (pally, druid, disc, holy) and I find the differences fun. I must admit I already use Holy Nova as a subsitute for Circle of Healing when I'm on my Disc. It does less heals, shorter range, not really a smart heal, but it does proc Divine Aegis, costs less mana and generates no threat. I'd be happy with it being upgraded slightly to be on a par with Circle, but I am glad Prayer of Healing is sticking around, as I always fall back to it when a few raid members need heals and it also procs Divine Aegis from memory.
In fact, I find the two priests and the druid to be very similar, enough so I can map similar spells to the same Ctrl/Alt/Shift mouse clicks (I use Clique and raid frames), but the pally is very different with directional healing and the Holy Power mechanic and lack of HOTs. Do we need more separation between the priests? I'm not really sure as currently my playstyle with disc and holy is different with disc concentrating more on the tank and holy on the raid. Although both can perform either function, I still prefer disc when I am responsible for tanks and holy for raid.
Anyway glad to know POH will be left alone ;-)
Mar 5th 2012 7:03PM This isn't rocket science. PvP gear at the same level as PvE lacks a secondary stat. but it has all the primary stats. I may notice my lack of hit or crit or haste as a DPS, but I'm happy to use PvP gear as a healer because Int and Spirit are my main concerns. It's also not about equal iLevels. If I only have a 359 epic for a slot, I'm definitely going to replace it with 390 PvP gear (or higher with conquest points) to max my primary stats and I'll relace it with 397 PvE gear when it drops or I can afford it.
The other thing is availability. I was stuck with only a blue helm on a healer for some time, but it only took around 3-4 hours to get the honor necessary to purchase a 390 helm. Back last patch I tested a full 371 PvP set against my best 359 and some 378 gear set. With PvP I had more heals at a slightly slower rate and with PvE I had less heals with more haste - not enough to make any dofference.
Finally it's about access. If some PvP gear gets me into an heroic or LFR then it gives me an opportunity to upgrade that gear. People seem to think that a PvP choice has something to do with skill - it doesn't. There are plenty of players in LFR and heroics decked out in high level PvE gear who don't or can't play well and I'll always prefer a skilled player whether they are in PvE gear or not.
Feb 23rd 2012 10:18PM Learn to heal in battlegrounds. There's no better place to get comfortable with your spells and your UI. Better yet, people are usually too busy to worry about or notice your mistakes and you don't have to worry about getting kicked because some tank wearing tissue paper armor thinks you can't heal.
Most dungeons and certainly RF are a breeze to heal after coping with the chaos of battlegrounds. So if you do want to try healing, head for the bgs first ;-)