Apr 15th 2010 4:47PM This raises a few questons for me:
1. What do those Warlock "buffs" do to us anyway?
2. Should the mages of Dalaran investigate before we all start morphing into some warlock's hideously deformed pet monster?
3. Why did we trust warlocks to give us "buffs" in the first place?
Jan 25th 2009 10:55AM I agree that it sucks. I was in the understanding that my level 75 main could at least get into a group for UP to get all the elders, and I've already started collecting coins.
But now that it requires a level 80 Heroic, I might was well forget about it. I'll never get 5 levels in 2 weeks plus have time to run around for all the coins. I wish we'd known that months ago so I could either have focused on getting to 80 ASAP on my main or not have gotten my hopes up for the Elder title in the first place.
Oct 16th 2008 10:58AM Oh, and those stuck up, snobbish, won't ever come when you call their name* cats... they're probably going to hell, too. ;-)
*Hunter pets excluded, since they behave more like dogs. :-D
Oct 15th 2008 4:31PM Obviously, WoW isn't balanced for 1v1. We've heard this before.
So... the solution is obviously to zerg the ret pally with everything you've got and then hope you have enough left over to deal with everyone else.
I think they'll probably get nerfed eventually. But I don't begrudge them their moment in the sun while it lasts (as long as it's not too incredibly long). Plus, hey Pally's have a grudge with the Lich King, ya know? Can't gimp them too much before they kill their betrayer, right?
Your friendly neighborhood rogue that sucks at PvP no matter what and wishes he could strike terror into the hearts of his enemies like other rogues
Oct 15th 2008 10:10AM Sorry, that was me. I had to try out my new talents on something, and the Squirrels were the closest thing I could kill. I'm afraid, though, that my characters now rock so hard that I perma-killed some of them.
I now expect D.E.H.T.A. to come after me any day, but at least I feel like I can take them. I knew this day would finally come.
Oct 10th 2008 3:21PM "You don't think we have a counter? The warrior is our freakin counter. You vanish? he yells. you evasion? he overpowers. You get down to 20% health, ever? He pwns your face with an effing bajillion damage execute crit!"
Not to mention:
Sudden Death Rank 3
Your melee critical hits have a 30% chance of allowing the use of Execute regardless of the target's health state. In addition, you keep 10 rage after using Execute.
That's scary. O_o
Oct 10th 2008 2:20PM My mistake, vlad. I guess I overlooked it. With so many little things changing everyday in blue posts, I probably haven't read the actual patch notes in a month.
Oct 10th 2008 2:13PM I forgot to mention a few other points on the nerf side of the new ability.
Dismantle does no direct damage (vs. 150% damage on current Riposte) and costs 25 energy instead of 10.
Combat Rogues that want to PvP may still want to talent into the new Riposte (on parry, do 150% damage and 20% attack-slowing instead of a disarm) to keep from getting nerfed by the change.
Oct 10th 2008 1:56PM It's at level 20 because that's the soonest the current talent Riposte would be obtained assuming you go straight Combat. Level 20 rogues can already Disarm if they spend their points right.
And is it OP? Maybe. Maybe not.
For my level 67 Combat Rogue vs. a Fury Warrior, I can get parries easily several times a minute, each with an opportunity to disarm for 6 seconds and doing 150% damage. Granted, it only disables the main hand and only for 6 seconds, but it can happen several times a minute and isn't uncommon for me to parry again before the 6-second cooldown is up. When that happens, that's a straight 12 seconds of disarming and two Sinister Strikes worth of damage for only 20 energy.
Dismantle on the other hand isn't talented, so it's available to all Rogues, including those in more traditionally PvP-centered trees like Subtlety. It disarms all equipment, as far as I know, including ranged weapons and shields. It always lasts 10 seconds, and is completely controllable instead of based on a parry proc that you'll never see against some classes. These are all buffs. However, it's on a 1 minute cooldown. I can't speak for Arenas, but in BGs, most fights with my Rogue are over (one way or another) within a minute, meaning I'll probably only get to use it once, possibly twice if I'm lucky.
It's a big buff in some ways, and if you're a Combat Rogue, it's mostly a nerf because of the cooldown in a big way. Is it OP? Still up for debate IMHO.
Oct 10th 2008 1:39PM I expected this, but it's still exciting to see it confirmed. It's so close, and yet Tuesday can't come soon enough. So many new toys! :-D