Jun 1st 2008 12:44PM The way I see the Kael situation is that he is a continuation of a story. As far as storyline goes, it is a different time. I have a smaller guild, so we do not do 25 man stuff. So, for lores sake, while some larger guild was taking down Kael in TK, we were working with the Shattered Sun offensive to help retake the island. Then, when we found Kael inside of Magister's Terrace, he was already weakened by those other guys that took down his spaceship, and we did our part to when we found him there.
We are not arrogant enough to think that we are the only heroes in Azeroth, and thus we do not feel we have to be part of every encounter to justify it happening in our progression / lore.
May 29th 2008 2:40PM I think it should be randomized. Oh no, we can't read a strategy guide and learn exactly what to do to beat this GOD? The encounter should consist of several random types of things going on, that the players must be able to adapt to. This is afterall what the HARDCORE player is all about, right? Certainly these non casual 'elitist jerks' don't want to learn the fight once and then be able to start farming the boss do they? If that happened, the worthless casual players could read about how to do it on say Wowhead, and next thing you know everyone has done it.
May 17th 2008 1:51AM I think a good use of an overhaul would be to prepare the world for flying mounts and such over all of azeroth. They can still keep people out of places by adding "fierce winds" or "vicious predators" in the air that instant kill those who wander too far. Hell, why not a simple invisble wall. those work in many other places.
A graphics overhaul could open up so much of the map and make sense to the rest of the game.
May 11th 2008 12:12PM I vote Gamon. He is always there sulking in the Orgrimar bar, waiting to get feared all around the city or shot or otherwise screwed with by everyone!