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  • A99barnsey
  • Member Since May 3rd, 2008

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Recent Comments:

Raid Rx: The evolving healing strategy {WoW}

Aug 26th 2011 4:16PM yea, the 5 second rule...

Is it time to kill tanking? {WoW}

Aug 26th 2011 11:22AM Personally I find DPS to be very boring, and I prefer to tank or heal. I have a resto shaman, prot/holy paladin, and I'm leveling a Blood DK. DPS seems like you're just hitting your buttons in some order (rotation/priority or w/e) which I find tedious, all in order to light up the DPS meter. I like playing a more strategic/reactive role. I understand the advantages of playing DPS for questing and whatnot, but I don't see the appeal of it in a group setting.

As to the points of the article:

I don't see how the scaling is a problem. You bring up the shortage of tanks in 5 mans. I don't think the shortage is caused by a lack of need for more tanks in 25 man raiding, but rather is a symptom of other problems. So making a 25 man raid need more tanks is just going to make filling 25 man raids harder (and 10 man since you might lose tanks to 25 man raids).

Also, the recent threat change IMO was less about the complexity and more about the difficulty tanks had in keeping threat vs better geared DPS leading to problems with noobie tanks. Recently a holy paladin in my guild told me that he tried tanking in CATA, couldn't keep threat (even with Righteous Fury) vs the dps, so he just quit. I'm sure that was a common occurrence.

On "doing without tanks"-- No, I don't think you can do without tanks. Does anyone else find it annoying when people get all worked up over how games need to "evolve from the tank-heal-dps trinity"? It's used for a reason. It works. Just look at a game like Champions Online. They didn't use the trinity. Everyone can tank, heal and dps. Yea... the group content in that game is horrible. City of Heroes? Uses trinity. It does group content well. I'm not saying that it's impossible to not use the trinity and have great group content. But you take a huge risk of it turning out bad.

Using the trinity allows your encounter designers to know fairly well exactly how your group can respond to certain challenges. Compare a game like LOTRO which has sort of a loose trinity to WOW which has a more strict reliance on the trinity, and you will see that WOW has much more dynamic and challenging group content.

I do think that adding more tanking classes would help. I don't know if you could really do a truly viable pet tanking class. I see a couple of problems with this. First, if the DPS that they can put out isn't nerfed significantly, then you will just have groups forcing pet classes to DPS while having a tank pet ready in case a tank dies. All of a sudden, it doesn't really matter if the tank dies because we can have 2 -6 or more tanks ready to take over. Also, I see it being hard for pet tanking pets to do the precise positioning and other requirements for high end tanking. It might not be impossible, but it would be pretty awkward for the person controlling the pet.

But I would really like to see enhancement shaman get a dual wield-focused tanking spec. Maybe if they add a monk class in the next expansion, they could have a tanking spec as well.

And finally, a lot of people think that the community is a major reason for the tank shortage in LFD. This may well be true, but personally I think people just need to have a thick skin. We've all been in bad groups with jerks, just don't let it get to you. Frankly I see tanks abusing the group far more than the other way around. The high demand for tanks and the fact that they initiate combat and pull groups goes to their head. If they don't want to do a boss, the group isn't doing it and that's that. I have seen this from a healer or two, but it's usually the tank. But the really bad groups are usually few and far between. I pug LFD frequently with very little trouble whether healing or tanking.

So all you tanks saying "I never use LFD because of this or that"... why not que up and get your satchel? I love getting those things. Free pets, flasks, gems. Don't be afraid that you *might* get abused. If you do, tell them to STFU or just drop grp.

Totem Talk: Revisiting restoration's optional talents {WoW}

Aug 10th 2011 3:37AM and they all trigger GCD, so there's no benefit to having them macro'd unlike something such as a Nature's Swiftness/GHW macro.

PS this was meant as a reply to Unlokly.

Totem Talk: Revisiting restoration's optional talents {WoW}

Aug 10th 2011 3:33AM You wouldn't want to macro that. You should have them all bound to individual keys because there will be situations where you want to use them independently.

Totem Talk: Revisiting restoration's optional talents {WoW}

Aug 10th 2011 1:46AM I have crit GHW myself for like 160k, breaking 200k if you factor in AA. Without the luck of the draw buff. Take yourself down to ~10% hp to get the most out of your mastery. Unleash Elements, shock for Focused Insight, have earth shield on, and use the moonwell trinket that gives a ton of mastery. Boom.

Totem Talk: Revisiting restoration's optional talents {WoW}

Aug 10th 2011 1:35AM Honestly, I find TC a lot less useful in firelands. I don't find I have the time to cast LB nearly as much. And on Alysrazor, she has a built in "mana regain on hit" feature that makes TC pointless.

Also, I recently did some testing on Focused Insight with Healing rain. There are not one, but TWO bugs with this. First off, it is only providing a 20% buff to the healing rain ticks, not 30% (yes I have 3/3). Secondly, Focused Insight is not affecting the initial tick. So when you run the numbers, you're only getting ~17% additional healing from healing rain by using focused insight. I have dropped FI from my build due to these bugs.

Still not really a fan of ancestral resolve because you have to be actively casting for it to work. Sometimes this is more of a problem than others, but casting riptide, water shield, or plain old downtime causes you to lose the dmg reduction. Well I haven't tested it, but I assume it works that way.

Know Your Lore: Sargeras and speculation on the next expansion {WoW}

Jun 12th 2011 11:48PM The emerald dream will be tricky. I don't think blizzard make an entire expansion based on it. It will likely be something that is used selectively and instanced as opposed to a multi-zone free roaming addition to the game. That being said, it may be an important part of the next expansion.

Hell, maybe blizzard will use the emerald dream to implement some kind of live server event (*cough* rift *cough*) system.

The Light and How to Swing It: Patch 4.2 lets our mastery stack {WoW}

Jun 12th 2011 6:40PM Haste affects Holy Radiance, but it has caps. So it's a little more complicated than you imply.

The Daily Grind: What do you want from a pet class? {Massively}

Jun 11th 2011 9:10PM @wondersmith

Loremaster is disappointing as a pet class, but you don't have to think of it as a pet class.

The Road to Mordor: Digesting E3 {Massively}

Jun 11th 2011 9:07PM @Marinerbay

It's natural for numbers to peak after the expansion launches and dip as people finish playing through the content (which there was plenty of new content in the expansion).

There is no way any rational person could describe cataclysm's content as "ho-hum", especially compared to what I've seen in LOTRO from Moria onward. All you have to do is look at the reviews of cataclysm from any reputable third party. Frankly it speaks for itself.