Jul 21st 2010 12:11PM Get the original "Crank dat Drood Boy" up some time.
Resto, Balance, Feral, I can do it all cause I'm a pro.
Jul 1st 2010 8:24PM SMF is great, I always loved 2x1H fury, but I'm pretty severely disappointed in the mastery bonus and the bloodrage stuff. Yeah, OK, "moar enrage!!1" is good flavor, but it seems like a mighty clunky way to do things. I bet we're gonna see people just macroing bloodrage into the rotation like some tanks have long done with HS/cleave.
Here's hoping that "Rage normalization" doesnt imply "To the ground, baby" like it always has before.
Jun 26th 2010 4:08PM Why do people still argue over this? It's not that complicated. GS is a tool, just like any other. You can use it for good, or you can use it to be a jerk.
Pugging VoA isn't like joining a raid guild. A guild can do an application, an interview, some trial runs, ask other people if they know the person, etc. A PuG doesn't have that kind of time. Does the GS number say anything about the player's skill? No. We didn't know what kind of skills the player had from inspecting or armorying back in the old days, that hasn't changed. All GS does is let us do the same thing we've done for years in a quicker and easier fashion.
And, for all the trumpeting of skill, which I wholeheartedly agree is important, you still need to bring a certain level of gear to a raid. Some weeks back I went to ToC 10 for the weekly, and we couldn't get past northrend beasts. For all the efforts of the healers (including adding a third one), they couldn't keep one of the tanks alive. Said tank was in a mixture of Naxx-level gear and some blues, high-2000s GS. He wasn't an idiot, his spec was fine, upon manual inspection his gear wasn't outlandish (ie, no spell penetration gems), he was just plain and simple undergeared to tank ToC 10. GS tells you that.
It's also pertinent to note that GS is important *because* of player skill. Namely, it varies. The best and worst players are to be found out in trade or LFG, so you really have no idea what you're going to get. Hence, a lot of raid leaders compensate for the uncertainty by trying to overgear the raid. An overgeared raid stands a decent shot of downing bosses even if the DPS is low, or the healing is bad, or the tanking is shaky. Could a group of decently skilled players beat it with far less gear? Of course. But outside of a guild run, you might well not get skilled players. If you *do* already know a player, and know s/he has the skill do do what needs to be done in the raid, even if undergeared, well and good, nothing's stopping you from inviting them.
You can take it too far, like anything. Killing patchwerk for the weekly doesnt need 5.5k GS. If you disapprove of that requirement, don't join the raid. Look for another, or start your own. If you don't care, and have the gear, go roflstomp the guy and collect your badges.
TLDR: GS is a tool, it's neither good nor evil. And if blizz had wanted to 100% conclusively break it, they would have, like AVR. They didn't.
Jan 31st 2010 4:38PM I can confidently say that I am not distracted by the puppies.
Jan 28th 2010 4:34PM Warrior here. I was fury in TBC, and occasionally in Wrath, which means I've worn some leather.
If you need to be mad at someone, be mad at Blizz for making the plate crappy. Don't be mad at me for rolling on the best available gear for my character.
The solution to all this isn't to bar wearing or rolling on lower armor classes, or to put in penalties for wearing something below the top armor you can wear, it's to properly itemize the armor that drops for the people that you want to wear it.
Jan 27th 2010 5:04PM Where's my Delicious Drama?!
Jan 25th 2010 6:03PM Lot of comments here lamenting the death of single-target tanking/DPS and, especially, CC.
There was a time when raids and heroics both required a lot of coordination, threat control, and especially CC. That would be TBC.
Lets not bring back the days when running a heroic was a multi-hour affair because, hey, we gotta get different DPS cause this comp doesn't have enough CC/the type of CC needed for the instance. We cant bring the fury warrior or the ret pally, cause part of their rotation is AoE, and it'll break the CC. And then someone has to tab and check wowhead out cause nobody remembers which in the pack of five mobs needs to be sheeped and which is immune to sheep but can be sapped or seduced, and which is the one that heals and which is the one that fears. And then we wiped cause the sheep got resisted. And then wipe again cause the shackle missed. And then one dude has to go, and we gotta get someone else, of the correct class mind you, and re-do our CC plan. And then wipe cause while we were killing one pack the pat came around and killed everyone cause, hey, no AoE tanking/DPS guys, gotta plan the pulls, and the tank couldnt pick em up and they ate the healer. Or maybe he did pick them up but they hit so hard (so as to encourage you to CC one) that he bit the dust.
If you lament the lack of skill this game takes to play, I invite you to raid hard modes. Heroics, especially now considering that you have a great LFD tool that can assemble random groups for you, should permit you to sit back and mash your buttons.
Dec 25th 2009 8:03PM The weapons are an obsidan-edged blade from ony and (I'm pretty sure) reckoning, from ToC.
Nov 20th 2009 9:10PM From what's being sold in trade and the reps shown in the screen, I'm guessing that might be a screenshot from pre-TBC.