Feb 28th 2012 12:08AM The main thing I find a bit difficult with this article is the poster's assertion he's happy to guild hop to get what he wants. Personally, I think guilds thrive upon loyalty. Ours has been together now for nearly 7 years, through thick and thin with a core membership, and we've seen a lot of guild hoppers along the way. We've had our lean times, and burgeoning times. As any guild who's stuck with it will no doubt say, it's just ups and downs.
As far as members are concerned, and their personal aims, it depends on what goals a guild has; ours is to progress as much as we can through current content, with adult members who have family/job commitments etc. But nowadays we'd be wary of taking on new members who'd clearly shuffled about a lot. It's annoying for any guild to have a solid raid member saunter off to another guild they regard as better to get their loot or progression fix quicker. To us teamwork, and building relationships to function better as a team, is paramount. In this respect I suppose WoW is a social media, but some people might choose to opt out of that and simply go where they perceive the shinies to be. That really isn't about socialising but just personal gain. WoW is a broad game; there are many facets within it, sympathetic to different styles of play and socialising.
Aug 12th 2011 9:49PM All I was trying to say is can't we just be a bit nicer to each other? Naive, probably. Idealistic, certainly. I will now back away knowing these thoughts are shared by few. sigh.
Aug 12th 2011 12:17AM People might say 'read the box' in respect of how old a person should be to play the game, but what most people are talking about in this thread is behaviour that's unacceptable whether you're 9 or 90. WoW does have a problem with this, and as another poster has said, in other games you don't find this level of hostility. It saddens me that WoW, probably the best and most polished of MMOs, is sullied by the behaviour of a minority. I'm trusting it's a minority, albeit very noisy.
If a player wants to bring their 9 year old child into the game, why shouldn't they? There's no excuse for poor behaviour, and no reason that I can see why a younger person shouldn't be able to play. It's a game we're all supposed to love. It should be about fighting foes, enjoying the story, and all the rest of it, not people mouthing off in an offensive way. What has that got to do with playing a game? Why should anyone with a child who wants to join in even have to worry about the jerkishness that goes on? Isn't that just a bit, well, wrong? I just wish some corners of the WoW community could grow up, although I'm fully aware that some of the worst culprits are 40 rather than 14. Kids get blamed for all the bad behaviour but a lot of it is on the part of adults who should know better, but don't. 'Adult' chat (I use that definition loosely) is fine within groups or guilds comfortable with that. It should not be part of the public side of the community.
I'm a WoW fan to the core, have played it since Vanilla, and still love it, despite everything, but it was blatantly noticeable to me when I gave Rift a try how different, and less hostile, the community was in that game. Really saddens me. Wish there was something that could be done. I'm no prude. I can cuss with the best of 'em, but I'm also aware I'm part of a community, and respect for others should take first place.
Jul 15th 2011 8:18PM Guild banks often have a tendency to fill up with a lot of rubbish, or low level mats, that members feel *someone* might find useful, so it's dumped in there en masse. As most have said already here, few guild officers would mind such items finding a home somewhere. It just frees up space. But donating to ppl outside the guild is a no no.At least ask first. It seems to me your officers were rather harsh on you, but I don't know the level of friendship you have with them or how large your guild is (large guild obviously means less one to one communication). You learned what was not a right thing to do, and everyone stumbles across these issues as they get to grips with guild etiquette. Just apologise, say you understand, and move on, imo. And if someone outside your guild asks for similar items in future, just say no. As others have said, there is always the opportunity for them to join your guild, if they lack one.
Mar 31st 2011 11:55PM I think the main problem is that for people levelling alts, the journey from 1-85 is very long now. It's especially so if you've levelled alts before and know the journey off by heart. It's not that Outlands is worse than it was, it's just that you might've seen it too many times, and yes, drop rates for quest items perhaps could be improved. The first time you went through it, fine, even the 3rd, 4th or... even 8th time. But to have dire drop rates now just seems like a waste of time. For most players, they want to get their alts into the new content, where the quests are more inventive and fun.
And for new players, they too must want to get to the new improved areas. I don't think the older expansion areas need changing in terms of story, but just making the quests themselves less of a grind could be good.
There was a time when guildies levelling alts were glad to get to Outlands. Now people are saying they have to brace themselves to go through the bore of it. I've found this myself too with the new Worgen I rolled. This could easily be remedied, just by making certain quests less painful, and quickly achieved. When you're level 60, surely you should be able to kill 12 mobs to get the 12 quest items you need, not 30 or more?
Outlands just seems like an inconvience now. You don't even get to see all of it while levelling a new character or an alt. If I would like to see any change, it would be to somehow streamline the experience so characters to do get to sample all or most of the zones there. It might be nostalgia kicking in, but I adored those zones once. Seems a shame to me that they're just a teeth-gritting, 'put up with it and pray for Northrend' area now.
Feb 11th 2011 11:57PM The Drama Momas have it absolutely right - if a real life relationship is to happen, people really need to meet in real life first.
I've seen a lot of 'relationships' blossom and thrive in WoW and other types of social media, but as many have said, you really need to meet someone in the flesh and spend time with them to see if you gel. Admittedly, the shared interest of WoW is a huge positive factor, because we see too many tales of woe from people who are into the game and whose partners don't share the hobby. Much misery can be caused by that.
But also, it has to be said that people *can* give a false image on WoW. Over the years in our guild, I've seen situations where a person has glutted themselves on getting 'romantic' attention from the opposite sex, and have encouraged that unforgivably, with no intention of doing anything 'real' about it. I've seen the results of that, the pain it's caused to people who thought it was for real. It's a kind of vampirism, to put it bluntly. People who come across as sexy and alluring online might be something else entirely in reality.
Those of us into games like WoW are best off finding partners who share the interest, that's obvious, but I think all the cautionary advice given here should be taken note of. It can't be said too often really: meet in real life, then see if a relationship is viable.
Jan 13th 2011 11:01PM LFD was a great tool when it appeared, especially for people in guilds who worked odd hours and couldn’t make guild runs when most others were doing them, or for those who weren’t guilded for various reasons and who were then given the opportunity to get into a dungeon run fairly easily.
I think what’s hampering LFD runs now is not guild perks but the attitude of some players who use the facility. You get the now-decimated ranks of tanks and healers, some of whom consider it ok to be as rude as they like because they’re so needed. And you get the ravening masses of dps, some of whom are ridiculously impatient, or lack encounter awareness, and who generally make the lives of tanks and healers far harder, so much so that many decent ones won’t pug at all now. One of our guild healers, a pally, came out of a pug dazed the other night, with the words ‘it’s amazing how nasty people can actually get’. The group wouldn’t use any CC, even when he was struggling to keep everyone up (maverick dps included), and when he asked if perhaps they *could* use a bit of CC to help him out, he just got abuse. I’ve run dungeons with that healer, and there are few wipes when he heals a guild run. It’s not like he’s a bad healer. Only one of our guild tanks will pug now, (and his skin is pretty thick), but none of the healers will. If that’s the same across the realms, you can see why the wait times for LFD are so prolonged.
The problem is not that healing is now harder, which it clearly is, it’s simply the attitude of a contingent of players who have not adjusted, or refuse to adjust, to the new model of playing.
The ease of Wrath heroics masked the fundamental problem of pugs. Now that people are expected to think, use strategy and work as a team, the deficiencies are glaring. You can’t blame Blizzard for the behaviour of some of the players. I don’t know whether it’s just kids, or people who are older and who should know better, but I’ve never felt I’ve had to drop group from a pug before until Cata. I don’t play the game to be exposed to that kind of hostility, and on the occasion I did quit a team, the hostility wasn’t even directed at me. The whole experience was just vile. With that kind of vibe flying around, players don’t perform as well as they can, and everything goes downhill.
In respect of the original topic, as to whether the changes will ring a further death knell for pugs, I think it will, at least in respect of people in guilds. In Wrath, just about everyone in our guild used to pug when it was convenient for daily rewards, but that’s changed now. Our guild found that initially in Cata LFD was rather a bane. This was because as people were getting to 85 at varying speeds, some guildies would rather pug than wait for guild runs with the few tanks and healers of appropriate level, so that when the tanks and healers logged on in the evening, and we’d ask for dps players in guild chat, they’d already be in pugs. As we embarked upon heroics, and all the difficulties and learning curves they involve, again some dps guildies opted for pugs, because the Luck of the Draw buff made them a bit easier than a full guild run. The officers were cursing LFD at that time! It’s evened out now as more guildies have become ready for heroics, and the majority, through bitter experience, prefer guild runs.
It’s sad that for people who prefer not to be in guilds, or who want to do dungeons outside of guild event hours, LFD has become such a monstrosity, both in wait times and then the quality of the experience once you get a group. It’s so hit and miss. Sometimes, you do get a good group of polite, co-ordinated and experienced players, but more often than not, the opposite is the case. Most long-standing players saw this coming, from the moment it was announced that Cata heroics would require CC, strategy and carefulness. But given that LFD was actually damaging to guild runs, I imagine guilds of medium size like ours will be welcoming the changes. We *want* our members to opt for guild runs rather than pugs, for obvious reasons. But that said, I can appreciate the frustration of players who rely on LFD to progress through the game.
Oct 15th 2010 9:21AM I meant that *because* people won't be able to queue for a random Lich King heroic for long, the blue drake would be better placed as a random drop in Oculus, for people who want to farm mounts - and there are a lot of players who do collect them.
Perhaps it varies from server to server, but Maly seems like a no go area on ours, even with the way things stand at the moment. Just seems to me that putting both mounts back into versions of that raid makes it harder, simply because you can't find any enthusiasm among non-mount-fans to go there.
Oct 15th 2010 8:46AM I'm really disappointed about the removals and changes, because it seems they're being implemented just for the heck of it, even though the majority of players, cursed by the RNG gods, are still extremely keen to get the ZG mounts and pet. Surely it wouldn't be that hard to move them to another thematically appropriate area of the game, still make them a challenge to get, but at least they'd still be there? As for the hatchling, why can't it become like the other raptor pets and be a chance drop off another raptor type in the area (I'm assuming there will still be raptors dotted about in STV in Cata) or else be gained from a rare spawn nest?
As for the blue/azure drakes, I can't see any mount collectors being able to get teams easily to go for those in Cata. The 10 and 25 man versions of Maly are notoriously disliked by a large proportion of players, and I can't see people (other than the serious mount fan) wanting to go back to them when there will be lots of new shiny raids that they actually enjoy going to. For the dedicated mount collectors, it should be feasible to do 10 man Maly with a reduced number team at level 85, but most people already have the blue drake from Oculus. I was really looking forward to taking the core 'mount collector' team from our guild to 10 man Maly to farm for the azure, once we wouldn't need a full team (impossible to get even now for that raid even when it's the weekly). I think it would have been better to leave those two mounts as they are, with the blue simply becoming a random drop at the end of Oculus rather than in the special reward bag in place at present.
As one person on our guild forum said about this, it's just sad they want to leave certain mounts in the game but take away the pretty ones.
Aug 18th 2010 8:26AM We've had a similar situation happen a couple of times in our guild, which has existed for about five years now, with one name change. Both times it occurred was when we'd lost players for various reasons, and recruited new ones for raiding purposes, who then asked if their friends could join. On both occasions it ended up with these new people trying to take over, and in one case, actively trying to create a 'coup' and get rid of the existing officers. Luckily on both occasions we got rid of the dodgy element, through both /gkicks and them 'voluntarily' leaving and our guild survived. We've had to take stock and rebuild a couple of times, but with patience, and a core group of loyal members, it's possible to ride out these storms without too much trouble.
We realised that although actively recruiting people to increase the size of the guild means you have more chance of people being around to raid, a lot of the time you only end up with jerks, psychos and people who just drive the regulars nuts. We've accepted it's better to keep small and selective, play the gaqme with people whose company we actually enjoy and don't just recruit out of desperation. Eventually, good people come our way through some strange, mystical means, lol. Well, we've kept going for years this way. OK sometimes our raiding suffers and we struggle to get enough online at the same time, but as long as people don't flounce off because of that, it's not that great a problem and eventually things change for the better.