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Scattered Shots: Skill vs. gear {WoW}

Feb 4th 2010 12:14PM I have avoided for quite some time because the quality of the articles, frankly, plummeted. However, I will be happy to proclaim that the past few Scattered Shots articles that I've read have been absolutely wonderful. Good job!

Something else that will help improve your performance is your UI. If you can easily monitor your cooldowns and see what's happening in the encounter, you have a much better potential for success. If you have all of your important abilities just a keypress away, instead of clicking with the mouse, you will gain response time and therefore improve your performance.

Scattered Shots: So you want to be a Hunter - Part 2 Levels 1-9 {WoW}

Aug 19th 2009 4:47PM Comment-jacking this just to get the info on the front page. Sue me =)

WoW Insider (or,, now) doesn't care about the quality of their work. The authors get paid to pump out articles because WI makes money on page views for advertising.

If the article sucks, like the majority of the latest Hunter articles, and a lot of people read and comment to point out the flaws, WI makes a lot of money. If articles generate a firestorm of controversy, that means LOTS of page views, so it generates even more money.

The way to deal with really poor writing here is don't read the article if you know the author can't pour pee out of a boot that has instructions on the heel, regardless of any sincere desire to help the unfortunate person who has stumbled onto the article hoping for sound advice.

WI won't care about user comments praising or criticizing the authors. They only care about generating revenue. Touch them in their wallets, and you will achieve results.

Scattered Shots: So you want to be a Hunter - Part 2 Levels 1-9 {WoW}

Aug 19th 2009 4:38PM AP is better for BM than Agi. Without going into too much detail, just look at the stat allocation of gems. A Cardinal Ruby is worth 20 Agility (Delicate), or 40 Attack Power (Bright).

One point of Agility provides 1 AP, and some percentage of Crit chance. So that Delicate Cardinal ruby gives you 20 AP, some Crit chance, some Dodge chance, and some armour. Of those, only AP and Crit matter, and only the AP gets transferred to your pet. As far as pets are concerned, the rest is wasted. That important point is something the author neglected to mention. Here, again...

Only the Attack Power gets transferred to your pet; Crit rating does not.

The Delicate provides 20 AP for your pet, and that's it. 100% of the gem benefits you, but 50% of that gem is wasted for your pet.
The Bright provides 40 AP for your pet: 100% of the gem benefits you, and 100% of the gem benefits your pet (and twice as much as the previous gem).

Your -personal- dps will improve more (in a raid setting) if you stack Agility, but your -overall- dps (including pet) will improve more (in a raid setting) if you stack Attack Power.

Why am I suddenly so popular? {WoW}

Aug 18th 2009 8:19AM If it's any consolation, as a DPS, I hate DPS'ing for pug tanks. I can give them 10% of the mob's health plus an MD, and the second I open up, I'm tanking the mob; feign, start attacking again, start tanking again. Running in Aspect of the Viper just to complete instances isn't fun, but I do it for the badges.

Officers' Quarters: The standby experience {WoW}

Aug 17th 2009 4:29PM He doesn't have to be a bad player.

He could have had rotten circumstances, like what happened to me.

I joined a top-three guild for Alliance on my server; I had no interest in the other two at all, both of which killed Yogg before this one, so were perhaps technically ahead in progress. During my two week trial, the #1 guild merged into my guild, bringing a full compliment of active and established raiders. Yes, #1 merged into #3.

After my trial was up, I talked to the GL for promotion (not a problem), but also asked my real question: was there a chance for me to earn a permanent raid spot. He told me, honestly, that there was not (because of the merger). There were already established players that weren't going to be sidelined, regardless of whether my performance was better (it was) or I was more prepared to raid (I was).

So I thanked him, wished him well, and left the guild on a good note.

I now wonder if there was an agreement between the two guilds that a certain number from each guild would be raiding, and to sit one of the merged raiders out, the GL would have to give up a spot for original members. Either way, pushing and arguing wouldn't have made things better, and the only right thing to do was to leave the guild, without whining.

World of Warcraft Patch 3.2 Loot Guide {WoW}

Aug 4th 2009 11:28AM "New instances and raids are fun and all, but let's not forget what we're all here for: the loot."

No, I'm here for the fun of the instance and raid. Loot will happen as a consequence of raiding. Ulduar, even with its lackluster drops, is far, FAR more exciting to me than poking each other with sticks because that will make us stronger to fight Arthas.

There are far too many loot whores that usually spoil the enjoyment of raiding. Don't encourage them.

Scattered Shots: Hunter Q&A Part 2 {WoW}

Aug 3rd 2009 8:10AM "I'm sure many of you are like me and have become increasingly frustrated with the autocast bug automatically setting your pet on Cower or Prowl."

No. Not at all. Haven't given it another thought since the first day I discovered there was a problem.

/petautocastoff Growl
/petautocastoff Cower
/petautocaston Bite
/petautocaston Furious Howl
/cast Hunter's Mark

(If you use cats for some unknown reason, just substitute their abilities)

If it's not a quick fix for Blizzard to make, I'd rather they leave it alone and work on more critical stuff.

Blizzard to focus on battlegrounds more {WoW}

Jul 30th 2009 8:18AM Also, it was the author of the article who said:

"it seems like on every realm in every given BG, one side always seems to have the upper hand"

I would agree that's a problem if not for the fact that it usually tends to be different factions on each server who have the upper hand for any given battleground, and even that changes depending on the bracket.

Battlegrounds are "better" PvP because class balance doesn't have such a HUGE impact as it does in Arenas. It works with the MMO concept, where you work together with -many- other people to accomplish a goal.

Arenas? Just something they're trying to turn into a cash-cow.

Breakfast Topic: Your best instance run ever {WoW}

Jul 30th 2009 8:11AM For me, it was with my previous guild when we went into 10-man Ulduar. We must have had a good mix of people on their mains (and not alts), and we must have forgotten to pick up the people who die 9 times per boss. I say that, because we managed to one-shot each boss we hit that night and had maybe one or two deaths the whole night, clearing Siege, Antechamber, and Thorim and Hodir. We didn't want to push our luck with Freya (and it was getting late anyway).

Sadly, that was never to be repeated :(

Breakfast Topic: The joy of phasing {WoW}

Jul 27th 2009 9:35AM If their implementation of "phasing" is anything similar to the message parsing systems of the latter LP-style muds, it would be incredibly easy to add group-based phasing. Basically, each person has a number of different "tags" based on their progression through content. If you have the tag "Battle for Undercity" and you go to UC, then you will see that content. That event is running constantly, broadcasting its messages to anyone and everyone who has that tag.

Stealth and Invis may have been something similar, or it may have been exceptions in the code. With Blizzard's talk about phasing being "new" in late-BC, I'm willing to grant that Stealth/Invis were exceptions that have hopefully been updated to the phasing system (if they can be "phased").

For this to work in groups, when you group up, you would be temporarily granted your group leader's phasing tags. There are lots of ways to implement that to make sure it doesn't accidentally "stick" with minimal developer effort. So neither of those are the issue.

The issue with group phasing is likely the potential for abuse. Suppose you group with someone Alliance-side doing the Orgrimmar portion of the Battle for Undercity. You can walk into Org safely, chit-chat with Thrall, catch Old Crafty, etc. Then either you leave group or the group leader drops. What happens? Now multiply this by several raid groups, and you could suddenly have 80+ people all huddled around a very unhappy and doomed Thrall with absolutely no warning given to the Horde.

That particular (contrived) example is easily solved, but Blizzard has to consider ALL of the possibilities (or at least as many as they can find) before deciding to implement something like that. If it ends up being more work than benefit, they likely won't do it (ie: flying in vanilla-Azeroth).