May 17th 2010 4:15PM There is nothing wrong with someone selling any item in any stack size he wants. There is nothing wrong with a person setting any price point he wishes for that stack or item. The person selling ammo in stacks of singles, tens, hundreds, or any other size is not in any way able to misrepresent what they are selling on the AH. The AH not only displays the stack size in the interface but also provides a confirmation box again displaying the quantity and price. A seller is in no way responsible when a person selects an item, clicks "buyout", and then again confirms that purchase with yet another action. The bottom line is that if a person "falls" for this "trick", that person is a fool. And you know what they say about a fool and his money...
Apr 29th 2010 12:07PM It seems that most people do not read the blue posts very well, if at all.
The benefit for 25s in cata is that they will drop more loot and badges (points) PER CAPITA than 10s. For example, if the 10 man version of a boss drops 2 pieces of loot and 2 badges the 25 man version may drop 7 pieces of loot and 3 badges, more loot and more badges per person in 25 mans.
I personally think that most good raiders will get into a nice 10 man team with other quality players and not mind less loot per person because they progress quickly and have an easy time organizing.
At the same time I expect that many “failplayers” will continue to insist that 25 mans are the only “real” raids and that you are not a “real” or “serious” raider if you run 10 mans. They will loudly proclaim how fail everyone else is for wasting their lockout on a lowly 10 man raid. So they will attempt to organize 25 man raids but will not progress very far due not only to not only their own level of fail but also due to the fact that most quality players will be saved in 10 mans. After failing to progress they will go to the forms and complain about the people in 10 mans are getting their gear in “easy mode” and how its not fair and how the obvious solution is to nerf …something. When you read this on the forums halfway through cata, think of this post.
In fact, you don’t have to wait. The blogosphere has exploded with the elitist cries of “not fair” and “I raid 25s so I am entitled to… something”. I am actually rather disappointed with a few bloggers who I normally respect and enjoy and am concerned about the freshness of their underwear.
On the death of 25 man raiding, I say too bad. If people stop running 25s en masse it means they don’t enjoy running 25s and are only doing so now because they are artificially incentivized to do so and don’t want to “let their 10 man team down” or “fall behind”. What I really take umbrage with is people like Lissanna at Restokin who say they love 25s and do it for the feeling of “epic grandeur” that you get from downing a boss with 24 other people and then turn around and say that if Blizzard doesn’t incentivize 25 mans over 10 mans that they aren’t going to attempt to fulfill their duties as officers to their guilds and make idle threats to “quit playing”. I hate to say it but she went from respected member of the community to troll with a few keystrokes.
Apr 22nd 2010 7:58AM If you are getting kicked out of that many instance runs I would have to believe that it is not you gear that sucks.
Feb 15th 2010 2:14PM I don't even bother with tips any more as most people seem to think that tipping is optional, I charge a fee for my services. 15-20g if the enchant or cut came from the trainer, 25-35g if it was something that had to be bought with shards or the like, and substantially more if it is something that had to be farmed (mongoose or high end vanilla enchants).
Mar 5th 2009 3:27AM Calling people dickwads lends my arguments more validity, its pro.
There is no difference between gearing at 80 and gearing at 19 except that at 19 most gearing is done through PvE and at 80 it could be done through either PvE or PvP. At both levels all players have the same opportunity to obtain the same gear, twinks do not have access to some magic cache of loot that others do not. That some players chose not to avail themselves of what can be attained, at any level, is not anyone's fault but their own. As I mentioned, twinking does not require high level assistance or even a substantial amount of time or gold invested, as I was able to do it solo in under a week, in my spare time (after work, family and my main).
At 80 however, the "true" 80 players (not dickwads with nothing to do all day but one shot people with ridiculously overgeared characters) have absolutely no chance of ever achieving the same level as a twink. Unless you want to spend a ridiculous amount of time at 80 farming arena points (who would?), true 80 characters just can't compete. There is NO way for them to raise themselves to your level. Do you see how this argument falls flat?
No level of PvP is balanced. Play a warlock at 80 or a DK at any level and you would see that.
"You have to think about your plan for fighting the other team, know the enemy classes, save your important abilities for the right moment, coordinate timing with your teammates, and be able to think quickly and on the fly." This applies at any level of PvP if you want to be successful, twink or not.
Level 80s push their stunlock macro over and over again.
What exactly is the point?
If there were twink only BGs, I would be in them every time. I twink at any level I play at for the same reason I obtain the best PvP gear and enchants at level 80, same as everyone else, to allow my character to be the best competitor he can be.
To be successful at any aspect of the game requires effort. I put in that effort and reap the rewards, as any player is capable of doing.
It seems that where you encounter one of those players who put in the requisite effort you see a problem and cry about it, I see a challenge and work harder to overcome it. I think thats really the point here.
Mar 4th 2009 10:04PM You probably haven't been running with good locks. My lock is always in the top five and often in the top two depending on the encounter. I am playing affliction which, admittedly, does take some real amount of 'skill' to play well. I have yet to run with a rogue who could break into the top 25%.
Mar 4th 2009 9:41PM Many, not all, but many of the complaints about twinks simply don't hold water. Take many of the complaints about twinks and attempt to apply it to level 80 PvP and you will see what I mean.
A few common examples:
1. Some players (twinks) out gear other players - Unfair.
Some players have obtained the best gear and enchants the Blizzard has made available to them - Exploit.
Enter a lvl 80 BG in greens with no enchants and you stand a high chance of getting two shot. This is the case at any level of PvP. Everyone at level 80 is 'twinking', i.e. attempting to get the best items and enchants available. However, when this is done at level 80, it is often referred to as "skill".
2. Low level twinks have no "skill".
It doesn't take much skill to press a button, no matter what level your character is. What most players do not have (twink or not, level 10 or 80) is a concept of teamwork, coordination, or achieving BG objectives. One of the most effective players I have seen was a level 12 warrior in a BG who who simply stayed on the enemy flag carrier and kept them hamstrung all the way across the field.
3. Twinks are just jerks who want to 'pwn noobs'.
Well, unfortunately, some are. However, these are the same people who take their level 80 to corpse camp lowbies in Darkshire and who sit in trade acting like fools all day. This is really a people problem as opposed to a twink problem.
4. Twinks take too much gold/time to create, or
You have to have high level characters help you, or
New players can not create twinks.
Not true. As a personal challenge I created a lone character on a new server to see if I could make him into an effective 19 twink, and I did. I ran with at level groups for the few instance drops needed and generated all the gold needed though mining copper and selling it in the AH. It took less than a week.
5. Twinks are dumb/a waste of time
End game raiders and PvPers are dumb. They spent all that time getting the character to level 80. Then they do the same thing every week to get the best gear and enchants and then just replace it all a month later when the next patch comes out. Wow, see how easy that is.
WoW is a RPG. One of the core concepts of RPGs is raising ones stats to provide a relative advantage. No matter what level of play, some player/class will have some item or ability that provides them an advantage. I view this as a challenge rather than a problem. If you do view this as a problem, then perhaps a game such as Call of Duty which has no levels/gear/stats would be more to your liking or more palatable to your gaming philosophy.
Mar 2nd 2009 8:46PM ""First, dark pact is abysmal for regaining mana. It takes 2-3 dark pacts to return the same amount of mana as one life tap unspeced."
So you only like innacurate info when it supports your own arguments? Dark pact returns around 3k mana raid buffed, not quite as good as the 4k from life tap, but still nice."
So in your experience it takes two dark pacts (that means the waste of a gcd) to get to the amount of mana your life tap returns, way to point out innacuracies.
Almost anything is a better use of that 1 point than dark pact: imp. life tap, pandemic, isb, molten core just to name a few.
If you are deep enough in the tree for dark pact, then between fel armor, siphon life and haunt returns, not even your healers should notice when you life tap, that is assuming you have a clue how to play an aff lock.
If you actually have gotten to sarth3d and are still taking dark pact, I feel sorry for your guild.
Mar 2nd 2009 5:55PM "As for Dark Pact v. Life Tap, I've yet to see their returned mana stray from within 300 or so of one another. They scale according to different stats these days, so one is never 'absolutely better' than another."
Wow! Just wow. This tells me that you either have the worst gear imaginable or just have no clue what you are talking about. In this case I think the word is warranted, FAIL!
I have come to expect a much higher standard of quality from WoW Insider. All the articles this man has written (not many granted, but I think that makes it all the worse) have been full of glaring omissions and factual inaccuracies. Wow Insider, please remove the author of this article from your staff, as he is obviously incapable or unwilling to put in the modicum of work necessary to post a decent article. I would rather have Zack back at this point, as though his spelling and grammar made my eyes bleed, at least he could get his facts straight.
Mar 2nd 2009 5:34PM Once again another article with inaccurate/outdated information and recommendations for bad play by warlocks. I will touch on the two most glaring.
First, dark pact is abysmal for regaining mana. It takes 2-3 dark pacts to return the same amount of mana as one life tap unspeced. An argument can be made for its utility in soloing if you are in a bad situation and can't sacrifice the hp, but even then, most locks I know don't waste the talent point.
Second, using the ritual to summon the doomgaurd brings him out enslaved for a full fifteen minutes. He no longer kills a group member when summoned (though he will do some damage) and simply desummons at the end of the fifteen minutes. he provides very high dps and some very much needed utility in a raid setting. All of the affliction lock putting out 7k+ dps on patch do it with a doomgaurd. His aoe stun and rain of fire are very welcome on Gluth's zombie chow.
Please, go read the elitist jerks forums right now. They have done all the math on how to rock your lock to its fullest. some people may chose not to heed their advice, but there is no excuse for ignorance.