Feb 1st 2010 11:40AM I disagree with using the Nightmare Tear under any circumstances. It is a 10int gem, period, for us. Royal Dreadstone is better, but potentially still sub-optimal. First: 12sp + 5mp5 > 10int under all possible permutations of gear. Remember: int is king but our other stats aren't without value. Second, depending on how your socket colors and bonuses work out on your current gear using the 10int/5mp5 green gem plus the 12sp/10int orange gem to fulfill your meta can be optimal if you can pick up good socket bonuses to offset the loss of 20int (essentially solving for: 12sp + 5mp5 + x > 20int). Use a spreadsheet or Rawr to run the numbers taking in to account your total gear set and gemming choices.
Oct 28th 2008 9:43AM Damage meters were ignoring overheals for JoL and maybe still are so those numbers are incredibly skewed. SA mana return is also abysmal compared to mana use, but is better than nothing. Its pretty sad that the glyphs that are looking like they might be the best for ret now are the CS and SA ones to save mana, not the ones that increase DPS.
Oct 27th 2008 11:51AM I agree with what you are saying about raid damage, I don't PvP so I leave that to others who do to discuss.
Right now ret pretty much owns raid trash, thats why we, along with hunters, are tops on the raid damage meters. Thats fine, raid trash DPS != raid boss DPS. My paladin is at or near the top of raid damage with other classes pretty far down (20-30%) but boss damage I am maybe top-5, rarely top spot unless my Seal of the Casino hits jackpot with my CDs up. My gear (T5+badge) is also as good if not better than most people in my raids so I should be near the top. I've been ret since I rolled my toon and had to work my butt off to justify spots in raids so I would say I am pretty skilled in playing my class, as are most raiding ret paladins. No surprise that a lot of that skill plus the new abilities equalled ret paladins in raids hitting the top end of the DPS meter.
All that being said PvE damage was never terribly out of line, it was all PvP burst that was causing problems. The thing that irks me the most is that none of these nerfs address the fundamental mechanics that are causing the issues in PvP and instead disproportionately hurts PvE performance of all paladin specs. If they want to lower burst they need to adjust how SoC procs, such as putting it on an internal cooldown to reduce the upfront burstiness without hurting overall DPS, not by just nerfing damage across the board and reducing mana returns to pretty much cause us to do no damage and then go OOM when we can't do any damage. I just don't see, on paper, how this was thought out and GC's post did nothing to convey their thinking at all.
Oct 27th 2008 11:03AM Thats what prot paladins do, ever heard of prot grinding? They do it because they stack block value so they don't take damage and seal/judge light for health. Learn how the class plays before crying, please.
Oct 22nd 2008 6:10PM ^ This is the way to go, tell everyone in your group to pick up the quest and then before someone pulls the first time look at your quest log to make sure you aren't getting shafted.
Oct 17th 2008 10:48AM Unless there are uncommon/rare/epic glyphs like there are for other crafting or enchanting there will be no money in glyph making. At least with enchants you have to get the enchant replaced each time a new shiny purple drops for you, not so with glyphs, especially when dual-specs are implemented.
I think the money, at least with the current skills, will come in the form of Darkmoon cards, vellums and perhaps the offhands if they are really good.
Sep 15th 2008 11:11AM I raid as a ret paladin and spec prot when I need to for 5-mans. I'm pretty happy with the changes to both of those trees, can't comment on the holy tree though since I don't heal. Ret pallies required great gear and a stacked group to just put out competitive DPS so their buffs are very welcome. Blizz needs to tone down the judgement crit damage for PvP, otherwise I'll take everything we got :D
Sep 11th 2008 4:13PM My realm is usually the opposite when it comes to metal vs ore. The ore (especially lower-level copper/tin/iron) sometimes go for more than the bars since the gems they prospect into are worth a pretty penny. Use Auctioneer Advanced to do all the heavy lifting: scan the AH a couple times a day for a week or so to build up a good database of prices and go from there. It will give you a break down of items and their expected prices to sell, disenchant, prospect, vendor and transform (e.g. lesser->greater planar essence to arbitrage those prices)
Sep 3rd 2008 9:59AM I am always terribly poor. My main is BS/Engineering maxed (finally got engineering done, yay!) and my alt is only level 60 and 292 mining :( I had 1k gold earlier this week until I had to pay back a loan from a friend for a BS pattern. I'm also a raiding pally with three complete gear sets so dailies are pretty much enough to just tread water between consumables, respecs, gems and enchants.
Aug 1st 2008 10:58AM Great article! These "little things" will really help push a retadin to the top of the DPS meter.
Another enchant for those with deep pockets: Cat's Swiftness, especially if (like me) you didn't invest in Pursuit of Justice.
Also, there are only 3 gems to be concerned with and 2 of them are just to meet metagem requirements or match sockets ONLY if the bonus is +strength/crit and is significant (e.g. if the loss of strength to meet socket requirements is matched by the socket bonus)
Bold Living Ruby/Crimson Spinnel: Socket this everywhere, skip socket bonuses if they are rubbish, this gives the best DPS gain than any other gem.
Inscribed Noble Topaz/Pyrestone: Socket this in yellow sockets to meet metagem/socket bonus requirements.
Sovereign Nightseye/Shadowsong Amethyst: Socket into blue sockets for metagem/socket bonus requirements.
I don't like socketing for +hit, I'd much rather swap around gear since the +hit gem is going to get overwritten by something more beneficial when your gear catches up. It also helps to keep +hit trinkets, rings and necklaces around just in case an upgrade to another piece knocks you under the cap.