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  • madgoat
  • Member Since May 9th, 2008

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The Light and How to Swing It: Gearing up your Retadin for Karazhan part IV {WoW}

Aug 1st 2008 10:17AM /agree

Considering you'll be raid buffed and critting near 40-50% of the time the RED is around a 1.5-2% damage increase, well worth the cost, and isn't yet another proc. We already depend on too many procs!

The Light and How to Swing It: Gearing up your Retadin for Karazhan part IV {WoW}

Aug 1st 2008 10:12AM I run a 5/11/45 build ( for both precision and kings. I like benediction for its mana-saving benefits over improved might as I am salving myself more times than not but the wasted 5 points in devotion should probably be in redoubt, I never run devotion (and never use a shield, although you might be asked to in later raids, ZA eagles for instance).

I've run this build since Kara and haven't seen a need to change it. Kings is nice for 10-mans since you are likely to be the only paladin in the group, tanks will love you for it!

Forum post of the day: A monetary slap in the face {WoW}

Aug 1st 2008 9:48AM My server is pretty progressed so there is a lot of competition between crafters, even for rare/epic recipes to the point where almost no one asks for tips for anything except the newest sunwell recipes. I always ask what they charge and usually they just say what ever I feel like so I use a 10% cost of materials baseline, whether or not I farmed the materials myself. I found this scales well with both the rarity of the recipe and the prevailing server economy.

Asking beforehand saves a lot of trouble, someone wanted Mats+400g to make a Cloak of Darkness so I was able to give him a lolwut and instead found a nice LW/enchanter to make it w/ +12ag and wanted nothing. She ended up making 200g off me then as well as future business.

The Light and How to Swing It: Gearing up your Retadin for Karazhan part III {WoW}

Jul 26th 2008 6:58PM For a series for gearing a retadin I am concerned with the authors derision of agility. Like HankD said it is almost point for point equivalent with crit and gives armor and dodge so I would weight crit:ag at 1:1. You need to get to 25% or higher crit and once AP gets to 1800 and above ag/crit helps you more as it scales as a percentage of damage while AP just gives flat damage at 1dps per 14 AP.

Also, don't knock +hit, don't write it off as "oh, it's nice". You MUST be hit capped before walking into Kara, its not hard, just need 95 rating with precision (84 if you are Draenei).

The slots covered here are the trickiest/most expensive/time consuming to get, but as was also mentioned earlier many of them are best in slot and can be obtained before Kara:

Neck: SSO Amulet. Get it, love it, regardless of alignment. Don't look at anything else.

Cloak: Cloak of Darkness or Vengeance Wrap. Very close, drop a +8/10 str gem in either one and they will serve you until Vashj is dead or later. Get whichever is cheapest/easiest.

Trinkets: Darkmoon Card: Crusade and Shard of Contempt, Assassins Alchemist Stone if you have the profession as you'll be mana starved. Get them, they are by far and away best in slot before Sunwell. Also no love for the Hourglass of the Unraveler? Better than the Abacus, seriously. Bloodlust is your best boss trinket at this point, blow it when you blow AW.

Rings: Angelista's Revenge was my first major badge buy and unless you have a green/crappy blue in another slot, should be yours. A'dal's Command is next and the rest of the suggestions bring up the rear and if you have one you'll be fine. Garona's Signet drops off Curator, you should get it ASAP until the ring from Netherspite, which is A'dal's only on crack.

I geared up my retadin for Kara pretty much solo through rep grinds, crafting and world drops. I Topped the DPS table so don't despair, Crusader Strike every time its up, Rank 1 SoC to save mana, max rank consecrate and exorcism on bosses when AW is going. Conserve your mana, pot early and often, your DPS drops by half without mana. You'll have to work harder than 2 button warlocks and rogues but with the right gear and focus you will more than hold your own.

For more info please read the Elitist Jerks DPS Pally thread at it'll help a lot.

The Light and How to Swing It: Gearing up your Retadin for Karazhan part III {WoW}

Jul 26th 2008 6:35PM The guys at the Elitist Jerks Ret Pally thread have shown that SoC proc rate is affected by haste. SoC procs at 7 procs per minute regardless of haste and thus is based on effective (read post-haste modified) weapon speed. Since more than half of our damage is white and WF procs at a flat 20% easily 60% of our damage is white or scales directly with haste so haste is still good, but not AS good as str/crit.

Forced to choose {WoW}

Jul 24th 2008 11:21AM If your guild is in Hyjal (or Kara, TK, whatever) even if you aren't officially on standby you are on standby and should not be in any instance for the first 30 minutes after pull and any time after that if you join another group you say you are on standby so they can decide if they want to risk taking you (and you leaving) or not. I'm sorry if that inconveniences your badge farming, like others said PvP, farm, or play an alt, raids come once a week, pugs can come any day.

I believe guild > friends/alliance > pugs but once you made a commitment you finish it, its even in our guild rules, since it reflects both on the person and the guild whose tag they wear.

Cheat Death is for PvP {WoW}

Jul 16th 2008 2:28PM Pallies pretty much have to level ret and can switch to prot later to grind large groups of melee mobs, but against casters/ranged and single targets prot its just mindnumbingly slow to level. Ret can be a raiding spec when geared properly, just on a one-per-raid basis. We can't deal damage through spells and talents alone, we need the stats to back it up. Shockadins (holy/ret hybrids) might find usefulness in bg's when geared properly, but are inferior for PvE play of any type to straight prot or ret builds, imo.

Officers' Quarters: Pointing fingers {WoW}

Jul 14th 2008 12:59PM There are a few green BoE enchanting recipes that if you aren't thinking straight look innocuous at first but are really worth quite a lot, Boar's Speed for one netted me 1800g a few months back.

The Light and How to Swing It: Levels 51-60 {WoW}

Jun 7th 2008 10:59PM My main is a raiding retadin so I am probably biased but I say stick with it! Get to 50 and pick up Crusader Strike and the slowest 2-hander you can find and start doing some damage. Roll on mail and leather gear too since those have the best dps stats on them (and crying rogues and hunters is a bonus).

The comment below is also a neat idea for the lower 50s and will kick some serious butt in WPL so you might want to try prot grinding (I never did, but saw one pally take on 8-10 ghouls at a time with full health/mana at the end). Unless everything is melee, however, it won't work and you can't kill anything one-on-one very quickly so its situational. Also prot is great end-game and you'll have people beating down your door to tank.

If you plan on staying ret and raiding at 70 find a guild that will support you instead of just being all "retn00b l2heal". I find it very difficult to get a pug as ret even into easy-mode heroic dailies, I'm lucky if someone even armory's me ;) Still though I don't regret it!

Bornakk: Next Blizzcast to include talk on the status of badge loot in WoTLK {WoW}

Jun 3rd 2008 2:23PM I like badges of justice, but I don't think they should replace traditional loot tables. Harder bosses (or just bosses farther along the progression line) drop better items, even within the same raid instance (Curator T4 gloves, lowest itemization coefficient in set; Prince T4 Helm, higher itemization coefficient, harder boss) so that there is a benefit in not just farming the easier bosses indefinitely for badges (or heroics, SP and Bot are cakewalks, SH well... sucks).

That being said I like the idea of just dropping items that can be used by many different classes (trinkets, rings, weapons) directly off bosses plus tier tokens for "core" items and badges for "non-core" items (bracers, belt, relic, etc.) each properly itemized for each class and spec off a vendor. Tier tokens drop off the proper boss in progression, while badges drop off everyone. Not sure if upconverting 10-man tokens to 25-man would work, if at all (at least not at first).