Mar 26th 2012 6:32PM While I commend the view of "it's beta, it may only be a dream", your view seems to be clouded by the tooltip of the glyph.
From what many of the current Beta players have said through testing, and a little data-mining, the glyph provides many effects that would make that tooltip take up close to 1/2 the screen.
1) The glyph provides the 500% threat modifier common to all tank stances.
2) The taunt that replaces Soulshatter is a completely different skill that has an 8 second cooldown and a 3 second duration, similar to other tank taunts.
3) The damage seen in the End Time video is widely considered to be a bug, as the glyph does not appear to remove Mastery's damage bonus yet.
4) Fury Ward, which is Twilight Ward's replacement, is a channeled skill that reduces all damage taken by 30% for 30 seconds, with a 10 second cooldown. While channeling, you will lose 30 Demonic Fury for every 1% health you lose during the channel, with the Fury-to-health % ratio increasing for every second you channel.
5) The glyph makes it so your Meta will not fall off when you hit 0 Fury, effectively making it a permanent form akin to Bear form.
6) While they currently have no way of increasing your avoidance stats beyond the baseline 5% chance to dodge that all classes have baseline, Demo tanks currently have the highest mitigation possible, with the ability to hit 99% damage reduction when you activate Dark Soul. Currently very OP, but with a balance pass, could work quite well as a pure mitigation tank.
7) Have you taken a second look at the Warlock talents, with an eye out for a tank build? I swear, based on the current build, that Warlocks will have more tanking cooldowns than any of the other tanks. Heck, with Demonic Circle, Demonic Leap, and Demonic Gateway, they have as many, if not more, movement capabilities than a Prot Warrior!!!
Now, I fully intend to make my Lock a Demo tank, and probably my new main if they end up capable of tanking all available content. So yes, I have a vested interest in seeing it work out well. So please, don't just dismiss the idea because the glyph seems to lack some info. Data-mining proves that Blizz has put more thought into this idea than you think...
Feb 28th 2012 4:14PM Last I saw, the spell already had a 'this effect persists through death' clause. So, in order to prevent the situation that you forsee where a Druid would constantly be switching Symbiosis targets as the fight progresses, why not just add a 'this spell can not be cast in combat' clause?
It would be the easiest fix, and would help lower confusion on the other classes who would have to be really aware on whether their Symbiosis button can actually do anything at a given moment in a fight.
Also, less micro-managing of the buff mid-fight would always be better, as it means that you would have to plan ahead on each pull, rather than worry about changing it on the fly.
Feb 27th 2012 6:22PM Remember Andrew, the NPCs that help us in the 2 encounters are also helping the 2 bosses. So Illidan and Tyrande will be helping Asira, while Thrall will be... Umm... "Helping" Manny.
While Asira has the ability to do this quite well with just Illidan and Tyrande's help, as previous commenters have stated; Thrall is on Mannoroth's side. Considering how big Mannoroth's hit box is, and how big an area Thrall's totem covers, I'd say Manny has a pretty dawn good chance of reaching a full 10 stacks of Thrall's buff, increasing his damage and health by 50%. May not mean a whole ton with how well Illidan tanks him, but considering he has ~98 million health baseline, adding another ~49 mil to that will just make Asira /afk from boredom.
Once Manny notices that Asira is AFK, he can throw out an empowered Fel Firestorm and watch Asira DIAF. Assuming of course that Tyrande has enough arrows to keep all of those demons at bay for the entended time...
TL;DR version... Thrall buffs Manny with totem; Manny gets major health increase; Asira goes /afk out of boredom; Manny pwns her with a surprise Fel Firestorm + add overrun combo; Thrall pats himself on the back for being such a good Shaman...
Feb 10th 2012 8:30AM As far as the Cataclysm era ones go, I'd like to nominate the Darkmoon Deathmatch ones up there, due to the hard cap on how many Deathmatches there are in a given year, and the fact that you need to win it 12 freaking times...
The Deathmatch is every 3 hours for the duration of the Faire, so about 56 matches per month (minus one during Tuesday Maintenance). That means you have about 55x12=660 attempts per year to win the Deathmatch ONCE.
Even if a few people were lucky and worked together to claim the wins, there's only enough Deathmatches per Faire to allow 4.5 people to win 12 in a row...
It's as evil an achievement as the Fishing Tournament one...
Feb 6th 2012 7:03PM Assuming RF mechanics that prevent Zon'ozz's ball from hitting the wall, and that send it into him after a set amount of time regardless of how long it's been, I'd still have to give the fight to him over Tyrande because of the amount of damage he does to his main target.
When fighting Zon'ozz in RF, if you are ever going to wipe, it is going to be from the tank dying to his melee attacks, or from the raid dying to the AOE phase. Yet, when fighting Tyrande, you are most likely going to wipe because your healer can't do F-all between the stuns and silences.
Therefore, in a 1v1 fight, Zon'ozz would win because of sheer damage output. Tyrande simply doesn't have enough single target attacks to kill Zon'ozz before he smashes her face in. Ball bouncing or not... Heck, it be an even quicker kill because he'd be able to cast Disrupting Shadows on Tyrande, which would tick for the full duration even if he gets stunned/silenced.
Jan 16th 2012 8:40PM While Baine seems to have the popular vote atm, the mechanics point to Baine failing big time...
Baine has the Molten Fists mechanic that buffs his enemies melee damage, AND his Totem stuns him when thrown back at him.
Pero'Tharn has a stacking damage increase debuff on melee, and a requirement that his opponent could be stealthy... Last I checked, Baine ain't that stealthy...
Mechanics alone give this to Pero'Tharn, but because of popular vote, inc Baine win...
Dec 12th 2011 4:59PM I see the fight going like this...
Brann ambles into the arena where Ishanah is already waiting. The announcer gives the introductions and the fight begins.
Ishanah powers up a massive Holy Fire; while Brann ducks down to pick up a half-buried coin that caught his eye during the introductions.
Ishanah's Holy Fire hits the Highborne Mirror that is tucked into Brann's belt, reflects off, and hits Ishanah right in the forehead, knocking her out cold.
Brann stands up after picking up the coin, starts to study it, and only looks up from it after the applause from the crowd break his concentration.
Brann wins with a knock-out... Without having to do a thing... Again.
Dec 3rd 2011 9:49PM Yeah, I'm digging the Fire Nova/LL/FS changes too, though it's still a little complex for low health/burst AOE.
Personally, my Fire Nova was hitting for between 4.7k on the low non-crit end, and 7.2k on high crits.
Assuming there are 9 targets in the group, and all are afflicted by FS, that's ~6k damage per target per cast, or...
~6k x 8 Fire Nova hits x 9 Flame Shocked targets = ~432k damage per Fire Nova cast
Each target in the group takes ~48k damage every cast on a 4 second cooldown, making the individual target DPS of simply standing there and hitting Fire Nova on cooldown ~12k DPS, and we're not even counting the FS ticks...
Exponential growth is awesome! :D
Nov 21st 2011 7:04PM Brann walked slowly into the arena, looking around at the intricate designs and structure.
“Oh… I see now… So, that’s how it works…”
Vareesa stood at the other end of the arena, with her hand on her hip, waiting impatiently.
“Stop gawking at the architecture Brann, our match-up is on a schedule you know.”
“Oh, right. Well, let’s get to it then.”
As Vareesa pulled out her bow, Brann pulled out an Extinct Turtle Shell and a Scimitar of the Sirocco.
“Right, before we begin, do ya’ mind if I have a drink?” Brann asked.
“…no, go ahead…” Varessa answered with a quizzical look on her face.
As he took a swig of his Vrykul Drinking Horn, he grew by about 50%, and charged.
Initially stunned by Brann’s sudden attack, Vareesa had to quickly jump out of the way of Brann’s charge before she could take a shot from her bow. She then began strafing Brann, shooting and running at once, in an attempt to keep her distance from his assault.
However, Brann was able to keep up a steady pace due to his increased size, and was blocking most of her shots with the turtle shell. So, she decided to chance tactics and drop a freezing trap.
While Brann did run into the trap and get frozen; before Vareesa could fully use the delay to get distance, Brann turned into a wisp and floated right out of the trap!
“What!? How can a dwarf become a Wisp?”
“When you’re a world-renowned Archeologist, you can find items of great power, such as the Wisp Amulet.”
Vareesa glared at him, and waited for him to return to his former, dwarven, shape.
Once he had done so, he knelt down, and began working with something at his feet.
“What are you tinkering with now Brann?” Vareesa asked as she readied her next shot.
“Oh, just a little Eldritch magic… By the way, were you aware that raptors had even sharper teeth in ancient times? Here, I’ll let you see.” As he finished his sentence, he threw a collection of bones towards Vareesa. As they flew, they rotated around themselves until they formed a full-sized Fossilized Raptor mount that was charging straight for her!
Her eyes went wide as she leapt out of the way of the living fossil, and with her attention focused on taking it down, Brann ran off to a different area of the arena, burying a small gem. With the struggle she was having taking out the Raptor, Brann stealthily walked around the edge of the arena until Vareesa was between him and the gem.
With one final shot, the fossil collapsed into a pile of bones and Vareesa turned her attention back to Brann. “Now, where were we?”
“I was just about to cut you.” He stated flatly as he put his sword and shield away, and pulled out Zin’Rohk, Destroyer of Worlds. “Ya’ know what weapon THIS is, don’t ya’?”
“Zin’Rohk! You wouldn’t…”
“Oh, aye! Now, CHAAAARGE!!!”
As he ran head-long towards her, she instinctively jumped backwards, landing right on the gem Brann had buried earlier. With the impact, she felt something hard and sticky immediately start to grow up her leg. In alarm, she looked down and saw a transparent orange crystal begin to encase her legs and torso. “Brann! What is this!?! What’s happening!?!”
“Oh, don’t worry, no permanent harm will be done ta’ ya’. It’s only some Ancient Amber. It’s just my way ‘o’ winnin’ without killin’ ya’.
“That’s not—“ Her words were cut off as the amber finished covering her mouth and head, leaving only her eyes free to move within the crystal. As Brann bowed to the audience, some Coliseum workers came in to haul her away.
Nov 14th 2011 4:02PM Ishanah is now essentially the second most powerful Draenei Priest, second only to Velen himself.
Tae'thelan is a potent Mage, with lots a magical do-hickeys and gadgets.
This fight will likely come down to Tae'thelan throwing out a different spell every few casts in an attempt to get past Ishanah's superior defenses, while Ishanah heals through most of the damage and waits for her Holy Fire to steadily burn away Tae'thelen's health.
As far as their power levels, I'd say Ishanah is equivalent to Tyrande in Priestly skill. In the lore, Tyrande was at one point captured by the Burning Legion, and because of her faith with Elune, could not be TOUCHED by them. In this fight, Ishanah would not be much different.