Feb 19th 2009 9:53AM The phenomenon of 'casual' only exists in WoW. It doesn't exist in any other walk of life you could care to mention, for example at work or a hobby or sporting activity etc. People who are more skillful, more dedicated and more willing to invest time and effort will reap bigger rewards, its that simple.
People who have achieved any sort of success in life will have chosen the difficult option and made sacrifices. Only in WoW do the casuals drive Ferraris!
Jan 28th 2009 9:09AM Fact is there will never be another challenging raid instance, any new content will now have to be set on easy mode. The precedent has been set.
That is what the majority of players (casuals) now expect. If they cannot run through Uldar and clear the whole instance at the very first attempt, you can expect them to come flooding forums like WowInsider etc and QQing how difficult it is and complaining how they pay their money and are denied access to content!
Aug 28th 2008 6:39AM What exactly do Blizzard have against using more than one pot per fight? So logically they should reduce the types of healthstones to just one...
Aug 23rd 2008 1:18PM Why do people perpetuate the myth that 40 man raids were somehow easy, a simple tank and spank walk in the park where you could carry 10 afkers and pick up free epics on the way? Naxx is going to be reintroduced in the expansion and no one is complaining about Bliz rehashing content for the simple reason, only a tiny minority of players were good enough to see it in the first place!
Aug 22nd 2008 6:16AM Downranking is the difference between a good healer and an average one. Some people are happy just to spam their one max rank heal button but others like to use the full range of spells available to them. The whole purpose of downranking is to save mana which means that good players can then go and inprove their character in other areas to gain a competitve advantage.
May 11th 2008 7:26AM Of course the 10 mans are going to be easy.
Casuals want to see the same end game content as the hardcore but are unwilling or unable to put in the same time and effort to learn and practice the strats, get on and be socialable with more than 9 people etc etc.
The only way this can happen is to have easy 10 man gimme pugable dungeons. They cannot be just as hard as the 25 man equivalents as that would defeat the whole point making end game content accessable to this section of the player base. The only incentive left for the 25 man raider is that his additonal effort for doing the harder version of the instance will be better loot.