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  • Epimer
  • Member Since May 13th, 2008

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Recent Comments:

Breakfast Topic: Changing talent spec? {WoW}

Jul 29th 2008 11:09AM May I ask why you're not excited by the Protection changes for Paladins? I've been following the discussion on them in a few places and have yet to see anything I dislike, so I'm curious to here someone else's opinion.

Breakfast Topic: Changing talent spec? {WoW}

Jul 29th 2008 8:19AM My levelling paladin is going to be staying Prot, thank you very much! The changes to that tree are excellent, in my opinion, and I'm looking forward to some cool new baseline abilities too.

My main rogue, however, I'm not sure about. I'm a firm believer that a rogue should be using daggers (not in terms of game mechanics - I know highest sustained PvE DPS is still attained through combat swords), and as such have a 41/20/0 Mutilate spec. But the additions to the assassination tree are a little underwhelming, so I don't know if the extra points will go into there or filling out one of the other two trees.

[Updated] Wrath Beta patch notes: Paladin part I {WoW}

Jul 18th 2008 7:38AM Fair enough. I didn't take Ret into consideration at all because I've never played that spec. Thanks for clarification.

[Updated] Wrath Beta patch notes: Paladin part I {WoW}

Jul 18th 2008 4:53AM I'm a little worried 2 things: the Salvation change (nerf, whatever) looks like it will just make life more difficult for Pally tanks in 5-mans. I suppose that's what was meant by "making Paladin tanking more reactive". But without knowing how threat is going to be changed, I suppose it's impossible to know how much difference the change will make. Could be a third ranged taunt, of sorts (Righteous Defense as a straight taunt, BoP as a bubble-taunt, Hand of Salvation as another reactive threat-dump on your party member).

The second thing is Divine Strength being moved to the Protection tree. As it stands now, Divine Strength is a useless talent for Prot Pallys (I cry inside when I see anyone with points in it), and strength on tanking items is wasted itemisation points for tankadins. So either tankadin itemisation is going to continue to be all over the place in WotLK, or this is a sign of unified AP/SP being useful for pallys.

We shall see!

Breakfast topic: Problem paradigms {WoW}

Jul 1st 2008 8:53AM My main is a rogue, but he's been neglected of late as I've been levelling a prot pally. I logged on my rogue the other day to crank out some dailies, and immediately attempted to AoE grind down a pack of 5 or so mobs.

It did not end well.

Faction frustrations eased in Wrath {WoW}

Jun 30th 2008 10:01AM I think it's an excellent idea. There's a difference between "dumbing down" and "removing a completely unenjoyable grind for a minor upgrade".

If this system was implemented in TBC (as an illustrative example), the overall time component taken to get revered/exalted with a given faction would be reduced only by virtue of the fact that you'd be able to spend less time in LFG and more time actually running instances.

But hey, if you actually like trolling LFG for hours on end to allow to get that little bit closer to your desired faction rep..

Breakfast Topic: How's Season 4 going for you? {WoW}

Jun 25th 2008 11:26AM BitterCupOJoe, I used to have Healbot Continued for exactly the features you mentioned there (granted, on a non-Holy specced Pally, for occasional heals and frequent Cleanses). Then I switched to Pitbull unit frames and Clique for click-casting, and found that between those two I could do all I was using Healbot for with just the Party frames. No separate HC frame and more viewing space in my UI.

Not trying to say one approach is better than the other, of course, just trying to share a good thing with others.

Forum post of the day: Ride your pony {WoW}

Jun 19th 2008 4:10AM I think it's an excellent change (although I'm slightly better at having just levelled an alt through the 30s last week...). Anyone with a character higher than 40 (or, more so, 60) realises how much of a pain it is to have to run everywhere again when you start an alt.

30 levels is plenty of time to give new players that "Wow, this place is massive!" feeling that I fondly remember from when I started playing (not so long ago), but eases the pain of spending more time travelling between quest givers and the quest themselves than actually doing the quests!

I approve.

Patch 2.4.3 patch notes {WoW}

Jun 19th 2008 3:58AM Having just levelled an alt through the 30s last week, and having endured the pain of Arathi/Alterac Mountains/Hillsbrad on foot, let me be the first to say a resounding DAMMIT!

I'll be grateful the next time the alt itch comes around :)

Forum Post of the Day: Invitation requirements {WoW}

Jun 6th 2008 4:27AM I've been finding that, as bad as the PuG experience can be at the level cap, finding competent PuGs for instances while levelling has been even worse. I don't know if it's because you're inherently limited to a smaller sub-set of players who are level-appropriate or what, but I can't think of one PuG I've had while levelling my tank alt that didn't have at least one idiot.

The armory can be a useful resource, but it's no use while levelling on the grounds that it's not unreasonable for people to be showing up in quest greens, because that's the most obvious source of (non-twink) loot at those levels. Aside from that, dungeon blues are meaningless because of the ease of getting a 70 to boost you through whatever instance a couple of times to get you kitted out.

I've had balance druids chain pulling (when everyone else needs a mana break), priests getting bored of healing and busting out the dps at the worst times, a shadow priest who wanted to TANK...and so on. Fingers crossed for the situation improving at 70...