May 13th 2008 12:31PM I think everyone is also forgetting one important part of the 2 dungeon idea. Where guild A can gear up their 12-15 core raiders using the 10 man setting and guild B can gear their 12-15 core raiders using the 10 man setting and then bioth guilds can enter the 25 man setting together as co-raiding or brother/sister guilds with all players envolved having a good base knowledge of the fights.
Where as in TBC both guilds would gear up in kara. Jump into into SSC or TK thinking "we have 25 well geared players, i think we can do this." and end up yelling at each other to "GET INTO THE WATER DURING SPOUT!!!!" or "IS IT REALLY THAT HARD TO AVOID THE BIG PURPLE BALL COMING AT YOUR FACE!!!!". Which was caused by the fact that all 25 players weren't used to playing with eachother and they didn't have any first hand knowledge of the fights.
This 2 dungeon system gives alot of players who are not fortunate enough to be in a well organized and more successful guilds the ability to gear up and learn the fights with the raiders they feel most comfortable with and then team up with others with the same common goals to have a chance to see "true" end game content.