Nov 15th 2011 8:09AM Arthas is like Gannon, even gamers who don't play these franchises are familiar with the names. Even Illidan is like this to some extent because of Warcraft 3. They are all famous vilains worthy of videogame's hall of fame. But not Deathwing.
Cataclysm's vilain is a dragon I can barely remember from Warcraft 2, who for the most part I only get to see in the cinematic and a couple quests. He has no build up behind him in the game, he has too few representations in the game, hell he doesn't even have a base in the game.
For the last two patchs I don't have a clue about what deathwing has been up to and where he has been. I wouldn't know: first I was busy fighting the twilight cult and good ol'Nefarian. Then I was too busy fighting Ragnaros and revisiting old Zandalari foes.
Fact: there are more quests about any of these foes in the game than about deathwing.
4.3 will try to fix this, but I already believe deathwing has been poorly introduced in the game, very much like Illidan first was in BC.
Oct 29th 2009 2:15PM Interesting read but imho unfortunate off topic reference to 9/11. I really doubt Metzen would use this analogy. I really really doubt that. Basically you could do analogys like this with pretty much any catastrophic event in the human history, and it wouldn't make your argument any stronger or pertinent. Arthas destroying silvermoon could be pearl harbor for instance, zul jin could be seen as a fidel castro like figure, etc...
I always thought vanilla wow was story wise a huge and massive melting pot of so many classical archetypes, you can dig deep into them and try and see influences of others storys and artists and even sometimes other games. There is way more in wow's story than just "this event reminds me of this real life event". For instance the malfurion/illidan relationship as always reminded me of shakespear archetypes. Tolkien is obvioulsy a big one as well, his presence and influence can be felt in so many storys it is mind blowing. Yet there is no mention of these aspects in the article.
As a poster before me just said, it is indeed an interesting read as what the story meant for you, but it's debatable that this is what wow vanilla's story was about.
Sep 25th 2008 10:26AM "the only Arena in the game was Gurubashi"
On the top of my head: Dire maul as previously mentionned, Gadgetzan and Orgrimmar all had arenas.
Aug 19th 2008 12:10AM Fair enough. Congratulations to you for remembering one joke between billions of them from a 14 years old tv show. However I'm afraid not all of us share your tv/movie culture unfortunately. Nevermind, it's still not proper english, and it's still a poor attempt at wit regardless.
Also given the circomstances lol at your "™", frankly it's quite appropriate. At last someone in here is truly concerned about copyrights, saddly it's not the author. I'm sure Matt Groening's lawyers lurking in here will savour your delicate touch.
Aug 18th 2008 10:08PM Small edit:
2)EU realms are divided into languages, not countries. English, french, german, spanish and russian so far, italian and portuguese should be next. Languages packs are available for download on the official wow-europe website regardless of your client's language. So yeah it's a fuckton of countries playing on them.
Aug 18th 2008 7:48PM 1) it's not Thrall, it's Grom Hellscream as seen in the classical Warcraft3 wallpaper and box art.
2) EU realms includes the UK, Ireland, Germany, France, Spain and now Russia.
3)Gypsys lives in every single country in europe as they always did, I'm talking several centuries here if not over a millenia.
4)France has no gypsy country, no country in the world do. Most gypsys have roots in romania, and even there they don't have a "gypsy country".
5)I'm pretty sure as a poster stated that the "ghost train" name in picture clearly indicates this is not France. French have laws about the use of their own language and they take this very seriously as they make laws about it and enforce them.
6) The copyright comment is paradoxal to say the least coming from a blog who just a few weeks ago has put itself at odds against blizzard during the friend & family alpha test of wotlk because of copyrights infrigements.
7) In french, as in most european countries, calling someone a gypsy is an insult, the blogger just insulted the whole french wow community with his poor attempt at wit.
I wonder how you guys run wow insider edition wise, this is quite a poor and unprofessional blog entry. It's uninformative, full of ignorance, offensive, and unknowledgable about the game. It's not even funny. It's crap. Embiggen is not even an english word for christ's sake.
Jul 7th 2008 2:21PM To me the core problem is not the zones, nor the instances. To me the real problem lies with the level cap.
Wow is designed in such a way that you will never ever go back even if you would like to, your only choice is to go forward. So long Ragnaros Nefarian and Azuregos, you have become obsolete because we are now more powerful, because we now have 10 more levels. We have now become so much more powerful than what you were designed for, it doesn't even feel epic anymore to down you. Not only the loot is obsolete, but the encounter design as well. The gap is massive.
Tomorow we will say farewell to Lady Vashj, Kael thas and Illidan in the very same way, for the very same reasons.
Heroic deadmines sure sounds fun and interesting, but for what lvl do you tune it? lvl 80? Ok great, but then again, when the third expac is released, guess what, heroic deadmines will become obsolete as well. Why? Because of the lvl cap, because by the time the third expac goes into shipping, we will all be lvl 90.
My point is, sure you can recycle old content, give it a polish, upgrade the loot and everything, but in the end, until we as players reach a final lvl cap, such updated content is bound to become obsolete.
Jun 10th 2008 2:57PM Damn the link won't work, anyway jack used elixirs of dream vision to achieve this observer pov.
Jun 10th 2008 2:54PM /script DEFAULT_CHAT_FRAME:AddMessage("Shift-click this to place a link into a chat message: \124cff1eff00\124Hitem:9297:0:0:0:0:0:0:0\124h[Recipe: Elixir of Dream Vision]\124h\124r"); is usefull for machimina makers ;)