Feb 7th 2011 3:15AM Haste is weak for DW Frost DK's, but it's strong for 2H Frost DK's due to how Might of the Frozen Wastes works.
Jul 12th 2009 5:08PM A compelling plot twist somewhere would make a huge difference. 'Defeat' may be a bit to bitter a pill to swallow, but some sort of profound sacrifice by major charactors in the plot somewhere to prevent what would have been certain defeat could work. Ideally, it would need to be somebody that is sympathetic to both the Alliance and the Horde (I'm thinking Jaina or Tirion, though Saurfang Jr. and Bolvar could play a part, or even Varion and Garrosh).
Sacrifice has played a part before, especially in the story involving how Kil'jaeden was defeated only with Anveena's self sacrifice. The problem with that is that we as players didn't really get much of an emotional hook to that character, as she was only 'in game' in SWP, and the 'essence' that was her was restored to the Sunwell herself. Maybe if we have to say 'We won, but at what cost?'
The other problem with this is the problem of breaking things. If we are supposed to lose, what happens if we 'win'? This kind of thing happened in EQ, I think, though I've never played the game and its only hearsay in my mind, but there was a boss that was deemed to be 'unbeatable', but lo, somebody ended up actually defeating it. The point is that where PC's are able to able to influence the turn of events, they should be able to be successful. Defeats should come in places where they simply are unable to affect the outcome one way or another, perhaps as a reminder of the scale of events.
Jul 12th 2009 3:16AM My comments still stands. Every tank already has a melee slow (and should be specced into it). There is no 'incoming paladin ability in 3.2,' as far as a melee slow goes... it went live as a deep prot talent in 3.0.
Now, an attack power debuff, on the other hand, is a different story, which could be what Matthew Rossi was thinking about. 3 classes have it currently (Warriors-Demoralizing Shout, Druids-Demoralizing Roar, Warlocks-Curse of Weakness). Paladins are gaining it in 3.2 in Vindication, which will be a lot easier to maintain. Both Warriors and Druids version of the debuff only last 40 seconds, and Warlocks seem to be reluctant to use Curse of Weakness because its a DPS loss for them to use it instead of a Damage curse (Agony, Doom)
Jul 11th 2009 8:25PM Paladins already have the debuff in Judgements of the Just
Apr 24th 2009 5:01PM Umm... next time, before doing the video, please add some more actual content. For a 3 minute video, having almost half of it be credits just screams... well, that the time of the people watching isn't worth much to those who are putting it together. It may not 'fit' with another segment, but perhaps it should be made to.
Apr 4th 2009 3:02PM A swing timer is useless anymore. The biggest thing that allowed you to do was time your slams so that they wouldn't reset your autoattack at a bad time. However, Slam has been changed so that instead of resetting your swingtimer, it instead delays it. If you have 1.0 seconds left on your swing timer when you hit Slam, you will have 1.0 seconds left when it connects.
Mar 27th 2009 5:37PM Frost 2h is a fairly potent spec even on live, and severely underrated. It scales very well, and makes some massive usage out of weapon based damage. The name of the game is the massive Frost Strike hits, which is an especially potent RP dump and extremely efficient. Guile of Gorefiend means it crits big, and many other talents in the tree (including Killing Machine) make it crit often. As well, Frost specced Obliterates hit like a truck.
Mar 17th 2009 12:03PM He didn't say use the item. He said equip it, so that it becomes soulbound. If it still needs proper enchants\gems in order to become solidly usable, use the old piece. But I can see the piece of mind that they're not pulling a fast one if they equip it right away.
Feb 24th 2009 2:09PM Yes... hit and expertise are very important, especially as when you put up your bleeds, you don't want any downtime on them to maximize DPS. However, trying to work Ferocious Bite into the rotation is usually a waste of energy as it delays building up points back up. The extra combo point generation is nice, but it is more likely to be useful in refreshing Savage Roar. As it is, the only places it (currently) helps your dps is white damage, shred, mangle, and the initial hit of Rake.
Feb 24th 2009 9:42AM A couple of things. Troll-Woven Spaulders are made by Leatherworkers, not tailors. Also of note, right now for cats, crit is relatively weak, since a large part of our damage comes from bleeds. That being said, though, that is going to change shortly with new Cat talents announced on the PTR.