Feb 17th 2009 12:33PM The first half of the video was practically unwatchable due to not having a clue as to what was being said. The second half, I was able to get the jist of it, but the jokes probably didn't come off as well as they probably would have. Work on your audio mixing. With the voices being so low, sound effects being so high, and the voices just being 'muddy' overall, what has a lot of potential just comes off as weak. Perhaps if you re-do the audio and re-release it, it may work out better.
Feb 12th 2009 8:52PM Actually, it opened up a lot of weapons. Remember, most of the good melee maces that had solid stats, but no FAP, are now solid choices. As well, in the same patch, Polearms were opened up for Druids. So, while we don't have any of the awesome swords or axes, druids are finally in a solid place as far as weapon choices go.
Further, I expect to see some more tanking-skewed 2hand maces and polearms to come, for both Bears and DK's.
Jan 5th 2009 2:25PM We have much the same thing happening with our guild, with a massive glut of tanks. I, who was primarily a bear in BC, am now primarily a cat, with still picking up odds and ends for the times when a bear is particularly desirable. (First Patchwerk 25 kill, I was OT). Right now, though, we have 3 prot warriors, 2 prot pallies, and a DK generally rotating around. Somehow, we need to trim this down, and we have the the further disadvantage in that our most senior members, (2 prot warriors, 1 prot pally) are inconsistent in either attendance or performance, though all 3 are founding members of a guild thats been around almost 3 years now.
Personally, the way I see it, large guilds that still seem to follow classic structures, should try to work with 4 'main' tanks, one of each class. This would allow for flexibility in selecting which tank is better suited for any particular task. (Druid as first OT for Patchwerk, Pally with high uptime on holy shield for Loetheb, as some immediate examples).
Dec 23rd 2008 9:18AM I seriously doubt that the tanking 2-handers are going to remain BoP. It goes against all the all the philosophies involving professions that have been put forth in WotLK. Blacksmithing already has a strong profession perk in the socketting.
Dec 18th 2008 6:57PM One place I've heard of this threat becoming a real serious issue is when filling the OT roll on Kel'thezad. The fight has a lot of AOE damage going around, especially after Frost Tombs. Toward the end of the fight, he summons some crypt lords that have to be OT'd and held, that progressively hit harder and harder. If light is kept judged on Kel'thezad for the healing benefits, that can lead to some very significant threat on Kel'thezad, that can't really be controlled. Last thing the raid needs is toward the end of the fight, the prot pally who's tanking the crypt guards to pull aggro from the Main Tank, and then get gibbed from taking even more damage then he was.
Nov 14th 2008 6:43PM Hit me up
Sep 26th 2008 7:51PM Titan's Grip isn't the only 51 point talent that seems unimpressive. But rather then having this digress into "My class/spec has it worse then yours", I will put it down to the fact that things are still beta and that everything is still in flux. At least Titan's Grip, while being a pain to properly balance, still has the 'oh cool' factor to make you want it to work. There are other talents that are rather bleh, or won't even be done before release.
Sep 26th 2008 6:37PM True enough that it won't be a huge deal outside raiding as things currently stand... but is that such a bad thing? If you're raiding with things needing a larger dps base, what do you need oh-so-massive dps for anyway? I don't have a fury warrior, so I know that my take is biased enough, but are you hitting things enough when doing dailies/farming/etc to make things die at a reasonable level? Eventually, with pretty much every level, there gets to be a point where when raid geared for DPS, things are overkill as far as whether it makes farming more efficient anyway. Typically, this point comes fairly early in progression anyway, where the further upgrades are intended to let you face more difficult raid content. From what I see on beta, there is hit gear scattered all around anyway, so its not too difficult to gear for it for solo play, although you would trade off things like crit/expertise/strength for it. This is one talent that, while in its curent incarnation, is 'fun' while leveling up, but designed to truly shine as you progress into raid content, where both the fact that you get more hit baked into gear inately, and the fact that 2h weapons have double the item budget as far as stat allocation, make it truly spectacular.
Sep 26th 2008 5:40PM Worrying about the hit for titan's grip on pre-raid gear is minor. Warriors have always scaled really well, and you don't think that having two weapons that typically have about 25% more damage potential, as well as how well they scale with instant attacks, shouldn't have some penalty? for PvE, hit rating is the kind of stat that gets built up more and more as you progress through raiding, starting at a smaller level across the board. Getting capped early on any stat is detrimental to setting up a consistent, balanced gear progression.
Aug 9th 2008 9:43AM Eh, Druids don't have one either through talents. The closest is the interrupt that S3/4 Gloves gives to Maim, which is an incapacitate anyway.