Aug 4th 2009 6:08PM "- Jewelcrafters will now have exclusive class-only mounts, armor, weapons, potions, food, pets, flasks, bandages, and special buffs. The developers felt they were underpowered.
- You no longer need to do dailies. Just show up to the NPC and they will simply hand you the gold, cause hey, they knew you were going to do it anyway.
- The crit bonus from Skinning is being reduced to compensate for all the gold those skinners are making at a whopping 5/g stack. Furthermore, the drop rate on Arctic Furs has been drastically decreased. All skinners will now also receive a debuff called "I should have been a miner" which reduces their stamina by 2%."
So true. I'll add one.
- Leather workers will now receive the recipes for their epic leg enchants from the trainer for 1 gold a piece when they reach 380 skill. We have also removed the frozen orb as a required material for all high-end epic leather working recipes and are replacing it with a Small prismatic shard. We feel that the leather working profession was too lucrative compared to jewelcrafting and mining and that the market should be flooded with people constantly underselling each other until it's 5 gold for a Giantmaim Bracer.
Aug 4th 2009 5:24PM "A. Rogues are probably too survivable when they can apply all of their crowd control to a single target and much too squishy when they can't. Moving some of the survivability from active abilities to passive ones without losing the interesting flavor of the class is an ongoing challenge, and we'd like to do it in ways like the Feint change rather than simply adding in "takes 20% less damage" to a random talent."
Aug 4th 2009 4:57PM Blizz said it themselves. For a dps class Rogues have too many active survival mechanisms for one on one combat. Replacing active attributes with passive attributes is never a good thing.
Rogues are getting nerfed. I bet it's next patch. Consider this the calm before the storm. They won't be able to faceroll in and out of stealth and stun most classes into oblivion.
Aug 3rd 2009 11:01PM No, actually blizzard gave an idiotic answer to that question--
a) rogues have too many survival mechanisms in one on one combat
b) rogues are overly squishy in group combat
c) we're giving more passive attributes to replace active attributes as a solution.
How does this follow? besides it's obvious Rogues are getting nerfed.
Aug 3rd 2009 2:06PM "Q. Rogues feel they take an extensive amount of damage against various classes and have very limited abilities with long cool-downs to help combat this, so they rely heavily on their avoidance abilities in PvP situations and have little to fall back on to survive. How do we feel rogue survivability is currently and are there any plans to supplement this?
A. Rogues are probably too survivable when they can apply all of their crowd control to a single target and much too squishy when they can't. Moving some of the survivability from active abilities to passive ones without losing the interesting flavor of the class is an ongoing challenge, and we'd like to do it in ways like the Feint change rather than simply adding in "takes 20% less damage" to a random talent. "
I lol'd at this....Blizz's idea of balancing Rogue's obvious imba one on one lethalness is making them overly squishy in group environments? lmfao. Do they realize that the majority of pvp is one on one, burst DPS orientated....and anyway how can they be overly squishy in groups when RMP has been owning face for years...I'm about to give up hope on Blizz ever really getting their S%$t together and bringing balance to the game.
Jul 31st 2009 10:53AM "but she'll probably be able to thin the population of its stupidest members. "
But, wait, she's camping the wrong faction for that!
Thank you, I will be here all week. Enjoy the sushi bar. Please, tip your bartender.
Jul 30th 2009 12:46AM Horde QQ is epic in this thread...
most of the top Arena teams are Alliance....is Arena balanced in Aliance's favor too?
Jul 17th 2009 4:51PM Imho, blizz needs more epic quests in the old world with big XP rewards. Is there a law that they can't add any new content for the old world? It seems to me Blizz is taking the easy way out and just speeding up the level requirements instead of adding new content that could speed level toons and attract 80 levels to roll new toons to see the content.
Apr 29th 2009 1:58PM qq moar hoarde