Apr 19th 2009 1:18PM I forget the exact number but there's a total of about 3 patches where warriors received buffs. In every other patch we have been consistently nerfed or forgotten. Not QQing just giving some perspective, we all have ups and downs. Imagine if balance had been the same for the entire length of the game. PVP would have died about 2 years ago and nothing would be half as interesting as it is due to classes and combos becoming more and less effective.
Mar 30th 2009 1:01PM Yeah it could definitely use some technical work...
Mar 30th 2009 3:26AM First of all I'm not a hardcore raider. Quite the opposite in fact. But here in my opinion are the problems. Accessibility and homogenization.
A big part of raiding, for me anyway, as a tank/dps was min maxing everything. It made things more fun to succeed when I could actually, and sometimes did, fail. I had to fight for my tps. I had to run swing timers and debuff bars just to earn my place in the raid. Nowadays through a few points in prot and bam you're hundreds of tps against anyone else. Grab some epics and spam 3 keys and be amazed by your 3k dps. That's not fun. That's me being amazed by how well I'm doing because I'm comparing it to my old (BC) standards.
And then there's homogenization. It's ironic that it was partly introduced to stop shaman stacking and that's the only class I care to make sure I have any more for bloodlust. Everyone has everyone else's buffs. I don't even have to think about raid composition beyond 6 healers 2 tanks 17 dps. Bring the role, not the class, and a shaman.
Remember when you had to do regulars to do heroics to do ten mans to do easy 25s to do the hard 25s? That's how it should be. Oh, I just dinged 80, brb 25 man naxx. That's not accessibility, that's redundancy. That should have been more of a 2.4-esque move, open content up for those who haven't yet seen it, not open the floodgates as soon as it;s released.
Raiding doesn't require thinking anymore and arena is grossly unbalanced, so what is left for the thinking player? Recycled content 'hard modes'? How about you cater to those of us that don't want to just breeze through everything in mediocrity.
Let me excel.
Mar 25th 2009 3:58PM PVE is too easy and relies too much on optional stress to make it harder. Sarth xD is the equivalent of hey let's just run through some trash to the boss. That's not content. That's akin to the lazy recoloring philosophy at Blizzard.
Too much homogenization, in gear as well as class abilities. I don't want half the raid to be able to overwrite my buffs. I don't want to feel that if I just logged out now nothing would be missing other than some dps. Everyone should have at least one unique buff. In BC i was arms dps. My dps wasn't the best and my spec was relatively uncommon but I brought a unique buff that allowed me to play the way I wanted while contributing. My class now has a single useful (HP) buff.
PVP with the exception of wintergrasp is just a waste of time. Bgs have been the same since vanilla, with the exception of the unenjoyable and gimmicky EOTS and SOTA. Some acknowledgment of the death knight's overpowered state would be nice.
With the introduction of DKs and the absolute failure of balancing warriors I really feel my class just is not cared for currently. There was nothing wrong with having classes be different. Right now it wouldn't matter anyway since everything is so easy. You don't need to min/max any more, so how about some individuality?
Mar 24th 2009 1:35AM Am I the only one who feels we've fallen somewhat by the wayside in recent times in WOTLK? Seems like prot especially got a lot of love for 3.0, and since then things have been homogenized, removed, nerfed, etc etc.
Call it QQ if you will, but imo there is plenty of reason to bring someone else to tank, dps or pvp over us in pretty much any setting you want to push boundaries. I really feel that a lot of what is keeping us around right now is convention and social ties. I feel like the forgotten older sibling with the parents constantly attending to little brother death knight.
I wonder if blizzard really considered the zerker stance move much, when this patch has focused on homogenization of gear and now they are telling us to use unique gear, requiring not only regearing if this goes live, but re-itemization or creation of items for some slots on their part to avoid this becoming a nerf.
Much of what has been changed recently feels very band-aid to me. Am I the only one?
If you don't play a warrior or play one with mostly/all BiS please stop typing those Q's now :)